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The Sheliak

    The Sheliak

    A reclusive race of strict legalists that considers humanoids inferior. Life-form classification R-3. The 2255 Treaty of Armens ceded several planets to the Sheliak.

    Dilemma Dilemma - Planet dilemma Planet
    Place at far end of spaceline. End of every turn, moves toward the mission (RANGE = 6). Upon arrival, destroys any outpost, stations and Away Teams present. Mission then = zero points.

    Characteristics: place on spaceline.
    Requires: Outpost.

    Rule hint for this card

    This card has an clarification:

    This dilemma is not a Ship card and is not affected by cards that affect ships (Q-Nets, etc).

    “Mission then = zero points” applies only to an uncompleted mission. If you have already scored the mission points, you do not lose them when The Sheliak arrives at the mission.

    It has no effect on what the point box of the mission shows. The mission is worth 0 points.

    Only outposts, stations, and Away Teams are destroyed (not headquarters or ships).

    Taken form Glossary - Version 1.9.5.

    OTF "Banned card list"

    This card is part of the actual OTF banlist published by The Continuing Committee - please don't use The Sheliak in official OTF tournaments.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    The Sheliak

    This Card-Review article was written by Jeff Bernath and was published first on "Decipher's Website (decipher.com)".

    Make sure The Sheliak comes up first. Now, if you're lucky enough to have this positioned under your opponent's Outpost, they usually are not that worried, because The Sheliak start on the the other side of the spaceline. However, you can make all that change very quickly.

    Make Q come up next and, if you're lucky, he won't have any Q2s. Stock a couple of Amandas in your hand, just in case. Your opponent goes straight down at the end of the turn, and you're insured an easy victory.