Return to Grace (RtG) | openCards

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[Return to Grace] Return to Grace (RtG)

    Regular expansion of 54 virtual cards published by The Continuing Committee (2014-03-14).

    Overview card types:
       Overview rarities:

    UCT-IDNamesort descendingRarityTypeAffiliation
    ST2E 30 V 1Chained EnvironmentVirtualDilemma
    ST2E 30 V 2Chula: The Game (errata)VirtualDilemma
    ST2E 30 V 3Chula: TrickeryVirtualDilemma
    ST2E 30 V 4DiscommendationVirtualDilemma
    ST2E 30 V 5Legal InflexibilityVirtualDilemma
    ST2E 30 V 6Nonlinear ExistenceVirtualDilemma
    ST2E 30 V 7Pawn Against PawnVirtualDilemma
    ST2E 30 V 8"Rapid Progress"VirtualDilemma
    ST2E 30 V 9Rejecting the PastVirtualDilemma
    ST2E 30 V 10The Nth DegreeVirtualDilemma
    ST2E 30 V 11Orb of ContemplationVirtualEquipment
    ST2E 30 V 12Orb of Prophecy and ChangeVirtualEquipment
    ST2E 30 V 13Orb of TimeVirtualEquipment
    ST2E 30 V 14Clandestine KidnappingVirtualEvent
    ST2E 30 V 15Cutting the StringsVirtualEvent
    ST2E 30 V 16Planned ProvocationVirtualEvent
    ST2E 30 V 17Self-Replicating RoadblockVirtualEvent
    ST2E 30 V 18Spiritual ExplorationVirtualEvent
    ST2E 30 V 19Swift JusticeVirtualEvent
    ST2E 30 V 20Trap Is SprungVirtualEvent
    ST2E 30 V 21AccessionVirtualInterrupt
    ST2E 30 V 22Leap of FaithVirtualInterrupt
    ST2E 30 V 23The Warrior's AnthemVirtualInterrupt
    ST2E 30 V 24Bajor, Blessed of the ProphetsVirtualMission
    ST2E 30 V 25Cardassia IV, Hold Secret PrisonersVirtualMission
    ST2E 30 V 26Denorios Belt, Locate Celestial TempleVirtualMission
    ST2E 30 V 27Dyson Sphere, Explore Mysterious StructureVirtualMission
    ST2E 30 V 28Kreetassa, Perform Intricate RitualVirtualMission
    ST2E 30 V 29Metron Arena, Resolve Standing ConflictVirtualMission
    ST2E 30 V 30Parada II, Expose Security ThreatVirtualMission
    ST2E 30 V 31Sha Ka Ree, Quest for Infinite KnowledgeVirtualMission
    ST2E 30 V 32Starbase 718, Investigate CryosatelliteVirtualMission
    ST2E 30 V 33Alenis Grem, Occupation HistorianVirtualPersonnelBajoran icon
    ST2E 30 V 34Deela, Weary CaretakerVirtualPersonnelBajoran icon
    ST2E 30 V 35Heyath YarVirtualPersonnelBajoran icon
    ST2E 30 V 36MondVirtualPersonnelBajoran icon
    ST2E 30 V 37Opaka, Healer (first print)VirtualPersonnelBajoran icon
    ST2E 30 V 38Winn Adami, Renegade PriestVirtualPersonnelBajoran icon
    ST2E 30 V 39Logistics DroneVirtualPersonnelBorg icon
    ST2E 30 V 40Corbin Entek, InquisitorVirtualPersonnelCardassian icon
    ST2E 30 V 41Dakol, Lecherous OverseerVirtualPersonnelCardassian icon
    ST2E 30 V 42GollekVirtualPersonnelCardassian icon
    ST2E 30 V 43TajorVirtualPersonnelCardassian icon
    ST2E 30 V 44VengarVirtualPersonnelCardassian icon
    ST2E 30 V 45Yteppa, Obsidian Order AssetVirtualPersonnelCardassian icon
    ST2E 30 V 46Brian SofinVirtualPersonnelFederation icon
    ST2E 30 V 47Julian Bashir, Nostalgic DoctorVirtualPersonnelFederation icon
    ST2E 30 V 48Nilz Baris, Agricultural UndersecretaryVirtualPersonnelFederation icon
    ST2E 30 V 49Paxton Reese, Stellar CartographerVirtualPersonnelFederation icon
    ST2E 30 V 50Russell Toddman, Security ConsciousVirtualPersonnelFederation icon
    ST2E 30 V 51PrakVirtualPersonnelFerengi icon
    ST2E 30 V 52Leskit, Embittered WarriorVirtualPersonnelKlingon icon
    ST2E 30 V 53Orb Transport VesselVirtualShipBajoran icon
    ST2E 30 V 54Type III GalorVirtualShipCardassian icon

    It's been a long time coming, but today we are proud to announce the imminent arrival of Return to Grace, the 30th Second Edition expansion! Return to Grace will be released online and free at on Friday, March 14th, 2014. This expansion is all about "rebirth" and aims to place the Bajorans and the Cardassians firmly on the scene this competitive season. In addition, Return to Grace is a launching point for a new era of design philosophies and principles we have been calling "Phase II."

    What is Phase II?
    Return to Grace is the first expansion of what we've been calling "Phase II" of Second Edition design. From a design point of view, "Phase II" is a shift in philosophy that manifests in three key areas:

    1. Create new and powerful cards. In the past, especially in the past few years, design has been reluctant to push the power level of new cards. Instead, we have just added new "teams", created new tools for existing strategies, or made weapons against powerful strategies. We will still do all of those things moving forward, but we are no longer going to be afraid to make good cards, especially for affiliations that aren't performing well at a competitive level (Accession). This philosophy applies to dilemma design as well, with dilemmas made to encourage deck strategies and innovative piles that are both fun and competitive, such as Chula: The Game.

    2. Make affiliations matter. Over the past few expansions, there has been less and less affiliation definition. Likely due to the smaller virtual expansion size (at least in part), designers have made more "toolbox" cards like Tacking Into the Wind, i.e. cards that work in any deck. While these types of cards have a place in the game, each time one is made, it makes the affiliations and sub-affiliations a little less distinct. Phase II originated as part of a desire to return to the "old days," where each affiliation played and felt differently. We want all of the affiliations and sub-affiliations to have a distinct feel, with different implementations of mechanics. One of our mantras was that, even if you were playing a small, tight, solver deck, those decks would play and feel differently.

    3. Dial back game speed. For the past several years, as we have made more and more cards to enable interaction decks, game length has increased. Specifically, the number of timed games has gone up, on average, as interactive decks became more and more viable. This isn't an inherently bad thing, as interaction is key and vital to the game, and it's something design wants to see. Imagine the game speed as a pendulum, with Second Edition-only speed decks on one end, and Maquis-disruption style chess match decks on the other. Right now, the pendulum is more on the side of the slower decks, and this point is simply to pull it a little bit closer to the middle. One of the ways we can enable this is with clean, simple cards that make solvers work, and you'll see several in Return to Grace.

    by Charlie Plaine, Return to Grace Lead Designer

    21st February 2014