All Vulcans All The Time | openCards

You are here

Federation iconAll Vulcans All The Time

    This Deck was build by James Monsebroten and was published first on "The Continuing Committee (trekcc.org)" at Jun 24th, 2017.

    All Vulcans All The Time

    Deck listing:

    Seed cards (12):
    DoorwayDoorways (4):
    1x
    1x
    Q's Tentimage (3 C 15)
    1x
    Spacedoorimage (0 P 37)
    1x
    FacilityFacilitys (2):
    1xFederation icon 
    ❖ Federation Outpostimage (1 C 104)
    1xFederation icon 
    IncidentIncidents (2):
    1x
    Kolinahrimage (0 VR 401)
    1x
    ObjectiveObjectives (3):
    1x
    1x
    1x
    Time LocationTime Locations (1):
    1x
    Camp Khitomerimage (15 R 130)

    Q's Tent Side Deck (13):
    EquipmentEquipments (3):
    Vulcan PADDimage (0 VR 395)
    EventEvents (4):
    Fal-tor-panimage (15 C 15)
    InterruptInterrupts (4):
    Team of Ambassadorsimage (ST2E 2 C 88)
    Vulcan Mindmeldimage (1 U 144)
    ObjectiveObjectives (1):
    ShipShips (1):
    Non-Aligned icon Alternate Universe
    ❖ Vulcan Landerimage (4 U 129)

    Draw deck (31):
    IncidentIncidents (6):
    6x
    Vulcan Databaseimage (0 VR 402)
    InterruptInterrupts (2):
    2x
    Vulcan Mindmeldimage (1 U 144)
    PersonnelPersonnels (22):
    1xStarfleet icon Vulcan icon Alternate Universe22nd CenturyMirror QuadrantTerran
    Crewman Sovalimage (31 V 48)
    1xVulcan icon Alternate Universe22nd Century
    ❖ Delvokimage (0 VR 404)
    1xFederation icon Alternate UniverseClassic Films
    Ensign Tuvokimage (0 P 28)
    1xFederation icon Alternate UniverseThe Original SeriesMirror QuadrantTerran
    1xFederation icon Alternate UniverseThe Original SeriesMirror QuadrantTerran
    Haadokimage (29 V 45)
    2xFederation icon 
    ❖ Lojalimage (5 C 211)
    1xFederation icon Alternate UniverseThe Original Series
    Mr. Spockimage (9 R+ 72)
    1xFederation icon Mirror QuadrantTerran
    Mr. Tuvok (SoG)image (19 V 35)
    1xFederation icon Alternate UniverseClassic Films
    Saavikimage (15 R+ 62)
    1xVulcan icon Alternate Universe22nd Century
    ❖ Sanyeimage (0 VR 405)
    1xNon-Aligned icon Alternate Universe
    Solkarimage (4 R 118)
    1xVulcan icon Alternate Universe22nd Century
    Soval (PWP)image (0 VR 407)
    1xFederation icon 
    Spockimage (0 P 22)
    1xVulcan icon Alternate Universe22nd Century
    ❖ Stromimage (0 VR 408)
    1xFederation icon 
    ❖ Taurikimage (1 C 244)
    1xFederation icon Alternate UniverseClassic Films
    T'Larimage (15 U 64)
    1xStarfleet icon Alternate Universe
    T'Pol (EC)image (0 P 181)
    1xVulcan icon Alternate Universe22nd Century
    T'Pol (PWP)image (0 VR 410)
    1xFederation icon Delta Quadrant
    Tuvok (VOY)image (12 R 137)
    1xVulcan icon Alternate Universe22nd Century
    ❖ Valrikimage (0 VR 411)
    1xFederation icon Delta Quadrant
    Vorikimage (12 R 138)
    ShipShips (1):
    1xVulcan icon Alternate Universe
    ❖ D'kyrimage (0 VR 412)

    Hints & strategie notes for this Deck

    

    Throughout Star Trek, the logical Vulcans have always seen themselves as superior to other emotional beings. From the way the Vulcans treat Humans and Starfleet in Enterprise to the crew of the T'Kumbra, the all Vulcan Federation ship from the DS9 episode "Take Me Out to the Holosuite". Those who are seen to let their emotions get the best of them are frowned upon

    The ritual of Kolinahr is seen as the ultimate dedication to logic by the Vulcans. Those who have attained Kolinahr have demonstrated that all remaining vestigial emotions have been purged.

    One of the things the community made clear was that they wanted a way to play an all Vulcan deck that mixed the various Vulcans that already existed with the new Vulcan affiliation. With Kolinahr, you can now do just that.

    Kolinahr lets your Vulcans all mix together, and like the crew of the T'Kumbra, they don't play well with others. All Vulcan cards (personnel of the Vulcan species, [Vul] affiliated cards, and cards that mention they are Vulcan in lore like T'Pau and Stolen Ship) work together and they can use both Federation facilities (Office of the President, Federation Outpost, etc) and use Vulcan ships (meaning you don't need a matching affiliation personnel to make use of the ship).

    Kolinahr also gives you a free play of any Vulcan personnel, as long as you don't have Protect the Timeline in play. And when you combine it with Observe Ritual, you get easy access to any Vulcan from any quadrant.

    In the example deck below, I have focused on Vulcans with good downloads. The inclusion of Solkar meant I didn't want to include any treacherous Vulcans in the deck. There are a lot of great things that can be done in a Kolinahr deck, and the options will only get better in the near future...

    Some details on the deck:

    1. Vulcan Database serves dual purpose in the deck. You can play it on your ships for additional skills and you can use it to draw cards. The reason why I used Vulcan Lander + D'Kyr instead of two D'Kyrs is to allow you to get 4 card draws out of the Vulcan Database (cumulative rule prevents you from getting 4 card draws if you have two D'Kyrs as your only ships).
    2. There are two T'Pols in the deck. They both have really great downloads. You will need to use Persona Swapping to switch between the two. You will need to make a decision on how you use T'Pol's download of Vulcan Database. You can use it to get the card into play early on your Vulcan Lander to allow you to get two ships with skill in play early OR you can use it during a space mission attempt to get a needed skill mid-attempt.
    3. You have three ways of reporting people for free in the deck. Two of them are based on a spaceline location and the last allows a card you are normally reporting to report for free. For best flexibility, if you don't get to seed Vulcan nearby Khitomer or Earth, you could seed your Federation Outpost closer to one of those locations and download your Vulcan Lander there to allow you to be able to report any of your Vulcans close to one of your other free report locations.
    4. Vulcan Mindmelds can help you with dilemma busting. There are a lot of Mindmeld personnel in the deck and this will allow you to double up on skills you are short on. There are personnel in the deck with classifications as skills; these personnel make great choices to skill share with; to be able to pass dilemmas requiring multiple of those classifications.