Delta Quadrant Spatial Scission | openCards

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Delta Quadrant Spatial Scission

    Delta Quadrant Spatial Scission

    Incident Incident

    Seeds or plays on table. You may have up to two copies of each unique Delta Quadrant Personnel and Ship card in play. Also, once each turn, you may place a unique Delta Quadrant Personnel or Ship card from your hand out-of-play if you have a copy of that card in play (once per game per card title): all copies in play are attributes all +2 until start of your next turn, and you may play a personnel or draw a card.

    Characteristics: manipulate your hand, additional card draws.
    Requires: Delta Quadrant Mission.

    Rule hint for this card

    This card has an erratum:

    Game text before errata: "... all copies in play are attributes all +2 until start of your next turn, and you may play and/or draw up to two cards."

    Taken form Glossary - Version 1.9.5.

    OTF "Banned card list"

    This card is part of the actual OTF banlist published by The Continuing Committee - please don't use Delta Quadrant Spatial Scission in official OTF tournaments.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Delta Quadrant Spatial ScissionDelta Quadrant Spatial Scission (first version)

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at May 13th, 2001.

    As the universe becomes more dangerous, you may have wished for a clone machine to duplicate your important unique personnel - or even the flagship of your fleet. Sure, you can stock another copy in your deck in case the first one falls prey to an Assassin's Bladeimage or a Borg Shipimage, but if the first one doesn't die, or is captured or assimilated, the second copy becomes dead weight in your hand instead of a useful additional ship or crew member.

    Well, it's not quite a clone machine, but this incident comes close if you're playing with Delta Quadrant natives. It lets you have two copies of each unique Delta Quadrant personnel or ship in play at a time. While it won't let you double up on skills that might be restricted by cumulativity effects, or allow you to use a special download twice in one game, what more efficient way to get a high concentration of Computer Skill or ENGINEERs than with two copies of B'Elanna Torresimage? If your Kazon need a hard-to-supply skill such as Empathy or Law, you don't have too many choices, but if you can back up Nimiraimage with Nimira, your options just doubled. And wouldn't you like to have a matched set of Delta Flyerimages to report to your twin Voyagers?

    But you may not want to stop at two copies of a key unique card. Even if you have two copies in play and miraculously, both survive the dilemmas and battles you encounter, a third copy in hand won't be wasted, but can give you an important boost at a critical time. Place that copy out-of-play, and all copies in play get +2 to each attribute until the start of your next turn.

    If you like seeing double, the Delta Quadrant is the place to be.

    Combos:

    • Delta Quadrant Spatial Scission + Return Life-formimage + Kathryn Janewayimage + Kathryn Janeway: When a single personnel can solve a 40-point mission singlehandedly, the best backup for Kathryn Janeway is... Kathryn Janeway.
    • Delta Quadrant Spatial Scission + U.S.S. Voyagerimage x3: With two in play, a third placed out-of-play from hand will increase your firepower by a total of +4 and each ship's SHIELDS by +2 - might come in handy in a quadrant teeming with Borg, Kazon, and lung-stealing Vidiians.