Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name a personnel, then each player places each copy of that personnel they command on this event (those personnel cannot use abilities). When an opponent is about to play an interrupt, prevent that interrupt and place it on this event instead.
Characteristics: prevent opponent's interrupts, plays in your core, Decay, interrupt related card.
Requires: Deep Space None related.
Rule hint for this card
This card has an erratum: This card is unique.
Taken form Current Errata 2015-04-06.Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Virtual card from Peak Performance (Copyright 2010)
Image Source: Deep Space Nine - The Maquis, Part II (Season 2 - Episode 21)
UCT-ID : ST2E 22 V 13 (manufactor info on card: 22 V 13)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for Holding Cell:
- "Almost Forty v2" by Daniel Waller
- "The Value Vacuum" by Nat Kirton
- "Jaeger Bomb 3.01: Dakota Pain Dealers, a wholly owned subsidiary of Money, Inc." by Hoss-Drone
- "Jagertee Bomb - ECC: blank ammunition version" by Johannes Mette
- "Sisko's Explorers" by Andrey Larin
To see all decks with this card click here.
Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.