Plasma Torpedo | openCards

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Plasma Torpedo

    Plasma Torpedo

    Tactic Tactic
    Attack value: 1  Defense value: 2
    ATTACK bonus +2 if you have a Romulan ship firing.
    Hit = Tactic flipTactic flip Direct hit = Tactic flipTactic flipTactic flipTactic flip
    Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice).
    RANGE: -1  WEAPONS: -1  SHIELDS: -2  HULL: -30 %  

    Requires: Affiliation Romulan affiliation, Romulan species, Romulan ship.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Plasma Torpedo

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 31st, 1999.

    At first glance this tactic's ATTACK bonus of 1 doesn't look promising. But that's only if you're not using Romulan ships. If a Romulan ship is firing WEAPONS in the battle, the ATTACK bonus goes up to a satisfying 3, with a DEFENSE bonus of 2. A "standard" hit (two damage markers) will yield two random casualties and total damage of RANGE -2, WEAPONS -2, SHIELDS -4 and HULL integrity -60%. The heavy SHIELD loss will make your next attack on a target very likely to destroy it. Of course, direct destruction may not be your goal; perhaps you'd like to take a captive first. A single hit with two of these cards as damage markers is virtually certain to take most ships' SHIELDS below 6, making the target a sitting duck for Romulan Ambush.

    Combo:

    • Plasma Torpedo + any warbird + Romulan Ambush: One hit = two casualties + one captive + one destroyed ship.