Classic Tricorder | openCards

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Classic Tricorder

    Classic Tricorder

    Multipurpose hand-held device typical of those employed by many races in the late 23 rd century. Jadzia Dax said of this one, "I love classic 23 rd - century design."

    Equipment Equipment
    Special icons: Alternate Universe The Original Series

    Your The Original Series personnel present who have ENGINEER or SCIENCE classification all add ENGINEER OR SCIENCE OR Geology OR Physics. (May re-select once each turn.)

    Characteristics: Tricorder, ENGINEER-related equipment, SCIENCE-related equipment, Original Series The Original Series.
    Requires: Original Series The Original Series.

    Rule hint for this card

    This card has an clarification:

    When this Equipment card joins your crew or Away Team, select which skill the The Original Series ENGINEER- and SCIENCE-classification personnel present add. They retain that skill until they are no longer present with the tricorder, or until you re-select the skill added by that tricorder (see skills – modifying). If more personnel of appropriate classification join the crew or Away Team, they add the same skill already selected.

    Because this card is not cumulative, you may not use two copies to add two skills to the same personnel. If you combine two personnel groups, each with a skill added from a Classic Tricorder, choose one tricorder to add its selected skill to all applicable personnel.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Classic Tricorder

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jun 21st, 2000.

    From the 23rd century, we find equipment that is at once both more and less versatile than the 24th-century models. While the 24th-century Tricorder adds only SCIENCE skill to ENGINEER-classification personnel, the "classic" version works with both ENGINEER and SCIENCE classifications, and you can choose ENGINEER, SCIENCE, Geology, or Physics for your added skill, re-selecting once each turn as a game action.

    So what's the "less versatile" part? As with the Tricorder, all the affected personnel gain the same skill; you can't give one Geology, another Physics, and so on. And most important, only your The Original Series icon personnel can benefit from it. The modern crew will have to continue to depend on their larger selection of personnel for needed skills.

    Combos:

    • Classic Tricorder + any dilemma requiring multiple ENGINEERs: Curing Theta-Radiation Poisoning or nullifying Duonetic Field Generator is a snap with this handy tricorder.
    • Classic Tricorder + Geological Survey: Three Geology for the extra 10 points? No problem.