Impersonate Captive | openCards

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Impersonate Captive

    Impersonate Captive

    Objective Objective
    Special icons: Hidden Agenda

    Seeds or plays on table. Place on your Founder present with a non-Borg personnel you've captured. Founder morphs to impersonate captive. Founder's classification, skills, staffing icon, infiltration icon, STRENGTH and CUNNING change to those of captive. Founder has 1 Treachery, loses all Honor and gains infiltration icon(s) for captive's affiliation(s). May morph back at any time (discard objective).

    Characteristics: "Morph"-related cards, Capture.
    Requires: Founder, Infiltrator.

    Rule hint for this card

    This card has an clarification:

    See skills - modifying.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Impersonate Captive

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Aug 31st, 1999.

    Here's a new way to make use of both captives and Founders: let your Founder impersonate the personnel you captured. If the captive has skills you can use, it's an alternative to a nullifiable Brainwash to incorporate those skills into your Away Team. If not, send the impostor home to infiltrate for whatever devious purposes you can think of.

    Combo: