Adapt: Allocate Resources (
Resistance is Futile!)
The Borg hive mind allows assets to be quickly reassigned, bringing the entire Collective closer to perfection.
Event ![]()
Special icons: ![]()
Plays on table. In place of your normal card play, you may discard this event to download any
Event or Interrupt card.
Characteristics: Adapt,
affiliation.
Requires:
affiliation.
Card logging info: Logged by Roga Danar at Nov 27th, 2011 (Q1 by Telak at Nov 27th, 2011 & Q2 by propaghandi at Nov 30th, 2011)
Adapt: Modulate Shields (
First Contact)
Borg quickly adopt countermeasures, such as drone energy shields, to foil any new weapon used against them. Remodulating an energy weapon helps only briefly.
Interrupt ![]()
Special icons: ![]()
Plays and remains on a phaser or disruptor just used to stun or mortally wound one of your
Borg. Your Borg are immune to all weapons with that exact card title.
Characteristics: Adapt,
affiliation.
Requires: disruptor, phaser,
affiliation, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Adapt: Negate Obstruction (
First Contact)
The first experience of a hazard can be as dangerous to a Borg drone as to anyone. However, the Borg soon adapt learn how to nullify it.
Interrupt ![]()
Special icons: ![]()
Nullifies a dilemma (except a Q-related dilemma) just encountred by your
Borg if your Borg encountered that dilemma (or a copy) on a previous turn.
Characteristics: Adapt,
affiliation.
Requires: Q-related dilemma,
affiliation, Borg species.
Card logging info: Last edited by Telak at Mar 4th, 2012. One quality log by eberlems at Jun 10th, 2012. Please support openCards and validate game text of this card a second time!