Interrupt
To play this interrupt, you must command three personnel.
Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck insted of discarding it.
"I've smelled better viinerine on prison ships."
Characteristics: manipulate opponent's deck, manipulate your deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Uncommon card from Call to Arms (Copyright 2003)
Image Source: The Next Generation - Face of the Enemy (Season 6 - Episode 14)
UCT-ID : ST2E 3 U 73 (manufactor info on card: 3 U 73)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
Also see here for all trade lists with any card fom "Call to Arms".