(3) • Anything or Anyone ( Necessary Evil)
Event
Infiltration. To play this event, you must command three personnel. Plays in your core. You may execute only one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.
Characteristics: "relocate" personnel cards - between your event and "in play", place a card from hand on your event, plays in your core, Infiltration, ship related card.
Requires: affiliation, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Defiant Reprisal ( A Time to Stand)
Event
Plays in your core. When your personnel is killed by a dilemma, in combat, or in an engagement, you may place that personnel on this event. (You no longer command that personnel.) When your personnel is about to be stopped or killed by a dilemma, you may discard a card on this event to prevent that.
"Some of us chose to stay, take our chances."
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing killed, prevent your personnel from beeing stopped, plays in your core.
Requires: combat, engagement, Maquis related.
Card logging info: First edited by Telak at Apr 22nd, 2016. Please support openCards and validate game text of this card!
(2) Emergency Evacuation ( Face of the Enemy)
Event
Plays in your core. While you command more than one ship, destroy this event.
Order - Take your personnel aboard your ship and place him or her on this event.
Order - Take your personnel from this event and place him or her on your ship.
"The escape pods are equipped with subspace beacons."
Characteristics: "relocate" personnel cards - between your event and "in play", plays in your core, ship related card.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(4) Escape Pod ( To Boldly Go)
Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.)
Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship.
"... get the civilians to the escape pods!"
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing discarded, prevent your personnel from beeing killed, prevent your personnel from beeing killed by a dilemma, plays in your core, ship related card.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Forever Linked ( Necessary Evil)
Event
Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that personnel gain a skill from that discarded personnel until the end of this turn.
"We shall always retain the best part of the other...inside us."
Characteristics: "relocate" personnel cards - between your event and "in play", plays in your core, "use" your discard pile, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Medical Teams ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission.
"Captain, try not to move. You took a bad blow."
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing killed by a dilemma, plays in your core, Decay.
Requires: "killer" dilemma, Deep Space None related, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) This Side of Paradise ( Peak Performance)
Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. When your personnel is about to be killed by a dilemma, you may place him or her on this event instead.
"I've seen drier days on Ferenginar. And we have a hundred seventy-eight different words for rain. Right now, it's glebbening out there. And that's bad."
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing killed by a dilemma, plays in your core, Decay.
Requires: "killer" dilemma.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(3) • Russell Toddman, Security Conscious ( Return to Grace)
Federation Personnel of Human species.
Icons:
Law Officer Security
Admiral. When you lose command of one of your events, you may take a personnel you own that was on that event and place him or her at your headquarters mission where he or she could be played. (You now command that personnel.)
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"...there's nothing we can do."
Characteristics: event related card, "relocate" personnel cards - between your event and "in play", affiliation, Earth related, Admiral, personnel who has a cost of 3 or more, Human species.
Requires: take command (of opponent cards), Deep Space None related, headquarters.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!