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Inside Operation

    Inside Operation

    The changeling impersonating Lovok compromised the mission to destroy the Founders' homeworld. His participation in the battle plans led the attacking fleet into a Jem'Hadar ambush.

    Interrupt Interrupt

    Plays at start of ship battle. Each opposing ship and facility in the battle is WEAPONS and SHIELDS -3 if your personnel is infiltrating one of them. Infiltrator exposed.

    Requires: Infiltrator.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Inside Operation

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Aug 31st, 1999.

    A nasty new trick in the infiltator arsenal, Inside Operation can reduce the WEAPONS and SHIELDS of every opponent's ship and facility by 3 during a battle. That's enough to cancel out the bonuses provided by Captain’s Log, and take unenhanced ships down to a mere 4 or 5 WEAPONS each on average. It can help level the playing field against a larger force, or turn an even fight in your favor.

    Combos:

    • Inside Operation + The Walls Have Ears: Before you initiate battle against your opponent, use The Walls Have Ears to drop a Founder infiltrator in their midst. Inside Operation will then take some of the risk out of it.
    • Inside Operation + Flight of the Intruder: Pull your infiltrator to safety once they've done your dirty work.