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Interrupt Paradise Lost

    Paradise Lost

    Interrupt Interrupt
    Paranoia. To play this interrupt, you must command two Paranoia events. When an event or interrupt is played, randomly destroy one of your Paranoia events to prevent that event or interrupt and place it in its owner's discard pile. Then, if you command three or more Admiral personnel, shuffle this card into your deck.

    "That report could cause us a lot of trouble."

    Characteristics: prevent opponent's events, prevent opponent's interrupts, manipulate your deck, Paranoia.
    Requires: Paranoia, Admiral.

    Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!
     

    ST2E libraryCollector's Info

    Virtual card from Warp Pack: Access Denied Warp Pack: Access Denied (Copyright 2018)
    Image Source: Deep Space Nine - Paradise Lost (Season 4 - Episode 12)
    UCT-ID : ST2E 45 V 5 (manufactor info on card: 45 V 5)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

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