Evasive Maneuvers | openCards

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Evasive Maneuvers

    Evasive Maneuvers

    Tactic Tactic
    Attack value: -2  Defense value: 4
    DEFENSE bonus +2 if you have a ship with no staffing requirements defending.
    Hit = Tactic flipTactic flip Direct hit = Tactic flipTactic flipTactic flipTactic flip
    Plasma leak: randomly kills one ENGINEER, Astrophysics or Physics personnel (on a Nor, one personnel in Ore Processing Unit).
    RANGE: -1  HULL: -35 %  

    Characteristics: Maneuver.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Evasive Maneuvers

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1999.

    Evasive Maneuvers is quite obviously one of the better defensive Tactics available. With a potent 4 Defense Bonus (6 total if your ship has no staffing requirements), you'll be able to escape from a number of nasty situations without a scratch. You can also turn direct hits that might have destroyed your ship into partial damage that gives you a turn to run away.

    But the card also works surprisingly well in a more agressive strategy. With a significant hull integrity reduction of 35%, this card can ensure that direct hits inflicted in battle will destroy their targets. Don't overlook the RANGE reduction and random kill of an ENGINEER, Astrophysics, or Physics personnel. Any of those results can work well in a number of dilemma combos.

     

    Combo:

    • Evasive Maneuvers + Gravimetric Distortion: Make it that much harder to overcome this already challenging dilemma.