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Reclamation

    Reclamation

    Cardassians sabotaged much of Terok Nor during their evacuation. The new Federation and Bajoran occupants salvaged and repaired what they could.

    Interrupt Interrupt

    Plays to take into hand from your discard pile up to two Equipment or Site cards OR one previously earned "use as Equipment card" artifact (for re-use).

    Characteristics: manipulate your discard pile.
    Requires: "Use as Equipment"-artifacts.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Reclamation

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    Did a well-placed Disruptor Overloadimage blow up Data's Headimage? Did The Gatherersimage steal your prized Zefram Cochrane's Telescopeimage, after all the trouble you went to earning it? Maybe a battle or a Vole Infestationimage is looming on the horizon and you're wishing you hadn't discarded all your hand weapons for extra points at Kressari Rendezvousimage. Or that seventh all-important site that you were planning to play on your Nor just got sent to the discard pile by a Subspace Schismimage. Reclamation to the rescue. They can come back to your hand, good as new, and ready to play again (even the artifacts). And unlike Palor Toff - Alien Traderimage or Res-Qimage, Reclamation isn't vulnerable to Countermandaimage.

    Combos:

    • Reclamation + Weapons Lockerimage: Reclaim those disruptors you gave the Kressari and play them right back aboard your ship.
    • Reclamation + Medical Kitimage: If you're relying on a kit for multiple MEDICAL skills, a Disruptor Overload can be devastating. Get that kit back before you run afoul of a Tarellian Plague Shipimage.