(1) • Black Operation ( Warp Pack: Access Denied)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command six Cadet personnel. Plays in your core. When an event or interrupt is played, you may place a Paranoia card from hand on this event to prevent that event or interrupt and place it in its owner's discard pile.
"...there would be no record of our actions..."
Characteristics: place a card from hand on your event, prevent opponent's events, prevent opponent's interrupts, plays in your core, discard a specific card from hand, Decay, interrupt related card.
Requires: Paranoia, Cadet.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(5) • Distant Control ( What You Leave Behind)
Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event.
Characteristics: prevent opponent's events, prevent opponent's interrupts, plays in your core, manipulate your deck, Decay, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Holding Cell ( Peak Performance)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name a personnel, then each player places each copy of that personnel they command on this event (those personnel cannot use abilities). When an opponent is about to play an interrupt, prevent that interrupt and place it on this event instead.
Characteristics: prevent opponent's interrupts, plays in your core, Decay, interrupt related card.
Requires: Deep Space None related.
Rule hint for this card
This card has an erratum: This card is unique.
Taken form Current Errata 2015-04-06.Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(2) Intoxicating Spirits ( Warp Pack: Access Denied)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) When an interrupt is played, if you command a Waiter personnel, you may give command of this event to an opponent to prevent that interrupt and place it in its owner's discard pile. While you command but do not own this event, each player's Waiter personnel is attributes +1.
Characteristics: prevent opponent's events, prevent opponent's interrupts, enhance your personnel attributes (other cards), Commodity, interrupt related card.
Requires: Waiter.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(4) Repurposed Transmission ( The Nth Degree)
Event
This event is cost -1 for each Dissident you command. Plays in your core. When an opponent plays an interrupt, if that opponent has a copy of that interrupt in his or her discard pile, you may destroy this event to prevent that interrupt and place it in its owner's discard pile.
"These ships carry a Romulan invasion force and must be stopped. I repeat, these ships carry a Romulan-"
Characteristics: prevent opponent's interrupts, plays in your core, reduce your card play cost, interrupt related card.
Requires: Dissident.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) • Subtle Influence ( Legacy)
Event
To play this event, you must command six personnel. Plays in your core. While personnel your opponent commands are attempting a mission, that opponent must discard an interrupt from hand to play an interrupt.
"He has been receiving E-band signals through his VISOR . Signals which are carrying direct commands to his brain."
Characteristics: prevent opponent's interrupts, plays in your core, manipulate opponent's hand, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Amanda Rogers ( Second Edition)
Interrupt
To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points.
"'What else have you done? ... Telekinesis, teleportation, spontaneous combustion of someone you don't like - that sort of thing?"
Characteristics: lose points, prevent opponent's events, prevent opponent's interrupts.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Diversionary Tactics ( Peak Performance)
Interrupt
To play this interrupt, discard two cards from hand. When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, prevent that interrupt and place it in its owner's discard pile.
Order - Take a card from your discard pile and place it on top of its owner's deck.
"We'll split up here, try to make it back to the bridge."
Characteristics: prevent opponent's interrupts, "use" your discard pile.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Grav-Plating Trap ( These Are The Voyages)
Interrupt
When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile.
Order - Destroy one of your non-Hand Weapon equipment to destroy an event.
"Section Four-A. On my mark!"
Characteristics: equipment related card, destroy an event, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Homicidal Expedient ( A Less Perfect Union)
Interrupt
Paranoia. When an opponent plays an event or interrupt, kill your Dissident personnel at Luna to prevent that event or interrupt and place it in its owner's discard pile.
"Green euthanized hundreds or thousands who were afflicted with radiation damage. Their millions of descendants would've endured horrible disease, yet history - history never says anything about that suffering that Green prevented."
Characteristics: prevent opponent's events, prevent opponent's interrupts, Paranoia, interrupt related card.
Requires: Luna, Dissident.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
Lustful Distraction ( Peak Performance)
Interrupt
To play this interrupt, stop two of your personnel. While you have no cards in hand, you may play this interrupt from on your Watch Dog. When an interrupt is played, prevent that interrupt and place it in its owner’s discard pile.
Order - Choose an event. The owner of that event shuffles it into his or her deck.
Characteristics: prevent opponent's interrupts, "use" your discard pile.
Requires: affiliation, manipulate your hand.
Rule hint for this card
This card has an erratum: Removing this interrupt changed.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Operational Necessity ( Necessary Evil)
Interrupt
To play this interrupt, you must command two personnel. When an interrupt is played, discard a card from hand to prevent that interrupt and place it in its owner's discard pile.
"You were a resistance fighter. You know that certain times you do things that you're not proud of to accomplish the mission."
Characteristics: prevent opponent's interrupts, discard a specific card from hand.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Opportunity Seized ( Peak Performance)
Interrupt
To play this interrupt, discard a card from beneath your Ferenginar. When an opponent plays an interrupt, you may destroy your Rule to prevent that interrupt and place it in its owner's discard pile. Place this interrupt beneath your Ferenginar.
Order - Your ship is Range +4 until the end of the turn.
"There, precisely as scheduled. Right where I expected it to be."
Characteristics: prevent opponent's interrupts, enhance your RANGE (other cards), ship related card.
Requires: affiliation, Rule, Ferenginar.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Our Death is Glory To the Founders ( Call to Arms)
Interrupt
When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile.
"It is not my life to give up... and it never was."
Characteristics: kill your own personnel, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Paradise Lost ( Warp Pack: Access Denied)
Interrupt
Paranoia. To play this interrupt, you must command two Paranoia events. When an event or interrupt is played, randomly destroy one of your Paranoia events to prevent that event or interrupt and place it in its owner's discard pile. Then, if you command three or more Admiral personnel, shuffle this card into your deck.
"That report could cause us a lot of trouble."
Characteristics: prevent opponent's events, prevent opponent's interrupts, manipulate your deck, Paranoia.
Requires: Paranoia, Admiral.
Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!
Recessive Mutation ( Warp Pack: Access Denied)
When an event or interrupt is played, place two of your non-unique Dissident personnel on the bottom of their owner's deck to prevent that event or interrupt and place it in its owner's discard pile.
Order - Stop your Dissident personnel to destroy an opponent's event with a cost less than that personnel's.
Characteristics: destroy an event, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Requires: affiliation, Dissident.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
Reprimand ( Warp Pack: Access Denied)
Interrupt
To play this interrupt, you must command two missions worth 50 or more points each. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile.
"Now I want to make it clear, that if you have a similar opportunity in the future, an opportunity to destroy the Borg, you are under orders to take advantage of it. Is that understood?"
Characteristics: prevent opponent's events, prevent opponent's interrupts.
Requires: mission worth 50 or more points.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
Reprogrammed ( Favor the Bold)
Interrupt
When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, discard a personnel from hand to prevent that interrupt and place it in its owner's discard pile.
"Doctor, have you been messing around with your program?"
Characteristics: prevent opponent's interrupts, discard a personnel from hand, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Unrelenting ( Peak Performance)
Interrupt
To play this interrupt, stop a personnel you command but do not own aboard your ship. When an opponent plays an interrupt, you may give command and place a personnel he or she owns but that you command at his or her headquarters mission to prevent that interrupt and place it in its owner's discard pile.
Order - Take command of an opponent's personnel present with a personnel that he or she owns but that you command.
Characteristics: prevent opponent's interrupts, ship related card.
Requires: take command (of opponent cards), affiliation, headquarters.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Benjamin Sisko, Command Staffer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Engineer Leadership
Officer Security
You may play this personnel aboard your ship. When an opponent plays and interrupt, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"If my people had caused any changes in the timeline, we would've been the first to notice when we got back."
Characteristics: "relocate" personnel cards - return to hand, prevent opponent's interrupts, affiliation, Deep Space None related, plays on your ship, interrupt related card, Benjamin Sisko, Human species.
Requires: The Original Series related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Chell, Incessant Chatterbox ( Warp Pack: Access Denied)
Federation Personnel of Bolian species.
Icons:
Diplomacy Engineer Navigation
Transporters Treachery
When your opponent plays an interrupt, you may place this personnel from hand aboard your ship and lose 5 points to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"But Lieutenant, I'm just trying to..."
Characteristics: "relocate" personnel cards - place from hand into play, lose points, prevent opponent's interrupts, affiliation, interrupt related card, personnel who has a cost of 3 or more, Bolian species, ship related card.
Requires: affiliation, Voyager related.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(2) • Edward Jellico, Brusque Martinet ( A Less Perfect Union)
Federation Personnel of Human species.
Icons:
Diplomacy Engineer Law
Leadership Officer
Commander: U.S.S. Enterprise-D. Order - Stop your personnel present with a skill required by this mission to make each player reveal the top three cards of their deck. Discard all interrupts revealed this way. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
Characteristics: prevent opponent's interrupts, affiliation, manipulate opponent's deck, manipulate your deck, Next Generation related, interrupt related card, Commander, Human species.
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
(2) Gant ( Symbiosis)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition 2 Law Security
When an opponent plays an interrupt, if you do not command a completed mission, you may place this personnel beneath your Ferenginar to prevent that interrupt and shuffle it into its owner's deck.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"I never lost faith in the Great Material Continuum."
Characteristics: prevent opponent's interrupts, affiliation, interrupt related card, Ferengi species.
Requires: Ferenginar.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(4) • Kira Nerys, Defiant Leader ( Favor the Bold)
Bajoran Personnel of Bajoran species.
Icons:
Honor Leadership Officer
Programming
Commander: U.S.S. Defiant. When you play this personnel, if you command Bajor, you may destroy an event. When an opponent plays an interrupt, if you command Mouth of the Wormhole, you may return this personnel to her owner's hand to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"... there's more going on out here than 'military exercises.'"
Further game play infos
Kira Nerys, Defiant Leader counts as "matching commander" for the following ship cards:
Characteristics: "relocate" personnel cards - return to hand, destroy an event, prevent opponent's interrupts, affiliation, Deep Space None related, interrupt related card, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: Bajor, Mouth of the Wormhole.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Michael Eddington, Noble Hero ( Energize)
Federation Personnel of Human species.
Icons:
Engineer Leadership
Security Treachery
Commander: Guingouin. While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"...the Maquis aren't killers. Our quarrel is with the Cardassians, not you. Leave us alone... we'll leave you alone."
Further game play infos
Michael Eddington, Noble Hero counts as "matching commander" for the following ship cards:
Characteristics: prevent opponent's interrupts, affiliation, Maquis related, interrupt related card, Commander, Human species.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Mila, Trusted Confidante ( Necessary Evil)
Cardassian Personnel of Cardassian species.
Biology Honor
Intelligence Medical
Dissident. When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 3
"What you're proposing is suicide. ...Alright, I'll prepare some food. Nobody should die on an empty stomach."
Characteristics: kill your own personnel, prevent opponent's interrupts, affiliation, interrupt related card, Dissident, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Miranda O'Brien, Proud Descendant ( Matter of Time)
Non-aligned Personnel of Alien / Human species.
Engineer Honor Leadership
Programming Transporters
When an opponent plays an interrupt, if he or she commands two or more headquarters missions, prevent that interrupt and place it in its owner's discard pile. You may do this only once each turn.
INTEGRITY: 7 CUNNING: 7 STRENGTH: 5
"It's nothing you need to worry about."
Characteristics: prevent opponent's interrupts, "affiliation", interrupt related card, personnel who has a cost of 3 or more, Alien species, Human species.
Requires: Multi-headquarter decks, headquarters.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(1) • Molly O'Brien, Time's Orphan ( The Nth Degree)
Non-aligned Personnel of Human species.
Icons:
Honor
When your opponent plays an interrupt without paying a cost, you may remove this personnel from the game to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 6
"Molly... home."
Characteristics: prevent opponent's interrupts, "affiliation", remove cards from the game (this card), Alternate universe related, interrupt related card, Human species.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(3) • Paenol, Resistance Soldier ( Unity)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Engineer Geology
Science Security
Bajoran Resistance. When an opponent plays an interrupt, if you command Bajor and no other headquarters missions, you may lose 5 points to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"...we learned to do whatever needed to be done."
Characteristics: lose points, prevent opponent's interrupts, affiliation, interrupt related card, Bajoran Resistance, personnel who has a cost of 3 or more, Bajoran species.
Requires: Bajor.
Card logging info: First edited by Telak at Dec 3rd, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) • Remata'Klan, Steadfast Sentinel ( Symbiosis)
Dominion Personnel of Jem'Hadar species.
Icons:
Honor Leadership Officer
Security
When an opponent plays an event or interrupt, you may place your captive he or she owns on his or her ship or headquarters mission to prevent that event or interrupt and place it in its owner's discard pile.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 8
"I have been ordered to let you go free after your meeting. You can be assured that I will obey that order."
Characteristics: prevent opponent's events, prevent opponent's interrupts, affiliation, Terok Nor related, interrupt related card, personnel who has a cost of 3 or more, Jem'Hadar species.
Requires: Capture, headquarters.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) • The Devil, Fearsome Illusion ( Warp Pack: Access Denied)
Non-aligned Personnel of Hologram species.
3 Treachery
When an interrupt is played, you may place this personnel on your Holoprogram to prevent that interrupt and place it in its owner's discard pile. (You no longer command this personnel.)
INTEGRITY: 1 CUNNING: 6 STRENGTH: 6
"Can you explain it, Picard?"
Characteristics: prevent opponent's interrupts, "affiliation", interrupt related card, Hologram "species".
Requires: Holoprogram.
Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!