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    Cargo Bay

    Site Site
    Playable at: Any Nor - Docking Ring.

    Smuggling, Acquisition and Affiliation Non-Aligned Navigation personnel may report here (or download here in place of a normal card play; player draws no cards that turn). Once each turn, if a freighter, transport or Affiliation Ferengi ship's crew member completes a "cargo run" (brings a non-weapon Equipment card here from another facility), for each mission passed (except starting and ending locations) owner may draw a card or download a Gold-Pressed Latinum here. (Once per game per Equipment card title.)

    Characteristics: additional card draws.
    Requires: Affiliation Ferengi affiliation, Affiliation Non-Aligned "affiliation", Freighter Class, Transport.

    Rule hint for this card

    This card has an clarification:

    You begin a cargo run (as described on this site) when one or more of your personnel aboard a facility pick up one or more Equipment cards aboard that facility and carry them directly aboard your ship at the same location. You must announce the run and show your opponent which personnel and equipment are involved (but you do not have to specify now which personnel, equipment, or Cargo Bay you will use to complete it). When that ship arrives at a different facility any number of turns later, any of those same personnel who has been a member of the ship’s crew since the run was announced may carry any of those equipment cards directly to the Cargo Bay to complete the cargo run.

    You may not begin or complete a cargo run by beaming a crew member with equipment between universes with a Multidimensional Transport Device, or by beaming them aboard a ship with Invasive Transporters and then to Cargo Bay. You may not complete a cargo run begun by your opponent (e.g, if you take control of the ship with Neural Servo Device). Your ship can take any path from the starting facility to the ending facility, giving you credit for each mission passed (except starting and ending locations). You may count each mission only once per cargo run. See passing locations.

    While you may have multiple ships making cargo runs concurrently, a single ship’s crew can complete only one at a time, earning card draws or Latinum downloads for only one piece of equipment. To deliver any additional equipment, a crew must begin a new cargo run. See report.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.

    ST1E libraryCollector's Info

    Common card from Rules of Acquisition Rules of Acquisition (Copyright 1999 by Decipher)
    Image Source: Deep Space Nine - Profit and Loss (Season 2 - Episode 18)
    UCT-ID : ST1E 8 C 127 (manufactor info on card: none)
    Print-Style : color (standard) / black border / non-foil
    List of "reprints" for Cargo Bay:

    ST1E libraryCard-Reviews

    - "Cargo Bay" by Evan Lorentz at Nov 6th, 1999
    - "Rules of Acquisition Rules Supplement: Cargo Bay" by Decipher-Games at Mar 19th, 2009
    - "RR #95: Cargo Bay" by Kathy McCracken at Jan 30th, 2000
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    ST1E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "Demandred's Revenge" by Jason Drake
    - "Just some Alternate Universe Klingons 2.0" by Sean O'Reilly
    - "2016 Worlds Day 2.1E" by Justin Ford
    - "2016 Worlds Day 1.1E" by Justin Ford
    - "2015 Worlds Deck" by Danny Powell
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    openCards tradeplaceTradeplace references

    There are 22 entries for Cargo Bay (ST1E 8 C 127) at the Tradeplace (75 haves and 2 wants). Click here to see all trade list entries for this Common card!
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