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Arne Darvin

    Arne Darvin

    Klingon saboteur. Disguised undercover operative. Assistant to Nilz Baris on Deep Space Station K-7.

    Klingon Klingon icon  Personnel Personnel
    Gender: male. Species: Klingon.
    Command & Staffing abilitys: Staff Alternate Universe The Original Series
    Icons (other): Infiltration Federation
    Classification: CIVILIAN
    Red Dot Treachery   Red Dot Klingon Intelligence   Red Dot Biology  
    Red Dot If on K-7, allows you to draw one card every turn that any Affiliation Klingon or opponent's Affiliation Federation card reports here.
    INTEGRITY: 3  CUNNING: 6  STRENGTH: 6

    Characteristics: Affiliation Klingon affiliation, Original Series The Original Series, additional card draws, Infiltrator, Intelligence - Klingon Intelligence, Klingon species.
    Requires: Affiliation Federation affiliation.

    Rule hint for this card

    This card has an clarification:

    This personnel does not allow you to draw a card for his own report aboard K-7.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Arne Darvin

    This Card-Review article was written by Derek Giromini and was published first on "Decipher's Website (decipher.com)".

    The Klingon affiliation receives its first infiltrator in the form of this disguised grain tainter. At first glance, you could make use of his infiltration icon to report to the Office of the President (or directly to Earth with Homefront in play), then expose him, team him up with the correct Espionage card and an Atul (downloaded by Assign Mission Specialists) to complete Espionage Mission.

    His skill of Treachery can be of use at several good missions like Khitomer Research. Biology can assist your other Klingons trying to complete Agricultural Assessment, Colony Preparations (where he can then score 2 points each turn), Fever Emergency, Medical Relief, and more. A low INTEGRITY of 3 could come in handy against that pesky In The Pale Moonlight as well as the surprisingly annoying Lineup.

    Where he really shines is his special skill. While he is merely sitting aboard Deep Space Station K-7, he can get you one card draw on any turn that either player's Klingon-affiliation card or opponent's Federation card reports anywhere at the same time location. If you report Captain Koloth to 2267, draw a card. If your opponent reports Captain Kirk to 2267, draw a card. It's that simple.

     

    Combos:
    Arne Darvin + Temporal Investigations: Reap the benefits of an opponent's "Original Series" Federation deck no matter where she might report cards.

    Arne Darvin + Gowron: Complete Investigate Disturbance with only these two personnel.

    Arne Darvin + Devidian Foragers + Dial Martok For Murder: Take full advantage of the game's first Alternate Universe infiltrator. Placing killed personnel out-of-play and using the STRENGTH boost against new victims ain't half bad.