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Orion Syndicate Bomb

    Orion Syndicate Bomb

    Typical explosive device. One was hidden in a floor panel of a runabout carrying Quark to testify before a Federation Grand Jury. Odo's attempt to beam it out accelerated its detonation.

    Dilemma Dilemma - Space dilemma Space

    Damages ship unless Transporter Skill OR any Orion Syndicate personnel present. Discard dilemma.

    Requires: Orion Syndicate.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Orion Syndicate Bomb

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jan 28th, 2000.

    The deadly Orion Syndicate makes its first appearance in the Trek CCG in the form of this nasty little dilemma. It may not be a wall, but it makes up for that with highly unusual and restrictive requirements to overcome it. Unless you have Transporter Skill or an Orion Syndicate member present (as of Rules of Acquisition, there are none), your ship will take damage. And in failing to meet that condition, you'll be "stopped" and unable to continue your mission attempt.

    Combos:

    • Orion Syndicate Bomb + Abandon Ship!image: The Bomb's almost certain to damage your opponent's ship, and Abandon Ship! will capitalize on it.
    • Orion Syndicate Bomb + Battle Bridge side deck: Use damage markers to add random kills of personnel to this dilemma's bite.
    • Orion Syndicate Bomb + your nearby ship: Seed the Bomb as the dilemma your opponent will encounter last, stopping him as he clears out the mission. Unless he has protection from mission thieving like Fair Playimage or HQ: Defensive Measuresimage, you can then swoop in on your turn for easy points!