Containment Field | openCards

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Containment Field

    Containment Field

    Incident Incident
    Special icons: Hidden Agenda Referee

    Seeds or plays on table. (Not duplicatable.) Each player who uses a Special Download icon, Hidden Fighter, or Going To The Top must first stack a card from hand face up here. Before each player's turn begins, they reclaim up to two of those cards; if they still have any here, they must skip that turn. Also, nullifies each Destroy Radioactive Garbage Scow (its owner loses its points), Static Warp Bubble, and Telepathic Alien Kidnappers.

    Rule hint for this card

    This card has an clarification:

    If this incident is discarded or placed beneath the draw deck using Q the Referee, any cards stacked on it are likewise discarded or placed beneath their owners’ draw decks. See Devidian Door.

    Activating this incident will nullify a Destroy Radioactive Garbage Scow that is already in play on a mission. The mission’s point value is restored (even if it has already been solved) and the owner of the Destroy Radioactive Garbage Scow places the interrupt in his bonus point area to score – 10 points.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Containment Field

    This Card-Review article was written by Chris Heard and was published first on "Decipher's Website (decipher.com)" at May 3rd, 2001.

    Aboard a starship, a containment field keeps dangerous things (of various descriptions) from getting out of hand. In the Star Trek CCG, the Containment Field incident "contains" certain strategies that might otherwise get out of hand . . . and it does so, in part, precisely by getting things out of hand.

    Containment Field's first function moderates the use of special downloads, Hidden Fighterimage, and Going To The Topimage by attaching a higher cost to these downloading techniques. This limits the use of such downloads in two ways. First, of course, is the limit imposed by the number of cards in one's hand. You can't complete the download at all if you can't pay the cost. Second, overuse of these downloading techniques (more than two per turn, in any combination) results in a complete loss of a turn (or more), as players must skip their turns if they have any cards left on Containment Field after reclaiming up to two just before their turn begins.

    The second function is a powerful denial of a handful of techniques that your opponent can use to really ruin your day without much effort. A seedable, icon hidden agenda that nullifies Static Warp Bubbleimage, Telepathic Alien Kidnappersimage, and Destroy Radioactive Garbage Scowimage (punishing those who play this interrupt with the point loss they had intended to inflict on their opponents) - what's not to love?

    Combo:

    • Containment Field + Amanda Rogersimage or Quinnimage: Once costs are paid, costs are paid. Shrink your opponent's hand (temporarily) and deny them the card they wanted to download.