This Deck article was written by openCards user Dukat at Aug 9th, 2009.
This Deck was used in the following tournament:
Rank 3 (3/8) - European & German 1E Championships (Potsdam / BERLIN/Germany)
There is 1 unknown card in this draw deck (? card name ?)!
That is the order of things
Deck listing:
Missions:
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Seed cards (30):
| Q's Tent Side Deck (13):
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Draw deck (119):
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Hints & strategie notes for this Deck
The aim of this deck is to use Devidian Doors to report Jem'Hadar on enemy ships and then to score points with The Walls Have Ears. More points shall be scored by attacking enemy personnel and then using Victory Is Life.
By that, the opponent cannot get full strength whilst the first mission (The Siege of AR-558) is solved to get the Horg'ahn to get at least 2 additional turns.
The Combo Dilemma is meant to keep opponent from solving missions to fast.
(See Dilemma Resolution Guide: Garbage Scow does not stop, but mission attempt ends and Scow must be towed away before attempting again)
Also, use What Does God Need With A Starship to download ships directly to opponents location and then download Azet'Izan using Assign Support Personnel to initiate battle. If you have two or three Attack Ships that is enough to cause heavy damage.