Dangerous Derelict ( Through the Looking Glass)
Neglected facilities often hold hidden dangers. According to standard Cardassian procedure, abandoned facilities like Empok Nor were booby-trapped to deter potential looters.
Dilemma - Dual dilemma
Opponent may download and seed here up to two Empok Nor-related dilemmas (except Friendly Fire or Ferengi Infestation).
Characteristics: Empok Nor-related dilemma.
Requires: Empok Nor-related dilemma, affiliation, Ferengi species.
Card logging info: First edited by Telak at Mar 15th, 2016. Please support openCards and validate game text of this card!
Ferengi Ambush ( The Next Generation)
Despite prior agreements about cooperating in a joint exploration of Delphi Ardu IV, the Ferengi seized the chance to get the better of their Federation adversaries.
Dilemma - Planet dilemma
Opponent may download to this planet up to three different ❖ Ferengi and/or one Ferengi Whip. They may initiate battle (if possible).
Requires: Ferengi species.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
Ferengi Infestation ( The Trouble with Tribbles)
In anticipation of a prisoner exchange, a Dominion delegation boarded Empok Nor in 2374. They found that Ferengi were already entrenched there.
Dilemma - Dual dilemma
Opponent may download up to two male Ferengi to a facility at this location (or up to six if facility is Empok Nor). To get past requires 2 SECURITY and CUNNING > 50.
Characteristics: Empok Nor-related dilemma, male-related dilemma, wall dilemma.
Requires: Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Disruptor ( Rules of Acquisition)
Standard-issue hand weapon used by military personnel in the Ferengi Alliance. Provides accuracy and energy output comparable to those of the Starfleet hand phaser.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Disruptor Rifle ( Rules of Acquisition)
Powerful energy weapon. Essential protection for particularly dangerous or unusual missions - such as when rescuing one's moogie from the Dominion.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi PADD ( Rules of Acquisition)
Standard Ferengi Personal Access Display Device for computerized information.
Equipment
Ferengi use only. Each of your personnel present is CUNNING +2. (Cumulative.)
Characteristics: PADD.
Requires: affiliation, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Whip ( Mirror, Mirror)
Unconventional hand weapon. High-energy plasma discharge renders victims unconscious. Difficult to wield, it was phased out of use after a number of embarrassing accidents.
Equipment
Each of your Ferengi present is STRENGTH +2, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
Characteristics: Hand weapon.
Requires: affiliation, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
The Ferengi Rules of Acquisition ( Rules of Acquisition)
Ornate book of 285 sayings, attributed to Grand Nagus Gint, which guide Ferengi commerce. They're really only guidelines; calling them "rules" was just a clever marketing ploy.
Once each turn, you may place a card beneath draw deck from hand to draw a card (if your Ferengi is present) or to download a card to hand (if your Nagus is present).
Characteristics: additional card draws.
Requires: Rule, affiliation, -icon, Nagus, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
1st Rule of Acquisition ( Rules of Acquisition)
"Once you have their money, you never give it back."
Event
Special icons:
Seeds or plays on your freighter, transport or facility or ship. Gold-Pressed Latinum you download may come from your discard pile. Once per game, you may download to hand one Gold-Pressed Latinum and/or one Ferengi V.I.P.
Characteristics: Rule, manipulate your discard pile, -icon.
Requires: affiliation, Ferengi species, Freighter Class, Transport.
Card logging info: Logged by openCards team at May 1st, 2009.
211th Rule of Acquisition ( Rules of Acquisition)
"Employees are the rungs on the ladder of success - don't hesitate to step on them."
Event
Special icons:
Plays on Quark's Bar or Ferengi Trading Post. Each time opponent wishes to play a card during your turn, opponent must first discard X cards, where X = (your dabo girls and Ferengi waiters present) - (opponent's personnel present).
Characteristics: Rule, -icon.
Requires: Trading Post, affiliation, Dabo Girl, Waiter, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
6th Rule of Acquisition ( Rules of Acquisition)
"Never allow family to stand in the way of opportunity."
Event
Special icons:
Plays on your Ferengi who has Greed or Treachery; place beneath draw deck another Ferengi present who names (or is named by) this one in lore. Download two Equipment cards or one ship here OR draw up to three cards. Discard event.
Characteristics: Rule, -icon.
Requires: affiliation, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Oo-mox ( Holodeck Adventures)
The bestseller Oo-mox for Fun and Profit guides a female around the highly erogenous Ferengi ear, from the tympanic tickle and eustachian tube rub to the infamous auditory canal nibble.
Event
Special icons:
Plays on table, "stopping" all male Ferengi in play. Until countdown expires, doubles regular skills of all male Ferengi in play, and they are attributes all +2.
Requires: Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
The Unrelenting Lust for Profit ( Cold Front)
Outraged by the taxes and social reforms on Ferenginar, Quark declared that his bar would be the last outpost of what had once made Ferenginar great.
Seeds on Quark's Bar or a Trading Post; download 1st Rule of Acquisition or The Ferengi Rules of Acquisition. You may use them at any time on your turn.
Requires: Trading Post, affiliation, Ferengi species.
Card logging info: First edited by Telak at Jul 29th, 2018. Please support openCards and validate game text of this card!
❖ Ferengi Outpost ( Rules of Acquisition)
Ferenginar is the rainy, soggy homeworld of the highly capitalistic Ferengi people. The Ferengi Alliance establishes outposts throughout is territory.
Ferengi Facility - Outpost
SHIELDS: 30
Seed one OR build where you have a Ferengi ENGINEER.
Characteristics: Outpost, affiliation.
Requires: Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Ferengi Trading Post ( Premiere Starter Deck II)
Ferengi commercial centers are frequented by many races for trade, information, repair and resuply.
Ferengi Facility - Outpost
SHIELDS: 24
Seed one (you may also seed one universal D'Kora face up here) OR build where you have a Ferengi ENGINEER. Each player's non-Borg cards may report and mix aboard regardless of affiliation.
Characteristics: Outpost, Trading Post, affiliation.
Requires: Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Tower of Commerce ( Rules of Acquisition)
The Grand Nagus enjoys absolute control over Ferengi business affairs from his Chamber of Petitioners.
Ferengi Facility - Headquarters
SHIELDS: 40
Seeds or plays on Ferenginar. Once per turn, one Ferengi V.I.P., CIVILIAN or Hupyrian OR one HQ card may play for free here. (Not duplicatable.)
Characteristics: Headquarters, affiliation, play for free / report for free.
Requires: HQ card, Ferenginar, Ferengi species, Hupyrian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Protection Racket ( Rules of Acquisition)
Incident
Special icons:
Seeds or plays on table. Once each turn, your Ferengi who has Treachery (or your non-Ferengi who has Treachery x2) may "threaten" place incident on) any non-Borg personnel at this location. Make any request of opponent. Incident nullified if opponent complies. Threatened personnel loses first-listed skill and opponent must probe each turn:
, : Assassin strikes. Threatened personnel killed.
Requires: Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Tongo ( Holodeck Adventures)
Plays on table. Once each turn, you may declare a move from the list below. Each player simultaneously reveals a bet from hand (a personnel card; yours must be Ferengi). Player with highest total attributes on bet is winner.
Acquire. Winner: discard bet, then draw up to two cards.
Confront. Winner: report bet. Loser: place bet on draw deck.
Evade. Winner: place bet under draw deck. Loser: discard bet.
Requires: Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Vacuum-Desiccated Remains ( Rules of Acquisition)
When a Ferengi dies, his body is desiccated and apportioned into flat, circular containers to be sold as collectibles. The remains of noteworthy individuals can become quite valuable.
Once per turn, place out-of-play any Ferengi just killed by your opponent's card. Draw cards and/or download Gold-Pressed Latinum: up to three total if a V.I.P., two otherwise.
Requires: Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Resupply Marauder II ( Engage)
Clandestine base: Restock Ferengi vessel.
Mission - Space
Mission located in Alpha-Quadrant with span: 4 and points: 25.
Requirements: OFFICER + ENGINEER x2 + Acquisition
Special Instructions: Solving player's D'Kora-class ships are RANGE +1.
If destroyed, flip mission over.
Backside: If your Ferengi ENGINEER is here, you may discard a Gold-Pressed Latinum from here to flip mission over; draw no cards that turn.
Affiliations:
List of "personas" for Resupply Marauder II:
Characteristics: Mission II, Mission.
Requires: Ferengi species, D'Kora-class.
Card logging info: First edited by Telak at Oct 29th, 2014. Please support openCards and validate game text of this card!
Ferengi Conference ( Rules of Acquisition)
Seeds or plays on Quark's Bar. When you have a Nagus here, you may download one copy of the 75th Rule of Acquisition to each of your other Ferengi here who has Acquisition. Discard objective. OR Plays on your Nagus at Quark's Bar or aboard a facility. Download to that Nagus one Hupyrian or any number of Ferengi CIVILIANs with up to 11 total icons. Discard objective.
Requires: affiliation, Nagus, Ferengi species, Hupyrian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Energy Weapon ( Rules of Acquisition)
Tactic
Attack value: 1 Defense value: 2
ATTACK bonus +2 if you have a Ferengi ship firing.
Hit = Direct hit =
Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice).
RANGE: -1 WEAPONS: -1 SHIELDS: -2 HULL: -30 %
Requires: affiliation, Ferengi species, Ferengi ship.
Card logging info: Logged by openCards team at May 1st, 2009.