Quantum Leap ( Broken Bow)
After sabotaging the Xindi weapon, Jonathan Archer was caught in the explosion and vanished. He awoke, trapped in the past, striving to put right what had gone wrong.
Dilemma - Dual dilemma
Special icons:
One OFFICER (opponent's choice) is relocated to a time location (your choice); "disappears" (discarded) if none in play. To get past requires SECURITY and 2 Archaeology.
Characteristics: Alternate Universe icon dilemma, relocate dilemma, wall dilemma, time location related cards.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Xindi Test Strike ( Broken Bow)
Even the small-scale test of the Xindi weapon in 2153 caused massive destruction.
Dilemma - Planet dilemma
Special icons:
Kills two personnel (random selection), and discards one personnel or empty ship (opponent's choice) at a corresponding time location. Nullify with 3 SECURITY OR a Xindi.
Characteristics: Alternate Universe icon dilemma, killer dilemma, time location related cards.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Temporal Conduit ( Broken Bow)
Seeds on table. Your cards may seed and play (one per turn). Twice each turn, you may place a card from hand beneath draw deck to relocate your Away Team or staffed ship from a time location to the corresponding spaceline location, or vice versa. Once per game, you may download Stone Knives and Bearskins OR Out of Time OR Temporal Investigations.
Characteristics: time location related cards.
Card logging info: First edited by Telak at Mar 29th, 2017. Please support openCards and validate game text of this card!
Temporal Vortex ( First Contact)
Doorway
Special icons:
Plays on a time location. While in play, any ships may time travel between here and corresponding spaceline location. OR Suspends play while you place doorway on Borg Ship dilemma or The Sheliak. While in play, dilemma disappears. OR Plays on table. While in play, nullifies Distortion Of Space/Time Continuum. OR Relocates one of your ships at a time location to spaceline location of opponent's choice.
Characteristics: time location related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
The Guardian of Forever ( Mirror, Mirror)
Plays on planet Gateway (limit one). Once per turn, one or more personnel present may time travel to a time location in this quadrant, or may return here from there (with any of owner's other personnel present). OR Plays once each turn to nullify any card that is closing Guardian, or to draw up to four cards if your Archaeology or Anthropology personnel just time traveled back to Guardian; place doorway out-of-play.
Characteristics: time location related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
The Nexus ( The Motion Pictures)
Seeds like a dilemma. When encountered, place on far end of spaceline. (Not duplicatable.) Destroys all ships present; place personnel aboard (or on planet here) under doorway (they are in play). End of every turn, moves one location toward opposite end. At end of spaceline, place on table. At any time, any player may relocate their personnel under here to any planet (even a time location). (Immune to Revolving Door.)
Characteristics: time location related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
Comfort Women ( Cold Front)
Plays once each turn (for free) on your Gul or Senator present with a female of a different species. For rest of turn, this personnel gains any regular skill; discard incident. OR Seeds on Bajor. Your females become dissidents with "Terok Nor" in lore (even if not in play); download a site. OR Seeds on Verex III. Your females are considered native to 2154 Time Locations.
Characteristics: time location related cards.
Requires: affiliation, affiliation, "affiliation", 22nd Century , Bajor, Dissident, Gul, Senator, "Terok Nor"-related personnel.
Card logging info: First edited by Telak at Aug 1st, 2018. Please support openCards and validate game text of this card!
Out of Time ( Straight and Steady)
Incident
Special icons:
Plays for free at any time to take up to three temporal agents in your discard pile into hand OR to allow your temporal agent, any number of your personnel present, and/or your ship he or she is aboard to time travel between a time location and the corresponding spaceline location. Discard incident OR "stop" your temporal agent to place this on top of your draw deck.
Characteristics: manipulate your discard pile, play for free / report for free, time location related cards.
Requires: Temporal Agent.
Card logging info: Logged by Roga Danar at Oct 29th, 2010 (Q1 by KlimDokachin at Nov 5th, 2010 & Q2 by Telak at Nov 7th, 2010)
Protect the Timeline ( Through the Looking Glass)
Seeds on a time location. (Unique.) Once each turn, one of your unique personnel reporting here may do so for free. You may not report personnel for free unless native to this timeline or reporting to a ship or facility here. Any ship may time travel between here and corresponding spaceline location (once per turn per ship), then is stopped unless ship or three personnel aboard are native to this timeline.
Characteristics: play for free / report for free, time location related cards.
Card logging info: First edited by Telak at Mar 18th, 2016. Please support openCards and validate game text of this card!
The Final Frontier ( The Cage)
Incident
Special icons:
Seed one on your facility at a non-homeworld mission. At the start of the first turn of the game, if you have no ship in play, you may download an ship. Twice each turn, your matching personnel OR personnel reporting here may do so for free. You may not play non- personnel for free or report cards to time locations. All Temporal Investigations and your Crossover are nullified.
Characteristics: play for free / report for free, time location related cards.
Requires: "affiliation", Original Series .
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
UFP: One Small Step ( The Terran Empire)
Plays on table. Your personnel may attempt non-homeworld missions. While all your personnel are and the same affiliation, each of your personnel (and ships) are CUNNING (or RANGE) +1. OR Seeds or plays on a time location. Any ship may move between this time location and another time location in the same quadrant with a matching year by using 4 RANGE.
Characteristics: time location related cards.
Requires: affiliation, affilition.
Card logging info: First edited by Telak at Nov 21st, 2016. Please support openCards and validate game text of this card!
Temporal Almanac ( Cold Front)
Jonathan Archer had access to a database of future events and details, left behind by temporal agent Daniels. He rarely used it, fearing the consequences could be disastrous.
Interrupt
Special icons:
Once each turn, if you have a temporal agent at a time location, you may draw two cards OR immediately play an event on table for free.
Characteristics: additional card draws, play for free / report for free, time location related cards.
Requires: Temporal Agent.
Card logging info: First edited by Telak at Aug 1st, 2018. Please support openCards and validate game text of this card!
Wormhole ( Premiere BB)
An unstable tunnel through subspace that links to locations in normal space/time.
Requires two wormholes. Play one on your ship. Play the other at any location (even a time location). Ship relocates to that location (and then is "stopped").
Characteristics: time location related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
Rescue Personnel ( Deep Space Nine)
Plays on your ship docked at a facility in the Alpha Quadrant. Target your Away Team on a planet which is either in a different quadrant or at a time location. If ship travels there, beams up Away Team and returns to facility, draw one card per personnel "rescued" (up to 5) and score points (discard objective). Limit one such "rescue" per location. (Unique.)
Point-Box on card: 5 bonus points (you score points, when you play or use this card).
Characteristics: Beaming, additional card draws, bonus points, time location related cards.
Requires: Mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Silik ( Straight and Steady)
Genetically-enhanced Suliban shape-shifter who led the Cabal in the 22nd-century. Temporal agent for a mysterious manipulator from the future.
Non-aligned Personnel
Gender: male. Species: Suliban.
Command & Staffing abilitys:
Classification: V.I.P.
Treachery x2 ENGINEER Physics
Leadership May report to any time location.
INTEGRITY: 4 CUNNING: 8 STRENGTH: 8
Characteristics: "affiliation", 22nd Century , Genetically enhanced, Shape-shifter, Temporal Agent, Suliban species, time location related cards.
Card logging info: Logged by Roga Danar at Oct 31st, 2010 (Q1 by eberlems at Nov 15th, 2010 & Q2 by Telak at Mar 1st, 2011)
Hall of Magistrates ( Broken Bow)
Klingon sector judicial authority. Site of several historic trials.
Time-Location 2154 Narendra III
Seeds or plays on table. In place of a normal card play, any player may download a Law personnel here. Native to this timeline: all cards, all personnel, and all equipment (except cards). Once per turn, one such personnel reporting at this location may do so for free (if all of that player's Time Locations are 2154).
List of "personas" for Hall of Magistrates:
Characteristics: play for free / report for free, time location related cards.
Requires: affiliation, "affiliation", 22nd Century .
Card logging info: First edited by Telak at Mar 29th, 2017. Please support openCards and validate game text of this card!
Smugglers' Rendezvous ( Cold Front)
Lawless shipping lane frequented by scum and villainy.
Time-Location 2154 Near Nausicaan space
Lawless shipping lane frequented by scum and villainy.
Seeds on table; any player may download Tellarite Trading Post here. Native to this timeline: All cards (except cards). Once per turn, one native personnel reporting here may do so for free. Any player may seed one native ❖ ship here. Any player who seeds or reports cards here may not report cards at other time locations for rest of game.
Characteristics: play for free / report for free, time location related cards.
Requires: Trading Post, 22nd Century , Tellarite species, ❖ ship.
Card logging info: First edited by Telak at Aug 4th, 2018. Please support openCards and validate game text of this card!