Reclamation
Plays to take into hand from your discard pile up to two Equipment or Site cards OR one previously earned "use as Equipment card" artifact (for re-use). Characteristics: manipulate your discard pile. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.
Did a well-placed Disruptor Overload blow up Data's Head? Did The Gatherers steal your prized Zefram Cochrane's Telescope, after all the trouble you went to earning it? Maybe a battle or a Vole Infestation is looming on the horizon and you're wishing you hadn't discarded all your hand weapons for extra points at Kressari Rendezvous. Or that seventh all-important site that you were planning to play on your Nor just got sent to the discard pile by a Subspace Schism. Reclamation to the rescue. They can come back to your hand, good as new, and ready to play again (even the artifacts). And unlike Palor Toff - Alien Trader or Res-Q, Reclamation isn't vulnerable to Countermanda.
Combos:
- Reclamation + Weapons Locker: Reclaim those disruptors you gave the Kressari and play them right back aboard your ship.
- Reclamation + Medical Kit: If you're relying on a kit for multiple MEDICAL skills, a Disruptor Overload can be devastating. Get that kit back before you run afoul of a Tarellian Plague Ship.