Interrupt
To play this interrupt, you must have more points or command more ships than one of your opponents. When your personnel is about to be killed by a dilemma, stop that personnel instead.
Order - Discard the top card of your deck to take a card from your discard pile and place it on top of its owner's deck.
"Your fleet deployments do not concern us."
Characteristics: prevent your personnel from beeing killed by a dilemma, manipulate your deck, recover cards from your discard pile, ship related card.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 14th, 2010)
Virtual card from Peak Performance (Copyright 2010)
Image Source: The Next Generation - Chain of Command, Part II (Season 6 - Episode 11)
UCT-ID : ST2E 22 V 25 (manufactor info on card: 22 V 25)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "The Ends Justify the Means" by Michael Shea
- "Will Hoskin Friday Day 1 Deck List" by Gumbo
Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.