Interrupt
To play this interrupt, stop a personnel you command but do not own aboard your ship. When an opponent plays an interrupt, you may give command and place a personnel he or she owns but that you command at his or her headquarters mission to prevent that interrupt and place it in its owner's discard pile.
Order - Take command of an opponent's personnel present with a personnel that he or she owns but that you command.
Characteristics: prevent opponent's interrupts, ship related card.
Requires: take command (of opponent cards), affiliation, headquarters.
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Virtual card from Peak Performance (Copyright 2010)
Image Source: Voyager - Dark Frontier, Part I (Season 5 - Episode 15)
UCT-ID : ST2E 22 V 26 (manufactor info on card: 22 V 26)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "Borg Assimilation II" by Alexander Schmitz
- "We put in practice and Discipline, no giving up no giving in. We are Matchfit and here to win." by Hoss-Drone
- "The 2nd Law: Unsustainable" by John Corbett
- "Your life as it has been is over, and so is this deck. IT'S OVER!" by Eric Robinett
- "Brocutus Returns: Borg Snatch and Run 2.0" by Barry Windschitl
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Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.