This Deck article was written by Maggie Geppert and was published first on "The Continuing Committee (trekcc.org)" at Mar 15th, 2018.
Warnings for this deck!
A ST2E dilemma pile must contain at least 20 cards!
Hints & strategie notes for this Deck
Uhura: Oh what is it? Is it alive? May I hold it? Oh it's adorable. What is it?
Cyrano Jones: What is it? Why lovely lady, it's a tribble.
Uhura: A tribble?
Cyrano Jones: Only the sweetest creature known to man, exceptin', of course, your lovely self.
-“The Trouble with Tribbles”
Symbiosis, the latest expansion for Second Edition, features a theme of “lose less.” One of the cards in this theme is Soft Sell, an event designed to help boost the fortunes of your Smugglers and Thieves if your opponent completes missions ahead of you. You play it atop your opponent’s incomplete mission. When they complete it, your Smugglers and Thieves are all Cunning +1 and Strength +1. So put all your eggs in one basket (place three atop the likeliest mission for them to complete) or spread the love around. You’ll probably get at least a +1 boost during the game.
So, why did my head go all story mode? Because I’ve been looking for love in my life and need a ball of fur? Maybe. (BenHosp tells me I overshare. Was that one of those times?) Actually, I’ve wanted to build an Infestation dilemma pile since it came out in In a Mirror, Darkly. The dilemma by itself is just OK – one stop for two cost. The incentives to do more with it (reduced cost, can’t be prevented, a second stop) came in with the Infestation missions that came out in Hard Time. What finally did it was the story idea of Cyrano Jones selling all of you guys (the Crew) on tribbles. So I built a Smuggler and Thief deck and paired it with the Infestation pile. Surprisingly, these guys have pretty decent skills and have a diverse skill set that helps with the skill spread on those Infestation missions. Soft Sell helps out a lot because a lot of these guys have absolutely terrible attributes. I also plugged in some of the Display of Wealth just for fun. You never know when you may need some extra points.
I have no idea how well this deck actually plays. At this point, it’s just a thought experiment. But who knows, maybe I’ll bring it to the Deep Space Nine regional and play brilliantly!
by Maggie Geppert, Vice Chairman