Captain's Log ( Alternate Universe)
A commanding officer's journal of events. While on the surface of El-Adrel IV, Tamarian Captain Dathon made entries into his log by hand.
Plays on table. Each of your ships with its matching commander aboard is SHIELDS and WEAPONS +3. (Captain’s Order.)
Characteristics: "Captain's Order"related cards.
Requires: matching commander.
Card logging info: Logged by openCards team at May 1st, 2009.
Captain's Prerogative ( The Terran Empire)
Although Starfleet regulations normally prohibit a starship commander from leading away missions, a captain can ignore such directives if it suits their interests or experience.
Event
Special icons:
Plays on table. While you have no cards in hand, if the matching commander of a ship you have in play helps solve a mission, score 5 points. (Captain's Order.)
Textual description about 5 bonus points (you score points, when you play or use this card).
Characteristics: "Captain's Order"related cards, bonus points.
Requires: matching commander.
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Crew Reassignment ( The Dominion)
In 2063, U.S.S. Enterprise-E crew member William T. Riker participated in Zefram Cochrane's historic warp flight. He and Geordi La Forge substituted for the missing Phoenix crew.
Plays on table. Your personnel may staff ships as . Also, each of your personnel with a special staffing icon may report to your ship with same icon. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: Enterprise E .
Card logging info: Logged by openCards team at May 1st, 2009.
Defiant Dedication Plaque ( Deep Space Nine)
Commemorative inscription mounted on the bridge of the U.S.S. Defiant. Serves as an inspiration to the Defiant crew.
Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant class. (Not cumulative. Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: matching commander, Defiant-class.
Card logging info: Logged by openCards team at May 1st, 2009.
Duj Saq ( The Motion Pictures)
Klingon for "land the ship." Though K'Vort-class ships were larger and more heavily armed than the B'rel design they were based upon, only the 23rd-century original had this ability.
Plays on table. Your B'rel-class ships may each use 1 RANGE to land or take off once each turn, and report on planets that have a matching affiliation icon. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
Establish Landing Protocols ( Deep Space Nine)
Diligent adherence to landing procedures is crucial to the successful operation of runabouts, shuttles and other small spacecraft.
Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
Lower Decks ( Alternate Universe)
Junior officers aboard all starships cooperate in their duties while competing for promotion and advancement, such as Ensigns Taurik, Sito, Lavelle, and Ogawa.
Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
Loyal Subordinate ( The Terran Empire)
Although junior officers can be impulsive and exuberant, a commanding officer relies on their quick reactions for timely protection.
Event
Special icons:
Plays on table. While you have no cards in hand, your personnel cannot be captured or killed by opponent's dilemmas; stopped instead. (Captain's Order.)
Characteristics: "Captain's Order"related cards, Capture.
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Mission Debriefing ( First Contact)
Bureaucracies require field commanders to submit a complete "after action report" on any mission. Though necessary, the process can be time consuming.
Event
Special icons:
Seeds or plays on table. Wherever any crew or Away Team finishes a mission attempt (wether succesful or not), it is "stopt". (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
Polarized Hull Plating ( Broken Bow)
In the 22nd century, Starfleet vessels used electromagnetic stiffening mechanisms to mitigate damage from enemy weapons.
Plays on table. Discard event to nullify one damage marker about to be placed on your ship. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: 22nd Century .
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Sleeper Ship ( Metamorphosis)
Ships like the I.K.S. T'Ong could be deployed with their crew in cryogenic suspension. Once awakened, such ships could attack - unaware of changes in the political situation.
Event
Special icons:
Seeds or plays on table. When your ship wins a battle and its matching commander is aboard, you may report a personnel aboard. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: matching commander.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
Tactical Console ( The Dominion)
Standard display on most modern starships. Combines weapons control with target acquisition and analysis subroutines. Highly effective in the hands of a trained weapons officer.
Plays on your ship docked at your facility. While you have Miles O'Brien or a SECURITY-classification personnel aboard, ship is WEAPONS +3. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
To Boldly Go ( The Cage)
Exploration of the stars, encounters with different cultures, and the potential for knowledge and advancements were driving forces for expansion in the 23rd century.
Seeds or plays on table. For every mission you seeded with "23rd century" in lore, your ships are RANGE and SHIELDS +1 (limit 3). (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: Original Series , "23rd century"-related mission.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Card logging info: The logging for this card is completely open - no one has logged any game information for this card until now. - Please support openCards and edit game text of this card first time!
Blue Alert ( Voyager)
Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requirements may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: Intrepid Class, Tractor Beam, Shuttlecraft.
Card logging info: Logged by openCards team at May 1st, 2009.
Condition Red ( Metamorphosis)
Plays on table. While aboard your ships, each of your personnel gains . At the start of each of your turns, if opponent has more ships in play than you (including any cloaked, phased, or landed ships), you may discard a card from hand to download a ship to hand, then discard incident (unless ship is ❖ ). (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
Get It Done ( The Next Generation)
Plays on table. Once each turn, you may place two cards from hand on the bottom of your deck to choose: make a unique personnel attributes +2 until end of turn OR make a ship range +2 until end of turn OR shuffle the bottom three personnel and/or ships from your discard pile into your draw deck. After any use, discard incident OR discard a card from hand. (Captain's Order.)
Characteristics: "Captain's Order"related cards, manipulate your discard pile.
Requires: "Continuing Mission"-related cards.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Reed Alert! ( Broken Bow)
Plays to download to your ship its matching commander OR to download any two of the following: Straight and Steady OR Explore New World OR Polarized Hull Plating OR Expert Pilot. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: 22nd Century , Pilot, matching commander.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
We Need You Here ( Emissary: Warp Pack)
Seeds or plays on Commander's Office. If your Reshape the Quadrant is in play, you may ignore restrictions of site(s) on this station which instruct you to "draw no cards that turn." Once each turn, in place of a card draw, you may download a site to this station. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Card logging info: First edited by Telak at Apr 17th, 2014. Please support openCards and validate game text of this card!
Deactivation ( First Contact)
Command codes, known only to key personnel, are needed to disable many system-level instructions.
Nullifies Auto-Destruct Sequence (unless Fractal Encryption Code present), Red Alert! or Static Warp Bubble. OR Erases any Away Team of only personnel. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: Hologram "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Senior Staff Meeting ( Alternate Universe)
Standard operating procedure on starships is to call a meeting of senior officers or department heads to help find solutions to paramount problems.
Plays on a ship with OFFICER, ENGINEER, MEDICAL, SCIENCE and SECURITY aboard, just before the initial attempt of a space mission. First dilemma encountered is discarded. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Card logging info: Logged by openCards team at May 1st, 2009.
Divert Power ( Voyager)
Plays on table. At start of each of your turns, one of your ships with ENGINEER (or Borg) aboard may "transfer power" until start of your next turn; subtract 1 from two of its attributes and add 2 to the remaining attribute. OR Plays on your ship with ENGINEER (or Borg) and Computer Skill aboard. WEAPONS or SHIELDS are +4 until start of your next turn, then discard objective. (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: affiliation, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Straight and Steady ( Straight and Steady)
Seeds or plays on table. When your card is attacked, you may discard objective to make each card involved attributes all +5 until the end of that battle. At the end of your opponent's turn, you may discard objective to move your ship one spaceline location toward your homeworld or facility. (Unique. Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: 22nd Century , Homeworld.
Card logging info: Logged by Roga Danar at Oct 29th, 2010 (Q1 by KlimDokachin at Nov 5th, 2010 & Q2 by eberlems at Nov 15th, 2010)