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Lack of Preparation

    Lack of Preparation

    An Away Team that is unprepared to complete its mission will undoubtedly experience delays. Mission progress may be impossible until additional personnel arrive.

    Dilemma Dilemma - Dual dilemma Dual
    Non-Borg: Cannont get past (lose 10 points) unless you could have met mission requirements at start of attempt. Borg: Must have one Borg Communication, Borg Navigation and Borg Defense personnel to proceed.

    Requires: Affiliation Borg affiliation.

    Rule hint for this card

    This card has an clarification:

    On this dilemma, “Non-Borg” and “Borg” refer to the player, who is “playing a non-Borg affiliation” or “playing Borg affiliation.” For a Borg player, the three required subcommand icons may be provided by one or more personnel. For example, the Borg Queen can overcome this dilemma. See playing Borg.

    To get past this dilemma, the non-Borg player must have been able to meet the mission requirements when the current mission attempt began (not when the mission was first attempted).

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Lack of Preparation

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at May 23rd, 2000.

    The quintessential anti-redshirting dilemma, Lack of Preparation hits where it hurts (with a 10-point penalty) if you attempt a mission with an expendable one- or two-man crew or Away Team to trip dilemmas. It then returns under the mission and forces you to risk at least one set of your mission-solvers to get past it. Since it will invariably be followed up with a killer of some kind, you'd better hope you have a backup of all your mission-solving skills handy.

    What's a good place to seed this dilemma? A homeworld is a good bet, especially if the rest of your opponent's missions make it likely that he will be using HQ: Secure Homeworldimage to attempt the mission. The ease of reporting a redshirt to a headquarters makes it tempting to try the mission immediately. And any mission with requirements for lots of hard-to-find skills or specific personnel, such as Diplomatic Conferenceimage, Symbiont Diagnosisimage or Investigate Time Continuumimage, will be more likely to catch your opponent trying to protect those assets.

    Since the Borg don't attempt missions, and are forced to red-shirt by the scouting rules, they are not subject to a point penalty, and require only the three subcommands to pass the dilemma. That gives you a chance at wiping out three drones instead of just one with a suitable followup killer.

    Combos:

    • Lack of Preparation + Armus - Skin of Evilimage: Just how many V.I.P.s of different affiliations, or Trills, or Datas can you stock?
    • Edo Probeimage + Lack of Preparation + Chula: The Chandraimage: You'll be sorry if you choose to continue redshirting after the Edo Probe. Lack of Preparation knocks you down 10 points; when you bring in your mission-solvers to pass it, enough may get "stopped" so you fail to complete the mission this turn, losing another 10 points to Edo Probe.