Interrupt
When your Leadership personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Leadership personnel gains that skill until the end of that dilemma.
Order - Examine an opponent's hand. For each Leadership personnel you command, choose an interrupt revealed. That opponent discards each one.
Characteristics: manipulate opponent's hand, enhance your skills (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Last edited by Telak at Apr 27th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
Virtual card from Peak Performance (Copyright 2010)
Image Source: The Next Generation - Unification, Part II (Season 5 - Episode 8)
UCT-ID : ST2E 22 V 24 (manufactor info on card: 22 V 24)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
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- "Romulan Assassins/Discard Lockout Day 1" by Greg Dillon
- "Nuke It From Orbit" by CaptMDKirk
- "Big Money Talks v 4.0" by Nickolay Korotya
- "Romulan Worlds 2015 (1)" by Ben Dillon
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Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.