Hazardous Duty
Dilemma - Dual dilemma To get past requires 2 OFFICER; then place on mission until solved. If any non-OFFICER dies here, its owner loses points (discard dilemma). Point box: -5 points. The player how encounter this dilemma may score them. Characteristics: place atop mission, wall dilemma, bonus points. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Aug 16th, 1999.
Hazardous Duty is a strong new wall dilemma with an extra added twist. To begin with, 2 OFFICERs are needed to overcome it. While not as demanding in space as a Maglock, on planets it is the most OFFICER-intensive dilemma so far. Once overcome, it places on the mission (not the discard pile, as normal), a -5 point penalty looming over you should you lose any non-OFFICERs before you complete the mission. With such a wide variety of killing dilemmas available, you can easily nail your opponent for that loss.
Combos:
- Punishment Box + Crisis + Hazardous Duty: This three-card dilemma combo won't take any points from your opponent, but does set up a very difficult series of walls to get through!
- Hazardous Duty + Unscientific Method: Unscientific Method is one of many great dilemmas for targeting a non-OFFICER after the Hazardous Duty.