RR #33: Lore
Rule hint for this card
This card has an clarification:
When either player has this personnel is in play, the STRENGTH of every Rogue Borg Mercenaries in play is doubled, and all numerical features of all Crystalline Entity dilemmas seeded or encountered by either player are doubled (see dilemma resolution). Two Lores in play do not quadruple Rogue Borg and Crystalline Entities. However, Lore and Crosis may each double the STRENGTH of the same Rogue Borg. See Rogue Borg Mercenaries, cumulative.Glossary - Version 1.9.2.
This Card-Review was written by Kathy McCracken and was published first on "Major Rakals Tal Shiar Headquarters (members.cox.net/majorrakal)" at Oct 18th, 1997.
This article is part of the article serie "Romulan Review" from "Major Rakal (Kathy Mc Kracken)". Also see:
- Previous "Romulan Review" (# 32): "RR #32: Sisters of Duras".
- Next "Romulan Review" (# 34): "RR #34: First Thoughts on First Contact".
Aefvadh! Well, Wesley beat me to this one last night (how'd you get those ratings so fast, Wes? :-) ) while I was writing up my favorite Fajo card (Sisters of Duras), but I still just have to review him, because he's yet another that's so perfect for the Romulans...
Lore really should almost have a green border. With his Treachery x2, he'll make the perfect companion for the Sisters of Duras to complete Wormhole Negotiations, and with a Disruptor they'll make short work of Strategic Diversion, too. He even takes on Zaldan alone. His CUNNING of 13, the highest in the game, and STRENGTH of 12, matching Data's, give a great boost to a compact Away Team in getting past dilemmas like Shaka, Ferengi Attack, Hidden Entrance, and Nausicaans, as well as for solving a number of missions with CUNNING requirements. Unfortunately, like so many Romulans, his odd CUNNING leaves him vulnerable to Hunter Gangs, and his stunningly low INTEGRITY of 1 makes him instant Firestorm fuel (though his CUNNING will get him through Thought Fire).
The first triple-classification personnel, Lore will provide an alternative, backup, and/or supplement to the much-used Roga Danar SECURITY-ENGINEER combo, with a CIVILIAN thrown in for good measure for Colony points. Like Roga, he can lead an Away Team battle; with any luck, there will be more uses for Transporter Skill in future expansions.
His most interesting skill is the special one of doubling Rogue Borg and Crystalline Entities. Although this skill has yet to be explained fully, it seems fairly obvious that he must double the STRENGTH of Rogue Borg Mercenaries (as Crosis does), though he's a two-edged sword because he doubles not only your Rogue Borg but your opponent's as well.
Because Crystalline Entity already kills the entire crew or Away Team, the only features that can be doubled are the conditions, and the points. Until now I have tended to ignore Crystalline Entity, because while its planet requirements are not bad (a slightly scaled-down Barclay's), the space conditions of SHIELDS > 6 (or Music) meant it wouldn't get much outside of K'Vorts. Lore will make it worthwhile to get Crystalline Entity back out of the binder, by raising the space requirement to SHIELDS > 12 and making this deadly to most crews not at an outpost (and it's such a neat fit with the storyline, too). Again, a double-edged sword that should do a lot to encourage the use of Plasmadyne Relays and/or Metaphasic or Nutational Shields.
What else? He's an android, immune to the usual DNA-related dilemmas and vulnerable to the usual android-hosers, reportable for free under Cybernetics skill and considerably more useful than a generic STA. He can't choose his classification, but when you've got three of them already, you don't need to.
While he can't work with the Feds (who have plenty of androids already), he'll be quite happy with the Klingons, giving them a much-needed ENGINEER, CUNNING the likes of which they have never seen, and a very useful source of Treachery with no restrictions on who he can work with, such as the Sisters of Duras have.
One liability if you're playing opponents who like Q Continuum side decks: with 7 red-dot skill icons, if he's selected for a Mandarin Bailiff, it'll cost you a 14-point differential (+7 to your opponent, -7 to you) to bail him out.
My tentative personnel rating for Lore is - are you ready for this? -159 for Klingon use, and a whopping 175 for Romulan use! Yes, Lore just blew the top off my rating scale, piling up points for the coveted ENGINEER and SECURITY and the Treachery x2, as well as his phenomenal CUNNING and STRENGTH. Of course, he's worth 0 for Federation use, as his restriction box won't let him work with a Fed crew (though I might reconsider that, as he could be the basis for a separate all-NA marauder team that would allow you to battle). These ratings are tentative until we find out what the Nemesis icon is going to mean; it sounds as though it may be a disadvantage, so for now I assigned it -5. When the Fajo rules are released I'll reevaluate.
The Major's Combos:
- Lore + Sisters of Duras = Wormhole Negotiations.
- Lore + Roga Danar + a few STAs = one frightening battle-specific Away Team.