(4) Instigate DissensionDual Dilemma Randomly select two personnel to be stopped. Unless you command one or less headquarters missions, your opponent places this dilemma on one of your headquarters missions. You cannot play personnel at this mission. At the end of each of your turns, you may reveal three different non- personnel from hand who could by played at this headquarters to remove this dilemma from the game. Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "specific affiliation related" dilemma, remove cards from the game (this card). Card logging info: Logged by openCards team at Jan 1st, 2008. | |
This Card-Review article was written by openCards user Tribble at Apr 9th, 2008.