Protouniverse
Interrupt Plays on ""Subspace Seaweed""; ship or facility destroyed when countdown expires. Nullify with Astrophysics, SCIENCE and 2 ENGINEER aboard, but ship or facility damaged. Rule hint for this cardThis card has an clarification: If you nullify this interrupt, the “"Subspace Seaweed"” dilemma is discarded also. Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.
Probably the most unusual - and risky - "cure" for a dilemma in the game, Protouniverse gets rid of a ""Subspace Seaweed"" one way or another. You have three turns to get the required skills there to nullify it (and remove the "Subspace Seaweed" at the same time) before the countdown expires and destroys your ship or facility. Even if you manage to nullify it, the ship or facility sustains damage, and as yet, facilities can't be repaired.
Combos:
- ""Subspace Seaweed"" + your Science Lab + my Protouniverse: Bet you wish you had left that dilemma on your ship.
- ""Subspace Seaweed"" + Cytherians + Protouniverse: Good luck making it to the end of the spaceline.