Devidian DoorDoorway Rule hint for this cardThis card has an clarification: Although this doorway is never “played,” it has an icon and represents the use of an effect. Thus, you must have an open doorway (e.g., Alternate Universe Door or Space-Time Portal) which allows the play of cards in order to play a personnel or equipment card with a Devidian Door. (The use of the function counts toward your limit of one card per turn allowed by a Space-Time Portal, so you may not report an card using only the Spoce-Time Portal.) If the doorway is closed afterwards, you may still show the Devidian Door on your next turn. “Showing” the Devidian Door cannot be affected by an Energy Vortex. You may show the Devidian Door at any time during your next turn. If the game ends on or before your next turn, you must immediately show the doorway from your hand. If you do not show the door when required, or must skip that turn because of Containment Field, you automatically lose the game with a 0(–100) score. If you report multiple cards by saying “Devidian Door,” you must show the same number of Devidian Doors from your hand during your next turn. You may not play a card by “Devidian Door” when playing in a restricted environment where this doorway is not a legal card. See anywhere, Ophidian Cane, Persistence of Memory, report. Taken form Glossary - Version 1.9.5.OTF "Banned card list"This card is part of the actual OTF banlist published by The Continuing Committee - please don't use Devidian Door in official OTF tournaments. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by openCards user Decipher-Games at Jan 2nd, 2008.
Quote from Alternate Universe Rulesheet:
A link between the present and the future, it is supposed to create the “flavor” of suddenly having someone appear NOW — out of the blue — from the future. Its effect comes before its cause! When you use it by announcing “Devidian Door” and bringing someone into play, you MUST play the card on your next turn or lose the game. (Because if you did not play the card, you could not have caused the effect that happened, and have thus ruined the space-time continuum!) It is a very strong card, but using it can be risky. If you are prevented from playing it on your very next turn, you automatically lose the game. It is possible to not have the card in hand and yet still attempt to play it. However, you are gambling that you can get it into your hand by the next turn (e.g., by using a Betazoid Gift Box). If you use it but the game ends before your next turn, you still must show that you had the Devidian Door in hand, or lose the game. To prove that you have the Devidian Door, you simply show it to your opponent and place it out of play. Thus, it is not affected by the Energy Vortex or Revolving Door cards. Note that the card can be used “at any time” which means that it can be used during an opponent's turn (like an Interrupt card is played). The Devidian Door is not nullified by Amanda Rogers because it is not an Interrupt card.