Emblem of the Alliance | openCards

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Emblem of the Alliance

    Emblem of the Alliance

    Incident Incident

    Seeds or plays on table; you may download The Art of Diplomacy. Your Alliance cards, Grand Nagus Zek, Maihar'du, Rom, and Quark may mix and have no affiliation attack restrictions. Once each turn, you may report a Alliance personnel for free if you have in play a Alliance leader who names (or is named by) them in lore. Ore Processing Units on Mirror Quadrant Nors are immune to Reactor Overload if 2 ENGINEER present.

    Characteristics: Emblem, play for free / report for free.
    Requires: Alliance Alliance.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Emblem of the Alliance

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Nov 1st, 2000.

    In the 24th-century Mirror Universe, the dominant power is the Klingon/Cardassian Alliance, which includes not only those two affiliations but also the Bajorans and some Ferengi. For all these groups to work together, some form of "treaty" is necessary, here represented by the seedable Emblem of the Allianceimage.

    Instead of listing all the specific affiliations, the Emblem instead allows all cards identified by an icon as belonging to the Alliance to mix and cooperate. While this automatically restricts the "treaty" to Mirror Universe cards, a few "normal" universe Ferengi who crossed over and cooperated with the Alliance are also explicitly allowed to mix with your Alliance cards. As a bonus, the Emblem erases their affiliation-based attack restrictions - an important consideration when otherwise you could be cut off from attacking almost half of your potential opponents.

    With most of your Alliance cards lacking homeworlds (and the free reporting to headquarters that those entail), the free reports allowed by the Emblem will be a distinct advantage in rapidly building up your crew. And freedom from worries about Reactor Overloadimages will let you process ore to your heart's content to draw those cards you want to report.

    Combos:

    • Emblem of the Alliance + Process Oreimage + [Overseer Mardel} + {Korvek}: Keep those ore processors running at full speed; your reactor is safe.
    • Emblem of the Alliance + {The Intendant}: There are some Alliance personnel who aren't involved with The Intendant, but all in all, you're likely not to miss those headquarters at all.
    • < + Korvekimage: Keep those ore processors running at full speed; your reactor is safe.
    • Emblem of the Alliance + The Intendantimage: There are some Alliance personnel who aren't involved with The Intendant, but all in all, you're likely not to miss those headquarters at all.