Alien Parasites & REM FatigueDilemma - Dual dilemma Point box: 5 points. The player how encounter this dilemma may score them. Characteristics: bonus points. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Sep 25th, 2000.
Another combo dilemma that can place a familiar dilemma in an unexpected context, this one finds Alien Parasites infesting your ship at a space mission. If your opponent sees you apparently seeding his space mission lightly with only two cards, he might feel safe in redshirting with a crew of INTEGRITY less than 33. You then control his ship and crew, and the first thing you'll probably want to do is have them reattempt the mission to be affected by REM Fatigue Hallucinations. (If there are 3 MEDICAL aboard, you'll want to go beam one off to a planet first, RANGE permitting.) Follow up either by solving the mission yourself for the points, or by encountering a stalling dilemma to keep your opponent from curing REM Fatigue.
Or seed the combo at a planet mission as usual, followed by any number of nasty killers that you can throw the controlled Away Team into.
Combos:
- Alien Parasites & REM Fatigue + Cytherians: The Cytherians may never get to study these people, because they'll all die from lack of sleep before they arrive.
- Lack of Preparation + Alien Parasites & REM Fatigue + Duonetic Field Generator: Assure that you'll have the personnel necessary to solve the mission when you take over the Away Team, but strand them on the planet to prevent them from returning to their outpost afterwards for the cure.