That is the order of things | openCards

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Dominion iconThat is the order of things

    imagePlayed on one of the tournaments of the big event EC 2009.

    This Deck article was written by openCards user Dukat at Aug 9th, 2009.

    image This Deck was used in the following tournament:
    Rank 3 (3/8) - European & German 1E Championships (Potsdam / BERLIN/Germany)

    Warnings for this deck!
    There is 1 unknown card in this draw deck (? card name ?)!

    That is the order of things

    Deck listing:

    Seed cards (30):
    ArtifactArtifacts (1):
    1x
    Horga'hnimage (1 R 2)
    DilemmaDilemmas (8):
    2xspace / planet mission
    5xspace / planet mission
    1xspace / planet mission
    Spatial Riftimage (12 C 23)
    DoorwayDoorways (4):
    1x
    Q's Tentimage (3 C 15)
    1x
    Spacedoorimage (0 P 37)
    1x
    1x
    EquipmentEquipments (6):
    1x
    3x
    2x
    EventEvents (1):
    1x
    FacilityFacilitys (2):
    2xDominion icon Gamma Quadrant
    ❖ Primary Supply Depotimage (6 C 31)
    IncidentIncidents (5):
    1x
    2x
    Q the Refereeimage (9 U 29)
    1x
    Tribunal of Qimage (0 VP 2)
    1x
    Ultimatumimage (7 U 35)
    ObjectiveObjectives (3):
    1x
    1x
    1x

    Q's Tent Side Deck (13):
    DoorwayDoorways (1):
    EventEvents (3):
    Fair Playimage (6 U 24)
    IncidentIncidents (6):
    Feedback Surgeimage (13 U 27)
    In the Zoneimage (14 C 31)
    InterruptInterrupts (2):
    Oof!image (5 U 95)
    ObjectiveObjectives (1):

    Draw deck (119):
    (?) The Genesis Effect (GS) (?)
    DoorwayDoorways (11):
    1x
    2x
    8x
    Devidian Doorimage (2 R 33)
    EquipmentEquipments (5):
    3x
    Kar'takinimage (7 C 15)
    1x
    Medical Kitimage (1 C 60)
    1x
    Science Kitimage (5 C 54)
    EventEvents (2):
    2x
    FacilityFacilitys (2):
    2xDominion icon 
    ❖ Remote Supply Depotimage (6 C 32)
    IncidentIncidents (8):
    4x
    1x
    No Way Outimage (11 U 36)
    1x
    1x
    Strategemaimage (0 P 134)
    1x
    InterruptInterrupts (40):
    1x
    Dropping Inimage (5 U 88)
    4x
    10x
    3x
    3x
    19x
    ObjectiveObjectives (1):
    1x
    PersonnelPersonnels (44):
    4xDominion icon K.-WhiteGamma Quadrant
    ❖ Azet'izanimage (6 C 78)
    1xFerengi icon 
    Bruntimage (8 R+ 72)
    1xDominion icon Gamma Quadrant
    Deyosimage (8 R+ 59)
    2xDominion icon K.-White
    ❖ Duran'Adarimage (7 C 60)
    1xDominion icon K.-White
    ❖ Edan'Atalimage (8 C 60)
    1xDominion icon Gamma Quadrant
    Goran'Agarimage (6 R 83)
    1xDominion icon K.-WhiteGamma Quadrant
    Ikat'ikaimage (8 R+ 62)
    2xDominion icon K.-WhiteGamma Quadrant
    Imat'Korex (CTA)image (ST2E 3 C 156)
    1xDominion icon K.-WhiteGamma Quadrant
    Ixtana'Raximage (7 R 62)
    3xDominion icon K.-White
    Kudak'Etanimage (7 R 63)
    1xDominion icon K.-White
    Lamat'Ukanimage (7 U 64)
    1xDominion icon K.-WhiteGamma Quadrant
    Noret'ikarimage (ST2E 3 S 163)
    1xDominion icon K.-WhiteGamma Quadrant
    Omet'iklanimage (6 R 96)
    3xDominion icon K.-WhiteGamma Quadrant
    Remata'Klanimage (6 R 98)
    3xDominion icon K.-WhiteGamma Quadrant
    Rodak'kodenimage (ST2E 4 C 131)
    3xDominion icon K.-WhiteGamma Quadrant
    Tozara'Keshimage (ST2E 3 C 168)
    2xDominion icon K.-WhiteGamma Quadrant
    Varen'agorimage (ST2E 3 C 169)
    1xDominion icon K.-WhiteGamma Quadrant
    ❖ Yak'Talonimage (6 C 104)
    12xDominion icon K.-WhiteGamma Quadrant
    ❖ Young Jem'Hadarimage (6 C 106)
    ShipShips (5):
    3xDominion icon 
    ❖ Alpha Attack Shipimage (7 U 102)
    1xDominion icon Gamma Quadrant
    1xDominion icon Gamma Quadrant
    ❖ Jem'Hadar Warshipimage (6 U 125)


    Tribble-Side-Deck (9):
    TribbleTribbles (9):
    2xTribble
    2xTribble
    2xTribble
    1xTribble
    1xTribble
    1xTribble
    1 Tribble (Go)image (9 C 122)

    Hints & strategie notes for this Deck

    The aim of this deck is to use Devidian Doors to report Jem'Hadar on enemy ships and then to score points with The Walls Have Ears. More points shall be scored by attacking enemy personnel and then using Victory Is Life.

     

    By that, the opponent cannot get full strength whilst the first mission (The Siege of AR-558) is solved to get the Horg'ahn to get at least 2 additional turns.

     

    The Combo Dilemma is meant to keep opponent from solving missions to fast.

    (See Dilemma Resolution Guide: Garbage Scow does not stop, but mission attempt ends and Scow must be towed away before attempting again)

     

    Also, use What Does God Need With A Starship to download ships directly to opponents location and then download Azet'Izan using Assign Support Personnel to initiate battle. If you have two or three Attack Ships that is enough to cause heavy damage.