Central Command
Cardassian Facility - Headquarters Seeds or plays on Cardassia Prime. Once per turn, one Cardassian Gul or Legate OR one HQ card may play for free here. (Not duplicatable.) Characteristics: Headquarters, affiliation, play for free / report for free. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.
If you thought you would never put your own homeworld in your deck, this card should change your mind. It opens up the possibility of two seeded Cardassian facilities with reporting capabilities (though your Cardassian opponent could us this one, too). All those interesting HQ cards, while not requiring the headquarters for use, play for free when Central Command is play, as do Cardassian Guls and Legates. Dukat, Tekeny Ghemor and others with swell your Cardassian ranks rapidly while you use your normal card plays for support personnel.
Combos:
- Central Command + Treaty: Romulan/Cardassian + Turrel: Your seeded treaty remains safe from nullification when you activate it after Legate Turrel plays for free.
- Central Command + opponent's Orb Negotiations + HQ: Secure Homeworld + Dukat + SECURITY + STRENGTH > 35: Steal his Orb artifacts and 35 points, and the two key cards play for free.