(2) A Second Chance at Life ( Call to Arms)
Event
Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event.
"I gave you something most mortals never experience ... And now all you can do is complain?"
Characteristics: recover cards from your discard pile, manipulate your hand, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bigger Tattoo ( In A Mirror, Darkly)
Event
Q. Plays in your core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas.
Characteristics: draw extra dilemmas, plays in your core, Q, remove cards from the game (other cards), Q.
Requires: planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Catastrophic Quip ( Zero Hour)
Q. Plays in your core. When an opponent's personnel fails a mission attempt, you may destroy this event to stop all personnel at that mission.
"I hate to interrupt such a thrilling display of naked avarice, but I thought it was only right of me to warn you that this station is hurtling toward its doom, and it's very unlikely any of you will survive to enjoy your purchases. I just thought I'd men
Characteristics: destroy an event, destroy an event - your own, plays in your core, Q, Q.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(0) • Deja Q ( What You Leave Behind)
Event
Q. Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile.
"And I have a much more serious problem. I am no longer a member of the continuum. My superiors have decided to punish me."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core, Q, Q.
Requires: manipulate your dilemma stack, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Delivery Boy ( Favor the Bold)
Event
Q. Temporal. Plays in your core. When you are about to play a Q event or a Temporal event, you may destroy this event to play that event at cost -3.
"Is there a John-Luck Pickard here?"
Characteristics: plays in your core, Q, Temporal, reduce your card play cost, Q.
Requires: Q, Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Keeping Track of You ( Favor the Bold)
Event
Q. Q. When you are about to play this event, it gains the gametext of a non-unique Q event you or an opponent commands.
"Ugh, what a dreadful color!"
"Yeah..."
Characteristics: Q, Q.
Requires: Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Life-Changing Encounter ( Sacrifice of Angels)
Assault. Maneuver. Q. Temporal. Plays in your core.
Order - Begin combat or an engagement involving your personnel. If you win, place this event on the mission where that personnel was involved (limit one per mission). Each personnel at this mission is attributes -1. Otherwise, destroy this event.
"That Picard never had a brush with death..."
Characteristics: combat, engagement, manipulate opponent's attributes (personnel), plays in your core, Assault, Maneuver, Q, Temporal, plays / place on a mission, Q.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(0) • More Than Meets The Eye ( Necessary Evil)
Event
Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1.
"Just one of our hand phasers could finish off an entire regiment."
"Except for one thing. That hardly sounds like Q to give us an advantage like that."
Characteristics: reduce your dilemma play cost, lose points, Q, Q.
Requires: manipulate your dilemma stack.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Not Easily Avoided ( These Are The Voyages)
Event
Q. Plays in your core. When you are about to draw dilemmas, you may discard two cards (or an equipment) from hand to search your dilemma pile, choose a dilemma, and place it aside. Then shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
"The hostile is now giving chase, sir. Accelerating fast."
Characteristics: manipulate your dilemma pile, search your dilemma pile, equipment related card, plays in your core, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Ohhhh! Nothing Happened! ( Reflections 2.0)
Event
Q. Temporal. Plays in your core. When you play another Temporal card, you may destroy this event to name a dilemma. Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game. That opponent shuffles and replaces his or her dilemma pile face down.
"You mean I caused the anomaly- and the anomaly in some way disrupted the beginning of life on Earth."
Characteristics: manipulate / examine opponent's dilemma pile, remove opponent's dilemmas from the game, plays in your core, Q, Temporal, Q.
Requires: Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Parting Thought ( Raise the Stakes)
Event
Q. Plays on a mission. When your dilemma is revealed at this mission, you may discard a card from hand to add one level of one skill that is in that dilemma's requirements to that requirement until the end of dilemma.
"Perhaps there is a residue of humanity in Q after all."
"Don't bet on it, Picard."
Characteristics: enhance the requirements of your dilemmas, discard a card from hand, Q, plays / place on a mission, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Portent ( Unnatural Selection)
Event
Q. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may examin the top card of your dilemma pile, then place it on the top or bottom of your dilemma pile.
"Oh, you'd like me to connect the dots for you? Lead you from A to B to C so that your puny mind could comprehend... how boring. They'd be so much more entertained if you just tried to figure it out."
Characteristics: manipulate your dilemma pile, plays in your core, Q, Q.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(0) • Practical Evidence ( Star Trek 50)
Q. Plays on a non-headquarters mission. While a player is attempting this mission, his or her personnel must use Integrity or Cunning to meet Strength requirements.
"...your test hardly requires a long mission. Your immediate destination offers far more challenge than you can possibly imagine."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), using Cunning instead, using Integrity instead, Q, plays / place on a mission, Q.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(4) • Quarantine ( Fractured Time)
Decay: 5. (When there are five cards on this event, destroy it.) Q. Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When you lose command of this event, the player on your right places all dilemmas here face up beneath his or her mission.
"Q. What's going on here? Where's the anomaly?"
"Where's your mommy? I don't know."
Characteristics: overcome, but not placed unter your mission, plays in your core, Decay, Q, Q.
Rule hint for this card
This card has an erratum: Prevent a misuse of this event by returning to hand or removing.
Game text without errata: "(...) When this event is destroyed, the player on your right (...)".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 21st, 2011)
(0) Slightly Awkward ( Infinite Diversity)
Event
Q. Temporal. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may discard an equipment, event, or interrupt from hand to choose one: draw an extra dilemma or spend one extra in total cost on dilemmas.
“A little jumpy this morning, are we? Feeling guilty perhaps?”
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, equipment related card, event related card, plays in your core, Q, Temporal, interrupt related card, Q.
Card logging info: Last edited by eberlems at Apr 23rd, 2010. One quality log by Telak at Jul 31st, 2010. Please support openCards and validate game text of this card a second time!
(0) The Trial Never Ended ( Call to Arms)
Event
Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.)
"The last time that I stood here was seven years ago. ... We demonstrated to you that mankind had become peaceful and benevolent. You agreed, and you let us go on our way. Now why am I standing here again?"
Characteristics: return a dilemma to your dilemma pile, plays in your core, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Vacation from the Continuum ( What You Leave Behind)
Event
Q. To play this event, you must command a Q event. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may destroy your other Q event to draw five extra dilemmas.
"One dance, B'Elanna, that's all I ask. One dance."
Characteristics: draw extra dilemmas, plays in your core, Q, Q.
Requires: Q.
Rule hint for this card
This card has an erratum: Changing timing and once per mission attempt.
Game text without errata: "(...) When you have drawn dilemmas, you may destroy your other Q event to draw five extra cards.".
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Voluntary Withdrawal ( Tapestry)
Event
Q. Plays in your core. When you have drawn dilemmas, you may destroy this event to set one of those dilemmas aside, then return the others to your dilemma pile and draw one less dilemma than the number you returned. Add the dilemma you set aside to those drawn.
"I do so only because it suits me… but I will not promise never to appear again."
Characteristics: manipulate your dilemma pile, dilemmas - draw again, plays in your core, Q, Q.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
A Q Scorned ( This Side of Paradise)
Interrupt
Q. When a personnel that the player on your right commands begins a mission attempt, destroy your event to shuffle your dilemma pile and the opponent on your right chooses one: you may draw four extra dilemmas; or you may spend two extra on dilemmas.
"What are you doing with that dog? I'm not talking about the puppy."
Characteristics: manipulate your dilemma pile, draw extra dilemmas, spend extra in total cost on dilemmas, event related card, destroy an event - your own, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Quinn ( Extreme Measures)
Interrupt
Q.
Order - Lose 5 points to make each player choose two events in play. All other events are destroyed.
"Would you tell them I said 'I die not for myself but for you.' I know, I know. Enigmatic. Provocative. They'll understand. Well, goodbye to you all. Many thanks."
Characteristics: event related card, destroy an event, lose points, Q, Q.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
Sense of Obligation ( Lineage)
Interrupt
Q.
Order - Choose an opponent. That opponent score 5 points and you may destroy one of his or her events.
"You are simply the most impossible person to buy a gift for."
Characteristics: event related card, destroy an event, score points, Q, Q.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
Uninvited ( Favor the Bold)
Interrupt
Q. When personnel that the player on your right commands begin a mission attempt, choose a dilemma that has a cost of 1 or less, and place it aside. Then shuffle and replace your dilemma pile. After you have chosen dilemmas for your dilemma stack, place that dilemma on top of your dilemma stack.
"I was hoping for something more along the lines of 'Welcome back, Q. It's a pleasure to see you again old friend.'"
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Jean-Luc Picard, Reluctant Swashbuckler ( Qpid)
Federation Personnel of Human species.
Icons:
Honor Law Leadership
2 Security
Q. When you play this personnel, each player may download Vash. When this personnel is about to be stopped by a dilemma, if Vash is present, score 5 points. You may do this only once each turn.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 6
"There's something you should know... I'm not from Nottingham."
Characteristics: score points, affiliation, download, download - personnel, Next Generation related, Q, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Jean-Luc Picard, Human species.
Requires: Vash.
Card logging info: First edited by eberlems at Feb 15th, 2019. One quality log by Telak at Feb 15th, 2019. Please support openCards and validate game text of this card a second time!
(3) • Vash, Duplicitous Damsel ( Qpid)
Federation Personnel of Human species.
Icons:
Anthropology Archaeology 2 Diplomacy
Treachery
Q. When you play this personnel, each player may download Jean-Luc Picard. When this personnel is about to be captured or killed, if Jean-Luc Picard is present, you may lose 5 points to prevent that.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
"... this is the best strategy you could come up with?"
Characteristics: lose points, prevent your personnel from beeing captured, prevent your personnel from beeing killed, affiliation, download, download - personnel, Next Generation related, Q, personnel who has a cost of 3 or more, Vash, Human species.
Requires: Jean-Luc Picard.
Card logging info: First edited by eberlems at Feb 15th, 2019. One quality log by Telak at Feb 15th, 2019. Please support openCards and validate game text of this card a second time!