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Got Maneuver?

    Rohan icon Isengard icon

    This Deck was build by Heidi-Marie Farinholt and was published first on "Lord of the Rings Online (lotrtcg.decipher.com)".

    Got Maneuver?

    Deck listing:

    Adventure path:

    Deep of Helm (4 U 347)
    Hornburg Armory (4 U 354)
    Horse-country (4 U 326)
    King's Room (4 U 357)
    Orthanc Balcony (4 U 361)
    Throne Room (4 U 341)
    Westemnet Hills (4 U 344)
    Wizard's Vale (4 U 359)
    Wold of Rohan (4 U 336)

    Starting fellowship:


    Draw deck - "free" cards (30):
    Gondor Possession (2):
    Flaming Brand (2 R 32)
    Rohan Companion (5):
    Gamling, Warrior of Rohan (5 R 82)
    Household Guard (5 C 83)
    Théoden, King of the Golden Hall (5 C 93)
    Rohan Condition (3):
    Arrow-slits (5 U 80)
    Thundering Host (5 R 94)
    Rohan Event (3):
    Let Us Be Swift (5 C 85)
    Simbelmynë (4 R 289)
    Rohan Possession (15):
    Brego (4 U 263)
    Éomer's Spear (4 U 268)
    Éowyn's Sword (4 R 272)
    Firefoot (4 R 274)
    Herugrim (4 U 280)
    Rider's Mount (4 C 287)
    Rider's Spear (4 C 288)
    Rohirrim Bow (5 C 88)
    Rohirrim Helm (5 R 89)
    Shire Condition (1):
    O Elbereth! Gilthoniel! (2 R 108)
    Shire Possession (1):
    Frying Pan (3 C 108)

    There are no "shadow" cards in this draw deck.

    Hints & strategie notes for this Deck

    With the recent release of the Battle of Helm's Deep expansion, a new mechanic was introduced into the game - the deployment of weapons onto Fellowship characters during the maneuver phase. Ordinarily the territory of events and special abilities, the maneuver phase is now even more thoroughly exploited by the Horse-Lords of the Rohirrim. With characters such as Eowyn, Daughter of Eomund, and Theoden, King of the Golden Hall, you can now deploy possessions during the maneuver phase to often quite useful effect - in the case of Eowyn, healing her (especially useful in decks using Help in Doubt and Need), and in Theoden's case, healing your Rohirrim allies. While not a maneuver ability, this is also echoed in the character Gamling, Warrior of Rohan.

    Being able to deploy possessions during the maneuver phase opens up many new strategy options . . . firstly, and probably the one that springs to most peoples' minds, is that twilight usually given in the Fellowship phase as a result of playing possessions is now no longer available to the Shadow player for purposes of playing cards in the Shadow phase. This can limit the number of minions faced and conditions and events played. It is a semi-choke strategy, an interesting prospect given the recent announcement of Standard Format and the restriction of cards traditionally used in choke decks. Another advantage is that by deploying possessions in the maneuver phase you gain the ability to use them later on during the battle. For example, if you're playing against an Uruk-hai archery deck, and you've got a couple of Rohirrim Shields in hand, you could play one on Eowyn, Daughter of Eomund and Theoden, King of the Golden Hall, effectively reducing the minion archery total by two, just in time for the archery phase. Haven't healed enough wounds from Eowyn, or need to pump Gamling up again? You can use one of the new non-unique companions, Rohirrim Scout, to return your possessions back to hand during the regroup phase.

    Another newly-opened door in the great hall of strategies is the use of the keyword Valiant. While the Two Towers expansion introduced this new keyword, it saw little exposure, being present only on the two Eowyn personas (Lady of Rohan and Sister-Daughter of Theoden) and the highly useful event card Simbelmyne. However, with Battle of Helm's Deep, the gates are thrown wide open, with a number of new companions, allies, and events that trigger off of this keyword.

    Theoden, King of the Golden Hall, gets his Valiant keyword in this set, along with newcomers Gamling, Warrior of Rohan, Rohirrim Scout, and Household Guard. Two new allies also join the fight against darkness - Sigewulf, Brave Volunteer requires you to spot five Valiant Men to discard a minion in the regroup phase, a useful skill in facilitating the often-risky double- or even riskier triple-move, and Ecglaf, Courageous Farmer, requires you to spot two Valiant Men to retrieve weapons from your discard pile - a very useful skill to have when playing against War Club-bearing Dunlendings or discarding-type decks! This set also brings two very useful Events - No Rest for the Weary, great against swarming decks, and Let Us Be Swift, another form of condition removal for the Rohirrim, with the extra benefit of site liberation.

    Ready to ride? Here's a sample decklist to get you started.

    This deck not only showcases the new Rohan abilities, but also the new breed of Uruk-hai, the Berserkers. This deck is one brought to weekend leagues by one of my local players, Matt Good, and is an ah . . . interesting . . . deck to play against when you're playing Rohan as well. Remember from previous experience that one of the original skills of the Rohirrim was making minions exert, and gaining advantages. Also, with Help in Doubt and Need being a popular deck choice lately, your companions will need to exert themselves. What do those two things together make? A tasty snack if you happen to be a Berserk Uruk at this Rohan-Gondor party. Too bad they don't check ID . . .