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Classic Communicator

    Classic Communicator

    Typical 23 rd -century personal communications device. Features flip-up antenna grid and multi-band tuning. Such equipment was developed by many races.

    Equipment Equipment
    Special icons: Alternate Universe The Original Series
    Allows one of your The Original Series personnel present to add a skill from one of your other compatible The Original Series personnel at same location. (May re-select once each turn.)

    Characteristics: Original Series The Original Series.
    Requires: Original Series The Original Series.

    Rule hint for this card

    This card has an clarification:

    The skill added by a personnel with this Equipment card is retained only while that personnel is present with the communicator and the personnel from whom the skill was added remains at the same location, or until you re-select the skill. See skills – modifying.

    Because this card is not cumulative, you may not use two copies to add two skills to the same personnel, but you may use two copies to add a skill (the same or different) to two different personnel (even in the same crew or Away Team).

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Classic Communicator

    This Card-Review article was written by Kim and Allen Gould and was published first on "Decipher's Website (decipher.com)" at Aug 2nd, 2000.

    How many times has this happened to you: you beam down to a planet to attempt a mission and, knowing full well that your opponent has seeded many evil and ugly dilemmas underneath, decide to leave some people on the ship, and send some more...expendable personnel (Grant!) instead.

    And of course, the dilemma you hit needs a skill on a person you left behind, and they all die. (Repeat for how many planets you attempt this game.) So, here's the trick - you want the skill that personnel has, but you don't actually want to risk his skin on it. What do you do?

    Let them phone it in.

    The Classic Communicatorimage is the perfect accessory to send with your mission-attempting team. Once each turn (not interrupting another action, of course), you can call back to the ship (or anywhere else at the location - calls are cheap in the 23rd century) and get a compatible The Original Series icon personnel to lend you a skill for the turn.

    The uses for this are endless - Mr. Scottimage can send you a Transporter Skill while staying on (and still enhancing) the Enterprise. Short a Biology? Give Dr. McCoyimage a call. Short a Computer Skill? Uhura will help you out.

    Of course, the personnel doesn't need to be somewhere else - you can call up the personnel standing next to you. Brought Sisko down, but you're stuck behind a Shaka, When The Walls Fell? Use the Communicator to let another The Original Series personnel there (Grant!) add Diplomacy as well.

    Combo:

    • Classic Communicator + Mr. Scott + Lt. Suluimage: Sulu and Scott can stay on board your ship enhancing its stats, while still contributing skills to the planet.