(4) Aceton Assimilators ( The Nth Degree)
Dual Dilemma
Your opponent names a dilemma. Search your dilemma pile for a copy of that dilemma and place it beneath your opponent's non-headquarters mission, then choose a personnel to be stopped for each copy of that dilemma beneath your opponent's missions. Shuffle and replace your dilemma pile.
"...we're supplying the devices with the energy to kill us."
Characteristics: dilemma with a cost of 3 or more, place opponent's dilemmas under your mission, "opponent's choice stopper" dilemma.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(3) • Omnipotent Armament ( Sacrifice of Angels)
Hand Weapon.
Order - Destroy your Q event that costs 3 or more and remove this equipment from the game to begin combat involving your personnel. If you win, choose a non-headquarters mission you command. The opponent on your left places the top three dilemmas of their dilemma pile beneath that mission. Otherwise, you lose the game.
Characteristics: place opponent's dilemmas under your mission, event related card, combat, Hand Weapon.
Requires: Q.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(2) • Orb of Time ( Return to Grace)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma with a cost of 3 or more that does not require a skill, you may destroy this equipment to place the top card of the opponent on your left's dilemma pile beneath this mission.
"The Prophets will be guiding me."
Characteristics: place opponent's dilemmas under your mission, Artifact, Orb.
Card logging info: First edited by Telak at Dec 21st, 2015. Please support openCards and validate game text of this card!
(3) Aggressive Solutions ( To Boldly Go)
Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event.
"Data, cover me..."
Characteristics: place opponent's dilemmas under your mission, Replicate.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Dabo! ( To Boldly Go)
Event
To play this event, you must command three personnel. Plays in your core.
Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matches the number you named, place it beneath your non-headquarters mission.
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, plays in your core.
Requires: affiliation, Dabo Girl.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Field Report ( Strange Bedfellows)
Event
To play this event, you must command three personnel. Plays on your mission. When a dilemma at this mission is about to return to its owner's dilemma pile, you may destroy this event to prevent that and place that dilemma beneath this mission.
"...seventy-seven percent nitrogen, twenty-one percent oxygen, and two percent carbon-dioxide."
Characteristics: place opponent's dilemmas under your mission, plays / place on a mission.
Requires: "return to owner's dilemma pile" dilemma, Deep Space None related, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
(0) Field Studies ( Necessary Evil)
Event
To play this event, you must command three personnel at your space mission. Lose 5 points to reveal the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.
"Your parents...They spent their career studying the Borg. They tracked a cube at close range for what, two years?"
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, lose points.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) For Better or For Worse ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. At the start of each of your turns, each player places the top cards of his or her dilemma pile beneath the opponent on his or her left's incomplete non-headquarters mission.
"You made me a better person, even though I put up one hell of a fight. I look forward to our journey together."
Characteristics: place opponent's dilemmas under your mission, plays in your core.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Dominion Will Prevail ( Captain's Log)
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
"The Dominion is deploying their fleet in preparation for a final offensive. They're destroying our ships one by one."
Characteristics: place opponent's dilemmas under your mission, engagement, plays in your core, Maneuver.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Spirit of Kahless ( Captain's Log)
Assault. Plays in your core.
Order - Destroy this even to begin combat involving your Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
"When we return to the Klingon Empire, I will seek out Keedera himself and tell him your glorious tale, and he will write a song worthy of you."
Characteristics: place opponent's dilemmas under your mission, combat, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ja'chuq ( Energize)
Interrupt
When you win combat or an engagement involving your Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game.
"It's a long, involved ceremony in which the challengers list the battles they've won, the prizes they've taken."
Characteristics: place opponent's dilemmas under your mission, remove cards from the game (this card), interrupt related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Delta Pavonis, Secure Expansion ( Zero Hour)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Requirements: Leadership, Officer, Programming, Security, and Cunning > 40
Special Instructions: When you win an engagement, the player to your left places the top card of his or her dilemma pile face up beneath this mission.
"Once they capture territory, they very rarely give it up."
Characteristics: place opponent's dilemmas under your mission, Alpha quadrant mission, space mission, worth 35 or less points.
Requires: engagement.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
• Jupiter, Test Experimental Engine ( A Time to Stand)
Space Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Sector 001.
Requirements: Astrometrics, Leadership, Cunning > 32, and an Engineer at your Earth.
Special Instructions: At the start of each of your turns, if this mission is complete, place the top card of the opponent on your left's dilemma pile beneath this mission.
"...I'm not backing off till I break your record."
Characteristics: place opponent's dilemmas under your mission, Alpha quadrant mission, Sector 001, space mission, worth 30 or less points, worth 35 or less points.
Requires: Earth.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
• Nimbus III, Hostage Crisis ( Shattered Mirror)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Neutral Zone.
Requirements: Diplomacy, Medical, Navigation, Security, and (Cunning > 36 or Strength>36)
Special Instructions: At the start of each player's turn, if this mission is complete, that player chooses one of their missions and places the top card of their opponent's dilemma pile beneath that mission.
Any affiliation (except ) may attempt this mission.
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, Alpha quadrant mission, Neutral Zone, STRENGTH Missions, planet mission, worth 35 or less points.
Card logging info: First edited by Telak at Nov 28th, 2018. Please support openCards and validate game text of this card!
(3) • Elim Garak, Cold-Blooded Mastermind ( Sacrifice of Angels)
Cardassian Personnel of Cardassian species.
Icons:
Acquisition 2 Intelligence 2 Treachery
Assassin. When you win an engagement involving your personnel, kill two of your non- personnel present and shuffle this personnel into his owner's deck to place the top two dilemmas of the loser's dilemma pile beneath your non-headquarters mission.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 6
"Think of them both as tragic victims of war."
Characteristics: place opponent's dilemmas under your mission, "relocate" personnel cards - return to his or her owner's deck, kill your own personnel, affiliation, Deep Space None related, Assassin, personnel who has a cost of 3 or more, Cardassian species.
Requires: engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(3) • Kerla, Military Advisor ( The Undiscovered Country)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Diplomacy Officer
Security
General. When you win an engagement involving this personnel, you may place him on the bottom of his owner's deck to choose one of your non-headquarters missions. The player on your left places the top card of his or her dilemma pile beneath that mission.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"Attack them now, while we still can!"
Characteristics: place opponent's dilemmas under your mission, "relocate" personnel cards - return to his or her owner's deck, affiliation, Past related, General, personnel who has a cost of 3 or more, Klingon species.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Krim, Thoughtful Tactician ( Necessary Evil)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Honor Leadership
Officer
General. Commander: Talnot.
Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Further game play infos
Krim, Thoughtful Tactician counts as "matching commander" for the following ship cards:
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, lose points, affiliation, Deep Space None related, Commander, General, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Lauren, Seductress ( Call to Arms)
Federation Personnel of Human species.
Icons:
Astrometrics Biology
Geology
Genetically Enhanced.
Order - Stop this personnel to reveal the top card of an opponent's dilemma pile. If that dilemma could have been faced at your completed mission, you may place it face up beneath that mission (it is overcome).
INTEGRITY: 5 CUNNING: 8 STRENGTH: 5
"Care to dance?"
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, affiliation, Earth related, Genetically Enhanced, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Leeta, Union Member ( What You Leave Behind)
Bajoran Personnel of Bajoran species.
Diplomacy Honor Leadership
Dabo Girl. When this personnel is randomly selected by a dilemma, you may take the top card of the opponent on your left's dilemma pile and place it beneath your mission that is worth 40 or more points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"What I do during my time off is no business of yours."
Characteristics: place opponent's dilemmas under your mission, affiliation, Dabo Girl, Bajoran species.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Malcolm Reed, Weapons Expert ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Honor Intelligence Officer
2 Security Transporters
Order - Place this personnel on the bottom of your deck to reveal the top card of an opponent's dilemma pile. If that dilemma costs 3 or less, place it beneath your non-headquarters mission.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"How am I supposed to protect this ship without proper weapons?"
Characteristics: place opponent's dilemmas under your mission, affiliation, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: manipulate / examine opponent's dilemma pile.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Nine of Seventeen, Multiplexor Drone ( Zero Hour)
Bajoran Personnel of Bajoran species.
Icons:
Engineer Programming Transporters
Drone. When you win an engagement involving this personnel, the opponent on your left must place the top card of his or her dilemma pile beneath your mission worth 50 or more points.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Task: Monitor multiple threat acquisition. Target.
Characteristics: place opponent's dilemmas under your mission, affiliation, Drone, personnel who has a cost of 3 or more, Bajoran species.
Requires: engagement, mission worth 50 or more points.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(4) • Assimilated Transport ( Raise the Stakes)
Borg Ship (Transport Class)
Staffing reqirements:
Icons:
Order - Kill six personnel you command but do not own aboard this ship to place the top three dilemmas of the opponent on your left's dilemma pile beneath this mission. You may do this only if this ship is at one of your non-headquarter missions.
RANGE: 5 WEAPONS: 4 SHIELDS: 4
"I think It's safe to assume these aliens reconfigured the engines using technology from thier own ship."
Further game play infos
The following personnel cards can be used as "matching commander" for Assimilated Transport:Characteristics: place opponent's dilemmas under your mission, kill opponent's personnel, affiliation, Past related.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.