Mot the Barber
Federation Personnel Characteristics: "Continuing Mission"-related cards, affiliation, "U.S.S. Enterprise"-related personnel, mission specialist. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Feb 28th, 2000.
Since 1994, players have wondered what the quintessential barber Mot (and his skill of Barbering) was good for, other than snappy conversation and the occasional redshirting assignment. Alternate Universe's Frame of Mind dilemma revealed one piece of the puzzle: if you don't want to give your opponent's personnel a skill that he might be able to use, what better skill than Barbering - and if it were not for Mot, that skill wouldn't exist in the game. The second piece appeared in Q-Continuum: Terraforming Station lets you change a mission's requirements for your next game with the same opponent. Switch a mundane requirement of Computer Skill to Barbering, and suddenly Mot can actually help solve a mission!
But the Bolian barber's true value didn't come to light until First Contact, when we discovered that he is a mission specialist. Now he can not only be downloaded to your outpost (during the seed phase if you're in urgent need of a barber), but can even score an extra 5 points when he helps solve that Terraformed mission. Perhaps more important, he's a downloadable CIVILIAN, with a skill that you wouldn't mind losing in lieu of something more useful.
Combos:
- Mot the Barber + Reflection Therapy + Assign Mission Specialists: No mission specialist available with the skill you want to score 5 points for? A customized Mot is the perfect answer. And you can always "cure" his case of Astrophysics and give him more Therapy to make him think he's a Geology specialist.
- Mot the Barber + Colony: 2 points per turn adds up and can be well worth an early download.