All Vulcans Allowed | openCards

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Federation iconAll Vulcans Allowed

    This Deck was build by Matthew Zinno and was published first on "The Continuing Committee (trekcc.org)" at Sep 17th, 2017.

    All Vulcans Allowed

    Deck listing:

    Seed cards (30):
    DilemmaDilemmas (18):
    1xspace / planet mission
    Accelerated Agingimage (ST2E 11 PF 1)
    1xspace / planet mission
    1xplanet mission
    1xplanet mission
    1xspace / planet mission
    1xplanet mission
    Exact Changeimage (30 V 3)
    1xspace / planet mission
    1xplanet mission
    Hortaimage (11 R 9)
    1xspace / planet mission
    1xplanet mission
    Jol Yichu'!image (30 V 4)
    1xspace / planet mission
    2xspace / planet mission
    1xspace / planet mission
    1xspace mission
    Reflectionsimage (31 V 5)
    1xspace / planet mission
    Telepathic Deceptionimage (ST2E 2 C 24)
    1xspace / planet mission
    1xspace / planet mission
    DoorwayDoorways (3):
    1x
    1x
    Q's Tentimage (3 C 15)
    1x
    Spacedoorimage (0 P 37)
    EventEvents (1):
    1x
    Mirror Imageimage (4 U 30)
    FacilityFacilitys (1):
    1xFederation icon 
    ❖ Federation Outpostimage (1 C 104)
    IncidentIncidents (3):
    1x
    Kolinahrimage (0 VR 401)
    1x
    Make It Soimage (9 R 26)
    1x
    ObjectiveObjectives (3):
    1x
    1x
    1x
    Reunite Legendsimage (30 V 16)
    Time LocationTime Locations (1):
    1x

    Q's Tent Side Deck (13):
    EquipmentEquipments (1):
    EventEvents (3):
    Fal-tor-panimage (15 C 15)
    IncidentIncidents (1):
    InterruptInterrupts (2):
    Vulcan Mindmeldimage (1 U 144)
    PersonnelPersonnels (1):
    Federation icon Alternate UniverseClassic Films
    T'Larimage (15 U 64)
    ShipShips (5):
    Vulcan icon Alternate Universe
    ❖ D'kyrimage (0 VR 412)
    Romulan icon Federation icon 
    ❖ Stolen Shipimage (23 V 54)
    Federation icon Alternate UniverseClassic Films
    Vulcan icon Alternate Universe
    ❖ Vulcan Frigateimage (33 V 59)
    Non-Aligned icon Alternate Universe
    ❖ Vulcan Landerimage (4 U 129)

    Draw deck (42):
    DoorwayDoorways (1):
    1x
    IncidentIncidents (6):
    1x
    3x
    Reed Alert!image (32 V 26)
    2x
    Vulcan Databaseimage (0 VR 402)
    InterruptInterrupts (6):
    1x
    1x
    2x
    2x
    Q2image (1 U 133)
    PersonnelPersonnels (26):
    1xFederation icon Alternate UniverseClassic Films
    1xVulcan icon Starfleet icon Alternate Universe22nd Century
    1xStarfleet icon Vulcan icon Alternate Universe22nd CenturyMirror QuadrantTerran
    Commander T'Polimage (31 V 42)
    1xStarfleet icon Vulcan icon Alternate Universe22nd CenturyMirror QuadrantTerran
    Crewman Sovalimage (31 V 48)
    1xVulcan icon Alternate Universe22nd Century
    ❖ Delvokimage (0 VR 404)
    1xFederation icon Alternate UniverseThe Original SeriesMirror QuadrantTerran
    1xVulcan icon Starfleet icon Alternate Universe22nd Century
    1xVulcan icon Alternate Universe22nd Century
    Kossimage (33 V 34)
    1xVulcan icon Alternate Universe22nd Century
    Minister T'Pauimage (33 V 36)
    1xFederation icon Mirror QuadrantTerran
    Mr. Tuvok (SoG)image (19 V 35)
    1xFederation icon Alternate UniverseClassic Films
    Saavikimage (15 R+ 62)
    1xVulcan icon Alternate Universe22nd Century
    ❖ Sanyeimage (0 VR 405)
    1xVulcan icon Alternate Universe22nd Century
    ❖ Sedisimage (33 V 38)
    1xNon-Aligned icon Mirror QuadrantTerranAlliance
    ❖ Selotimage (28 V 72)
    1xNon-Aligned icon Alternate Universe
    Solkarimage (4 R 118)
    1xVulcan icon Alternate Universe22nd Century
    ❖ Sopekimage (0 VR 406)
    1xFederation icon 
    Spockimage (0 P 22)
    1xVulcan icon Alternate Universe
    Surakimage (33 V 45)
    1xFederation icon 
    ❖ Taurikimage (1 C 244)
    1xVulcan icon Alternate Universe22nd Century
    Tavekimage (33 V 51)
    1xVulcan icon Alternate Universe22nd Century
    T'Lesimage (33 V 47)
    1xVulcan icon Alternate Universe22nd Century
    T'Mikimage (33 V 49)
    1xVulcan icon Alternate Universe22nd Century
    T'Pol (PWP)image (0 VR 410)
    1xFederation icon Delta Quadrant
    Tuvok (VOY)image (12 R 137)
    1xVulcan icon Alternate Universe22nd Century
    Vanikimage (33 V 54)
    1xVulcan icon Romulan icon Alternate Universe22nd Century
    V'Lasimage (33 V 52)
    ShipShips (3):
    1xVulcan icon Alternate Universe
    Ni'Varimage (33 V 56)
    1xVulcan icon Alternate Universe
    Sh'Raanimage (33 V 57)
    1xVulcan icon Alternate Universe
    Ti'Murimage (33 V 58)

    Hints & strategie notes for this Deck

    In June, James Monsebroten (Orbin) showed you an all-Vulcans deck based around Kolinahr, using only the Pre-Warp Pack and earlier cards.  I'd like to show you another view of the all-Vulcans deck idea, which uses several cards from the Live Long and Prosper set as well.  

    Like before, we seed Vulcan (here, the Observe Ritual version, attemptable by Affiliation Federation ), and we seed Kolinahr on it.  This card will make most of the cards we'll play compatible with each other, even though they will be from both the Affiliation Federation and [Vul] affiliations (and a few who, if they choose, can switch to Affiliation Romulan or ).  This card would be nullified if we play any personnel who are not Vulcan, but everyone is ... most by species (and half-Vulcans like Mr. Spock count), but a few only by affiliation.  There is one facility in the deck, a seeded Federation Outpost -- also compatible with all of the Vulcan cards (which includes [Vul] personnel and [Vul] ships) thanks to Kolinahr.  

    In this deck we'll also seed the new Vulcan time location, 22nd-Century ShiKahr.  This allows a free report per turn of a native card, which means any of the (Alpha Quadrant) [Vul] personnel or ships.  After reporting there, they will need to travel to the spaceline, but Kolinahr has a clause which already permits that.   With the time location, we get our choice of the IDIC engines.  I've chosen the High Command flavor (IDIC: Power of the High Command, primarily for its Make It So benefit: [Vul] ships are treated the same as ships, keeping the Make It So in play for future use.  For this reason, all five of the possible matching commander pairs are included in the deck.  Play the matching pairs when you can, to start using Make It So for Ready Room Doors.  You might add other options of Captain's Orders to fetch, but my inclusions are Defiant Dedication Plaque (since the printed ship RANGEs top out at 7) and Reed Alert (to fetch more matching commanders).  If a Ready Room Door gets drawn, it can fetch Solkar.

    Other seeds set up some further useful abilities.  Quark's Isolinear Rods can fetch [Vul] "Trip" Tucker (Charles Tucker III (Live Long and Prosper)), who gets an early Neuropressure Massage for increased drawing ability.  Assign Mission Specialists fetches the two Vulcan targets, Affiliation Federation Taurik and [Vul] Sanye. Spacedoor will fetch universal ships from the Tent ... and has a slight trick I'll discuss in a bit.  

    One Vulcan-related card which I expect to be quite helpful against attrition (e.g. from your opponent's dilemmas) is Fal-tor-pan, which rescues personnel from the top of your discard pile "at any time" (that is, whenever you're generally allowed to play an interrupt).  And there's a way to guarantee this card early in the game.  With the seed of Reunite Legends on our outpost, we can download the U.S.S. Enterprise-A during your first turn; it will then Special Download T'Lar, who will Special Download Fal-tor-pan.  (That gets it early -- as for keeping it safe from Kevin Uxbridge, that's what Q2 is here for.)  She can even then staff that ship and fly it around -- though be careful, that ship is not a Vulcan ship, and so it is not compatible with the [Vul] personnel cards in the deck.  If you fly it around, be warned that it can only ferry around the Affiliation Federation and Affiliation Non-Aligned personnel.  

    Besides rescuing personnel who have been killed or discarded by dilemmas or battle, Fal-tor-pan also takes the sting out of discarding when it's supposed to be a cost.  One example that I hinted at before is Spacedoor.  With Fal-tor-pan in play, the Spacedoor should get reopened at the end of any turn it gets used, by discarding a personnel from hand.  Then on your opponent's turn, between actions when you're allowed to play an interrupt, use its "at any time" ability and move that personnel to atop Fal-tor-pan, where it can play to Vulcan as if from your hand.  

    Beyond those seeds and jumpstarts, the deck is designed to play as a fairly normal solver.  All of the personnel can play to Observe Ritual; those from the Alpha Qudrant can play to the outpost.  (That leaves out Delta Quadrant Tuvok and five Mirror Quadrant personnel.)  Everyone is compatible, with two exceptions: the USS Enterprise-A as described above; and Solkar can't work with the two Treachery personnel unless you also have the Katra of Surak.  It's not even necessary to worry about matching ship affiliation for staffing (for example, the mission specialists can staff the Affiliation Non-Aligned Vulcan Lander, because of the "may use" clause in Kolinahr.  

    by Matthew Zinno, Staff Writer