(2) Anachronistic Deviation ( Face of the Enemy)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If you command a ship at this mission, randomly select a non- personnel to be killed. If you command a non- ship at this mission, randomly seelect a personnel to be killed. This dilemma returns to its owner's dilemma pile.
"...we could be living in an alternate timeline right now."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume, ship related card.
Requires: Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Archaic Snare ( Symbiosis)
Space Dilemma
Unless you have Archaeology, 2 Security, and Cunning > 32 or 3 Engineer, Navigation, and Physics all your personnel are stopped and this dilemma is placed on this mission. When a ship is about to move from this mission, randomly select a personnel aboard to be killed.
"Surely he logged the cause of the ship's death... what captain wouldn't?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on mission" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, ship related card.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Back to Basics ( What You Leave Behind)
Dual Dilemma
Your opponent counts each personnel and ship card in his or her discard pile and shuffles each of those cards into his or her deck. If fourteen or more cards were shuffled into his or her deck deck this way, all your personnel are stopped.
With all political authority vanished, humanity teetered on the edge of its second Dark Age.
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Brink of War ( Zero Hour)
Dual Dilemma
Unless you have 3 Diplomacy or Cunning > 40, randomly select a personnel to be stopped, then this dilemma is placed in your core. When an opponent begins an engagement involving one of your ships, each opponent's ship involved is Weapons +2.
"...you will prepare my son for immediate transport. If he is not aboard the Q'Maire in five minutes, you will suffer the consequences."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Requires: engagement.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(2) Covert Insertion ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission.
Founders have cultivated fear in their subjects and enemies from within.
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, ship related card.
Requires: Founders' homeworld, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Galileo Grounded ( Tacking Into the Wind)
Planet Dilemma
Unless you have Medical, Security, and Transporters or a staffed ship at this mission, all your personnel are stopped.
"We may be here for a very long time, Doctor."
Characteristics: "stop all personnel" dilemma, ship related card.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Harried and Harassed ( Zero Hour)
Dual Dilemma
Your opponent chooses his or her staffed ship at another mission and places it at this mission. If he or she commands a Pursuit event, this dilemma returns to its owner's dilemma pile.
"Why don't you slow down before your engines explode?"
Characteristics: "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, event related card, "relocate" ship cards, ship related card.
Requires: Pursuit.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(3) Molecular Reversion Field ( Strange New Worlds)
Space Dilemma
Unless you have two personnel who each have Integrity > 5, Cunning> 5, and Strength > 5, or have two personnel who have total attributes > 38, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You have 1 fewer counter to spend during each of your Play and Draw Cards segments.none
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "stop all personnel" dilemma, Damage, manipulate opponent's counters, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Mr. Tricorder ( Reflections 2.0)
Planet Dilemma
Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped.
"Data, we don't have time for this!"
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Mutinous Guests ( Strange Bedfellows)
Space Dilemma
Unless you have 3 Security or 2 Vulcans, all your personnel are stopped and your opponent may place a ship at this mission at your planet mission.
"Everything can be handled from auxiliary control. The computers contain all the information we need! We can do it!"
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, ship related card.
Requires: planet mission, Vulcan species.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(3) Once More Unto the Breach ( The Undiscovered Country)
Space Dilemma
Your opponent chooses a staffed Cloaking Device ship he or she commands at this mission. That ship is Weapons +1 until the end of this dilemma. Unless you have Shields>that ship's Weapons, randomly select a personnel to be killed and all of your personnel are stopped.
"I can see you Kirk ... Can you see me?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, ship related card.
Requires: Cloaking Device.
Rule hint for this card
This card has an erratum: Lower weapon bonus and different wording.
Taken form Current Errata 2015-04-06.Card logging info: First edited by at . One quality log by eberlems at Jun 10th, 2012. Please support openCards and validate game text of this card a second time!
(2) Programmed Compulsion ( Tacking Into the Wind)
Space Dilemma
Unless you have 2 Navigation and Programming or Engineer and Cunning > 40, your opponent may place this dilemma on one of your missions. All your personnel are attributes -1. At the end of each of your turns, if you have a staffed ship at this mission, you may remove this dilemma from the game.
"The only difference is that they never leave their home."
Characteristics: "reduce attributes" dilemma, remove cards from the game (this card), ship related card.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Rogue Borg Ship ( Legacy)
Space Dilemma
Unless you command three or more ships or ships at this mission with total Weapons > 14 or more personnel that personnel, your opponent may download a Damage card and place it on one of your ships at this mission, then this dilemma returns to its owner's dilemma pile.
"Evasive maneuvers, Ensign. Return fire."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, download, download - Damage (cards), download - specific cards, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Satarran Gambit ( Tapestry)
Dual Dilemma
Unless you have Intelligence and Cunning > 32 or 2 Biology and Programming, your opponent may place an Infiltrator from hand aboard a ship at this mission (your opponent now commands that personnel) and all your personnel are stopped.
"When you get those systems going, try to pull up the personnel files. It'd be nice if we all had names."
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, ship related card.
Requires: Infiltrator.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) Star-crossed ( A Less Perfect Union)
Dual Dilemma
Choose a personnel who has Engineer or a non-Human personnel to be stopped. If the opponent on your left commands three Dissident personnel, place this dilemma in your core. While you do not command a staffed ship at a Region: Sector 001 mission, subtract one from each Consume on each dilemma the opponent on your left owns.
"It's not worth it, Romeo. Juliet's in good hands."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "your choice stopper" dilemma, species related cards (unspecific), ship related card.
Requires: affiliation, Consume, Sector 001, Dissident.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) Strength of Arms ( Face of the Enemy)
Planet Dilemma
Your opponent places a ship you command at this mission. Unless you have Diplomacy and a unique ship at this mission or Treachery and a ship with Weapons > 7 at this mission, your opponent chooses a personnel to be stopped.
"You're ordered to annihilate the Halkans, unless they comply. No alternative."
Characteristics: "opponent's choice stopper" dilemma, "relocate" dilemma, ship related card.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Sudden Stealth ( Tacking Into the Wind)
Space Dilemma
Unless you have Engineer, Officer, and Programming or a Cloaking Device ship at this mission, all your personnel are stopped.
"I'm reading a subspace distortion bearing zero zero one mark one five."
Characteristics: "stop all personnel" dilemma, ship related card.
Requires: Cloaking Device.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Tactical Disadvantage ( To Boldly Go)
Space Dilemma
Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped.
"Captain! We've lost hull plating."
Characteristics: "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Terminal Resignation ( Unnatural Selection)
Planet Dilemma
Choose a Commander that corresponds with your ship that is at this mission to be killed. If no personnel were killed by this dilemma, your opponent chooses two personnel to be stopped.
"I've never liked saying goodbye, so I'll make this brief, but I want you all to know that serving as your captain has been the most extraordinary experience of my life."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(2) The Clown: Go Away ( Infinite Diversity)
Dual Dilemma
Place this dilemma on this mission. At the start of each of your turns, if you command no personnel or ships at this mission, remove this dilemma from the game. When personnel begin a mission attempt at this mission, randomly select a personnel to be returned to its owner’s hand.
"Well, you certainly know how to bring a party to a halt."
Characteristics: "The Clown" dilemma, "place on mission" dilemma, "randomly select" dilemma, "relocate" dilemma, remove cards from the game (this card), ship related card.
Card logging info: Logged by Telak at Apr 21st, 2010 (Q1 by eberlems at Apr 23rd, 2010 & Q2 by Roga Danar at Feb 7th, 2011)
(1) The Doomsday Machine ( Sacrifice of Angels)
Planet Dilemma
Unless you command two staffed ships at this mission, the opponent on your left may download a Damage card and place it on one of your ships at this mission.
"Well, it's miles long, with a maw that could swallow a dozen starships. It destroys planets, chops them into rubble."
Characteristics: download, download - Damage (cards), ship related card.
Requires: Damage.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) The Three Vipers ( Reflections 2.0)
Space Dilemma
Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship.
Damage - At the start of each of your turns, discard a card from hand."'When the river wakes, stirred once more to Janir's side, three vipers will return to their nest in the sky.'"
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "stop all personnel" dilemma, discard a card from hand, Damage, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Threading the Needle ( Shattered Mirror)
Space Dilemma
Unless you have 2 Navigation, 2 Officer, and Transporters or 2 Engineer, 2 Programming, and Strength > 38, all your personnel are stopped. Otherwise, place this dilemma on this mission. Ships cannot move from this mission. At the end of this turn, this dilemma is overcome.
"The Dominion sensor grid in this system has three gaps, and they're all in that asteroid field."
Characteristics: dilemma with a cost of 3 or more, "place on mission" dilemma, "stop all personnel" dilemma, ship related card.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(1) Unorthodox Tactics ( Raise the Stakes)
Space Dilemma
Unless you command more ships than your opponent or command an event that has a cost of 4 or more, place this dilemma in your core. When an engagement begins, this dilemma's owner may remove this dilemma from the game to make a ship Weapons +4 and Shields +6 until the end of the turn.
"The nutation modulation has them confused."
Characteristics: "place in core" dilemma, event related card, remove cards from the game (this card), ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) V'Ger ( Star Trek 50)
Space Dilemma
Unless you have Diplomacy, Exobiology, and Cunning > 35 or Archaeology, Programming, and Strength > 35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You may not play interrupts.
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "stop all personnel" dilemma, Damage, interrupt related card, ship related card.
Card logging info: First edited by Telak at Mar 11th, 2023. Please support openCards and validate game text of this card!
(2) Emergency Transport Unit ( Necessary Evil)
Equipment
When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped.
Portable transport technology capable of beaming a single target over a short distance. Data carried a prototype version of the device.
Characteristics: prevent your personnel from beeing killed, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Self-Sealing Stem Bolts ( Raise the Stakes)
Equipment
Order - If you own this equipment, you may choose an opponent. Place this equipment aboard one of his or her ships (he or she now commands this equipment) to make him or her place an equipment he or she commands and owns on one of your ships (you now command that equipment).
"He doesn't have any latinum. Let's trade for something."
Characteristics: ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Trellium-D ( Peak Performance)
Equipment
When you play this equipment, it is cost -1 for each Region: Delphic Expanse mission you command. Plays aboard your ship. When you play this equipment, discard a non-personnel card from hand to draw two cards.
"Do you have any idea what a spatial distortion can do to a ship that is not insulated with Trellium-D? What it can do to the people inside the ship?"
Characteristics: discard a non-personnel card from hand, additional card draws, ship related card.
Requires: Delphic Expanse.
Rule hint for this card
This card has an erratum: Changed cost, changed game text.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 6th, 2014. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(3) A Few Minor Difficulties ( What You Leave Behind)
Event
Plays in your core. When you play this event, name a non- ship. Each player ignores that ship's game text. When a player scores points, he or she may lose 5 points to destroy this event.
"Let me guess. Your new warp core is 'malfunctioning' again?"
Characteristics: lose points, plays in your core, manipulate game text of opponent's ship, ship related card.
Requires: score points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Anything or Anyone ( Necessary Evil)
Event
Infiltration. To play this event, you must command three personnel. Plays in your core. You may execute only one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.
Characteristics: "relocate" personnel cards - between your event and "in play", place a card from hand on your event, plays in your core, Infiltration, ship related card.
Requires: affiliation, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Astrometrics Lab ( Second Edition)
Event
Plays in your core.
Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn.
"Space. The great unknown. Only now, we're going to know it a little better."
Characteristics: enhance your RANGE (other cards), plays in your core, discard a card from hand, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Audacious Assault ( Lineage)
Assault. Plays in your core. When you are about to play a personnel, if you do not command a personnel of that species, he or she is cost -1.
Order - Destroy this event to begin combat involving your Breen. If you win, you may place a personnel from hand that costs 4 or more aboard your ship.
"The Federation casualty reports are being revised upward once again."
Characteristics: "relocate" personnel cards - place from hand into play, combat, plays in your core, Assault, reduce your card play cost, species related cards (unspecific), ship related card.
Requires: affiliation, personnel who has a cost of 4 or more, Breen species.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) BaH! ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score 10 points.
"In war, there is nothing more honorable than victory."
Characteristics: engagement, score points, enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Battle Drills ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
"Someone or something on this station is distorting the laws of probability."
Characteristics: engagement, kill opponent's personnel, enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bound by Addiction ( To Boldly Go)
Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event.
"... they will die. But not before they kill me for betroying them..."
Characteristics: "relocate" personnel cards - place from hand into play, kill your own personnel, Replicate, ship related card.
Requires: affiliation, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Captain on the Bridge ( Necessary Evil)
Event
Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1.
"I'm becoming better acquainted with my new command, this Galaxy Class U.S.S. Enterprise. I am still somewhat in awe of its size and complexity."
Characteristics: plays in your core, plays on your ship, reduce your card play cost, ship related card.
Requires: Commander.
Rule hint for this card
This card has an erratum: Changed to Unique.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Nov 15th, 2010 (Q1 by Roga Danar at Feb 7th, 2011 & Q2 by Telak at Mar 22nd, 2011)
(4) • Captain's Log ( In A Mirror, Darkly)
Event
Plays in your core. While facing a dilemma, you may exclude your corresponding Commander aboard his or her ship from random selections.
"Captain's log, supplemental. Our orbit: tightening. Our need for efficiency: critical."
Characteristics: exclude personnel from random selections, plays in your core, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Cavalry Raid ( Call to Arms)
Event
Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
"I don't intend to destroy the base, just damage it. Throw them off balance, then move on to the next target."
Characteristics: unstop your personnel, enhance your RANGE (other cards), plays in your core, ship related card.
Requires: engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Changed History ( Reflections 2.0)
Event
Temporal. Plays in your core. When you win an engagement involving your ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).
"They mush have done it in the past. They went back and assimilated Earth."
Characteristics: take command (of opponent cards), plays in your core, manipulate opponent's deck, Temporal, ship related card.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Changeling Sabotage ( Call to Arms)
Event
Infiltration. Plays in your core.
Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.
"They've attached themselves to the command and communication relays, the internal sensors, the transporter, the deflector shield grid, almost every critical system."
Characteristics: "relocate" personnel cards - return to hand, plays in your core, Damage, Infiltration, ship related card.
Requires: Damage, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Christening ( Tacking Into the Wind)
Event
Reveal your hand. If you do not command a ship and you do not reveal a ship from hand, this event is cost -3. Download a ship. Destroy this event.
"Care to do the honors?"
"It's almost a shame to break this over the hull."
Characteristics: download, download - ship, reduce your card play cost, ship related card.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) Condition Red ( These Are The Voyages)
Event
Plays in your core. Each of your personnel loses and gains . At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship.
"Condition alert. Battle stations."
Characteristics: plays in your core, download, download - ship, discard a card from hand, ship related card.
Rule hint for this card
This card has an erratum: Changes in timing and logic.
Game text without errata: "Plays in your core. At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship. Also, each of your personnel loses and gains ."
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) Dark Dissension ( Sacrifice of Angels)
Event
Paranoia. Plays in your core. Your ships are each Weapons +1 and Shields -1. Your personnel are each Integrity -1 and Cunning +1.
"Our men need to see that we're still allies. Smile, Dukat."
Characteristics: enhance your CUNNING (other cards), enhance your WEAPONS (other cards), plays in your core, Paranoia, ship related card.
Requires: Terok Nor related.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(1) Deploy the Fleet ( Necessary Evil)
Event
Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event.
"I know that we will pay a heavy price for every system we take from them. But in the end, that's the only way to drive the Dominion out of the Alpha Quadrant. And that is a goal we all share - Klingons, humans, and Romulans."
Characteristics: score points, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Desperate Counter ( Zero Hour)
Paranoia. Plays in your core. Your ships are attributes +1. While an opponent's personnel is at your mission, your personnel at that mission are attributes -1.
"We've known they were coming for over a year. We've thrown every resource we have into this, but still..."
Characteristics: enhance your ship attributes (other cards), plays in your core, Paranoia, ship related card.
Requires: Earth related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(5) Discovered ( These Are The Voyages)
Event
To play this event, you must command three personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game.
"I've ordered surveillance stepped up. If there are more intruders, we'll stop them."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, remove cards from the game (this card), ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Effective Deterrent ( Zero Hour)
Plays in your core. When an opponent's mission attempt fails, if your ship is at that mission, you may place that ship at your mission.
"Bring your ship home. I'll tell the Senate that your test has been a success."
Characteristics: "relocate" ship cards, plays in your core, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) Emergency Evacuation ( Face of the Enemy)
Event
Plays in your core. While you command more than one ship, destroy this event.
Order - Take your personnel aboard your ship and place him or her on this event.
Order - Take your personnel from this event and place him or her on your ship.
"The escape pods are equipped with subspace beacons."
Characteristics: "relocate" personnel cards - between your event and "in play", plays in your core, ship related card.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(1) Enemy in Your Midst ( Call to Arms)
Event
Infiltration. Morph. Plays in your core.
Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission.
"If one of my people were loose on the station for that long, there's no telling how much damage they could do. ... And remind everyone that next time, they'd better sweep everything. A changeling can be anything. A post, a pillar, even a patch of reflect
Characteristics: plays in your core, Infiltration, Morph, ship related card.
Requires: Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Engage Cloak ( Second Edition)
Event
Plays in your core. You may execute only one order using this event each turn.
Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event. (While a ship is here, this event cannot leave play.)
Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used.
Characteristics: "relocate" ship cards, plays in your core, ship related card.
Requires: Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Escape Pod ( To Boldly Go)
Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.)
Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship.
"... get the civilians to the escape pods!"
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing discarded, prevent your personnel from beeing killed, prevent your personnel from beeing killed by a dilemma, plays in your core, ship related card.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Escaping Detection ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship.
"...we will have to travel through Federation space..."
"That is not a problem. ...We will be cloaked."
Characteristics: plays in your core, ship related card.
Requires: affiliation, Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Executive Commission ( Tacking Into the Wind)
Event
To play this event, you must command a ship at a non-headquarters mission with its corresponding Commander aboard. Take up to four cards that are personnel or ships from your discard pile and place them on the bottom of your deck. Remove this event from the game.
"What the hell's going on? When do I get paid off?"
Characteristics: manipulate your deck, recover cards from your discard pile, remove cards from the game (this card), ship related card.
Requires: Commander.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(1) • Expedient Opportunity ( Strange Bedfellows)
Event
Maneuver. Plays in your core. When a ship is about to move between missions in different quadrants, do not add 2 to the span total of those missions.
"It would take us nearly a century at warp nine to cross that distance."
Characteristics: plays in your core, Maneuver, modify movement between quadrants, ship related card.
Card logging info: First edited by Telak at Apr 1st, 2015. Please support openCards and validate game text of this card!
(4) Extreme Measures ( Tacking Into the Wind)
Event
Destroy a non- ship you own to spend a number of additional counters equal to the cost of that ship. Remove this event from the game.
"Code zero, zero, zero... destruct... zero."
Characteristics: spend additional counters, remove cards from the game (this card), ship related card.
Requires: Voyager related.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(1) Finding Our Way ( Captain's Log)
Event
To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your ship instead.
Order - Discard a card from hand to download a ship. You may do this only once each turn.
Characteristics: download, download - ship, discard a card from hand, plays on your ship, ship related card.
Requires: Voyager related, Caretaker's Array, headquarters.
Rule hint for this card
This card has an erratum: Order restricted to once each turn.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 3rd, 2014. One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(2) • Good Shepherd ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. At the start of each of your turns, you may stop your Commander to download a non-unique personnel or a personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard you ship.
Characteristics: plays in your core, download, download - personnel, Decay, ship related card.
Requires: Voyager related, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Hall of Warriors ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your ships is attributes +1 for each card on this event.
"May your Bat'leth run red. Success!"
Characteristics: enhance your personnel attributes (other cards), enhance your ship attributes (other cards), plays in your core, manipulate your deck, Decay, ship related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Helping Hand ( Allegiance)
Event
Maneuver. Plays in your core. While your personnel is facing a dilemma or are involved in an engagement, you may discard a ship that is the same class as the ship he or she is aboard from hand to make it Weapons +4 and Shields +4 until the end of the turn.
"They must have been surprised when your reflection turned and attacked."
Characteristics: enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) • Hidden Strings ( Zero Hour)
Punishment. To play this event, you must command three personnel. Plays in your core. Personnel you command but do not own gain Assassin.
Order - Stop your personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel.
"...his preexisting neural implants make our work impossible to detect."
Characteristics: take command (of opponent cards), plays in your core, Punishment, Assassin, ship related card.
Requires: affiliation, Capture, D'deridex-class.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) Holodeck Grid ( Strange New Worlds)
Event
Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command.
"...images of reality can be created by our computer. Highly useful in crew training. Highly enjoyable when used for games and recreation."
Characteristics: plays in your core, ship related card.
Requires: headquarters, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Hostilities Unleashed ( Zero Hour)
Maneuver. Plays in your core.
Order - Discard an event from hand to begin an engagement involving your ship with its corresponding Commander aboard. If you win, randomly select an opponent's personnel involved to be killed. Otherwise, destroy this event. You may do this only once each turn.
"I don't suppose you would like to surrender..."
Characteristics: engagement, kill opponent's personnel, plays in your core, discard an event from hand, Maneuver, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(1) How Would You Like a Trip to Romulus? ( Second Edition)
Event
Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event.
"Seems there's been some kind of internal political shakeup. ... We're sending you all the intelligence we have, but it's not much. I don't need to tell you to watch your back, Jean-Luc."
Characteristics: download, download - personnel, download - ship, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Humanity's Worst Enemy ( A Less Perfect Union)
Decay: 2. (When there are two cards on this event, destroy it.) Paranoia. Plays in your core. While no opponent commands a ship at a Region: Sector 001 mission, each of your Dissident personnel is Cunning +1 and Strength +1. At the start of your turn, place the top card of your deck on this event.
"Her name is Elizabeth."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), plays in your core, manipulate your deck, Decay, Paranoia, ship related card.
Requires: affiliation, Sector 001, Dissident.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) • Hurried Departure ( These Are The Voyages)
Event
Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points.
"Scotty, I need warp speed in three minutes or we're all dead!"
Characteristics: score points, plays in your core, ship related card.
Requires: nebula mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Improvised Modifications ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.
Order - Place your personnel on top of this event to make each of your ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand.
"Be creative!"
Characteristics: "relocate" personnel cards - return to hand, enhance your ship attributes (other cards), plays in your core, Decay, ship related card.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) In a Mirror, Darkly ( What You Leave Behind)
Event
Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in your hand. Remove this event and all the other cards in your discard pile from the game.
Jean-Luc Picard reflected upon introducing an unstable element into a critical situation.
Characteristics: lose points, manipulate your deck, recover cards from your discard pile, additional card draws, remove cards from the game (this card), ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Line of Defense ( Second Edition)
Event
Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2.
"There's an old saying: 'Fortune favors the bold.' Well, I guess we're about to find out."
Characteristics: enhance your SHIELDS (other cards), plays in your core, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Make a Run for it ( Captain's Log)
Event
Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.
"The Defiant has recloaked. Its last known heading was one-four-eight, mark two-onefive."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Pursuit, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Making It Work ( Captain's Log)
Replicate - Discard a card from hand (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Remove a damage card from your ship. Destroy this event.
So far from home, the U.S.S. Voyager had to rely on alien technology and her crew's resourcefulness to keep the ship up and running.
Characteristics: discard a card from hand, Replicate, ship related card.
Requires: Voyager related, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Maquis Raid ( Reflections 2.0)
Event
To play this event, you must command two ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma.
Characteristics: place a card from hand on your event, plays in your core, enhance your skills (other cards), ship related card.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Martial Law ( Balance of Terror)
Event
Paranoia. Plays in your core. Your ships may not move to or from Earth.
Order - Stop your personnel at your Earth to draw a card (limit three per turn).
At Admiral Leyton and Captain Sisko's behest, Federation President Jaresh-Inyo gave Starfleet Security the authority to fortify Earth's defenses in response to the Founder threat.
Characteristics: plays in your core, Paranoia, additional card draws, ship related card.
Requires: affiliation, Deep Space None related, Earth.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(1) Miracle Working ( Face of the Enemy)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command a ship with four or more staffing icons. Draw four cards, then place three cards from hand on the bottom of your deck. Destroy this event.
"... the secret is to give them what they need, not what they want."
Characteristics: manipulate your deck, manipulate your hand, Recall, additional card draws, ship related card.
Requires: ship with four or more staffing icons.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(2) Mission Accomplished ( Necessary Evil)
Event
Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points.
"Once again, we've saved civilization as we know it."
Characteristics: score points, plays in your core, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nelvana Trap ( Second Edition)
Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.
"Two Romulan warships uncloaking -"
Characteristics: engagement, kill opponent's personnel, Maneuver, plays / place on a mission, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) New Discovery ( Captain's Log)
Event
Pursuit. Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order.
"I always wanted to chase a comet."
Characteristics: manipulate / examine opponent's dilemma pile, plays in your core, Pursuit, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) No Escape ( Necessary Evil)
Event
To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1.
"There's no way out of here ...The Jem'Hadar have cut us off. We need to consolidate the fleet and make our stand here."
Characteristics: plays in your core, reduce your card play cost, ship related card.
Requires: Damage, Maneuver, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Organized Terrorist Activities ( Necessary Evil)
Event
To play this event, you must command three personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Remove this event from the game.
"I wish there were a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis."
Characteristics: lose points, manipulate opponent's deck, manipulate opponent's hand, remove cards from the game (other cards), remove cards from the game (this card), ship related card.
Requires: affiliation, Maquis related.
Rule hint for this card
This card has an erratum: The Errata Team, acting on feedback from the community, has identified a loop that allows Organized Terrorist Activities to be recurred into a potential lockout situation, often in the very early parts of the game. For this reason, Organized Terrorist Activities has been changed to remove itself from the game (instead of "Destroy this event.").
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Parallel Course ( Captain's Log)
Event
Pursuit. Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile.
"You and Mr. Sulu will match its course and speed exactly, move for move. If he has sensors, he should thank we're a reflection, an echo."
Characteristics: return a dilemma to your dilemma pile, plays in your core, Pursuit, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Persistent Strike ( Infinite Diversity)
Maneuver. Plays in your core.
Order - Begin an engagement involving your Officer personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - If this is a non- ship, ignore its game text.
At times, persistence can overcome a lack of firepower.
Characteristics: engagement, plays in your core, Damage, Maneuver, manipulate game text of opponent's ship, ship related card.
Card logging info: First edited by Telak at Apr 21st, 2010. One quality log by eberlems at Apr 23rd, 2010. Please support openCards and validate game text of this card a second time!
(2) Political Leverage ( Energize)
Event
Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.
"...You've taken aboard a known criminal. You will turn him over to us."
Characteristics: manipulate opponent's deck, Capture, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Preeminent Precision ( To Boldly Go)
Event
To play this event, you must command three personnel. Plays in your core.
Order - Stop your Engineer aboard your ship to make that ship Range +2 until the end of this turn.
"The dilithium matrix has got to be aligned within .3 microns."
Characteristics: enhance your RANGE (other cards), plays in your core, ship related card.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Mispristed cost and limiting the duration.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Mar 21st, 2011)
(4) • Provocative Levity ( Sacrifice of Angels)
Maneuver. Plays in your core.
Order - Destroy this event to place an opponent's staffed non- ship at your Nebula mission where you command a staffed ship, then begin an engagement involving your personnel at that mission. If you win, randomly kill two opponent's personnel involved.
"Khan! I'm laughing at the 'superior intellect.'"
Characteristics: engagement, kill opponent's personnel, plays in your core, Maneuver, ship related card.
Requires: The Original Series related, nebula mission.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(3) Provoked Attack ( Strange New Worlds)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.
"In war, one attacks one's enemies."
Characteristics: engagement, enhance your WEAPONS (other cards), plays in your core, Capture, Maneuver, ship related card.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Quintessence ( Reflections 2.0)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to download a personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card.
"...disembodiment. It's the epitome of perfection."
Characteristics: plays in your core, manipulate your deck, download, download - personnel, download - ship, ship related card.
Requires: affiliation.
Rule hint for this card
This card has an erratum: This event have to be destroyed after use and it's unique now. Game text before errata: "Plays in your core. At the start of each of your turns, you may download a personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card."
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) Regeneration Alcoves ( Call to Arms)
Event
Plays in your core. When you are about to play a personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your ship instead.
While Borg drones are not actively performing necessary tasks, they remain on standby, receiving downloads of newly assimilated information from the cortical processing subunit in their unimatrix.
Characteristics: plays in your core, manipulate your deck, plays on your ship, ship related card.
Requires: affiliation, Unicomplex.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Relentless Charge ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. At the start of each player's turn, that player must choose one: stop a staffed ship he or she commands at a non-headquarters mission; kill a personnel he or she commands; or lose 5 points.
"...you can either kill them, or they'll kill you. Either way, they're coming."
Characteristics: kill opponent's personnel, lose points, stop opponent's ship, plays in your core, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Relief Efforts ( Face of the Enemy)
Event
Plays in your core. When your personnel on a planet is killed by an opponent's dilemma, you may beam a personnel aboard your ship with four or more staffing icons there to the planet (He or she joins the attempt.) You may do this only once each dilemma.
"...Cochrane's ship was damaged in the attack. Get down here with an engineering detail; we have work to do."
Characteristics: "relocate" personnel cards - between two locations "in play", plays in your core, ship related card.
Requires: "killer" dilemma, ship with four or more staffing icons.
Card logging info: First edited by Telak at Nov 8th, 2015. Please support openCards and validate game text of this card!
(0) Resilience ( Face of the Enemy)
Event
Plays in your core. While you command exactly one ship, it requires an additional damage card to destroy it.
"It's still got temporal shields, six photon torpedoes. It'll hold together. Besides, you know the adage: 'captain goes down with the ship,' right?"
Characteristics: plays in your core, ship related card.
Requires: engagement, Damage.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(3) Resistance Tactics ( Second Edition)
Event
Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.
"A resistance organization is structured into cells - autonomous groups of ten or twenty people. ... Smaller groups are safer - they're harder to track down."
Characteristics: prevent a combat or enggement, plays in your core, ship related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Running a Tight Ship ( Necessary Evil)
Event
Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas.
"...I won't allow fear to undermine this crew's sense of purpose...even if that fear is justified."
Characteristics: reduce opponent's abilities to play dilemmas, plays in your core, ship related card.
Requires: space mission, Commander.
Rule hint for this card
This card has an erratum: Changed to Unique.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(1) • Ruthless Efficiency ( Sacrifice of Angels)
Event
Pursuit. Plays in your core. When you win an engagement involving your Intelligence personnel, you may discard a Maneuver interrupt from hand to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
"New course: Federation Neutral Zone."
Characteristics: unstop your personnel, enhance your RANGE (other cards), plays in your core, Pursuit, interrupt related card, ship related card.
Requires: engagement, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(3) Salvaging the Wreckage ( Energize)
Event
Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game.
"This is the greatest intelligence find in the last ten years. We're not going to leave it here to rust."
Characteristics: manipulate your deck, recover cards from your discard pile, remove cards from the game (this card), ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Seeing Double ( Strange New Worlds)
Event
Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event.
"Wait ... it's me. Odo."
"You don't say."
Characteristics: "relocate" personnel cards - between two locations "in play", Morph, ship related card.
Requires: affiliation, headquarters, Founder.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Shadow Operation ( Energize)
Event
To play this event, you must command two Intelligence personnel. Plays in your core. When you are about to play a personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2.
"...if for any reason we chose to enter Klingon territory, how would you stop us? With our cloaking devices we can slip by you at will."
Characteristics: plays in your core, reduce your card play cost, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Sickbay ( Energize)
Event
To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead.
Though Dr. Phlox's sickbay was as much a menagerie as a clinic, the Enterprise explored for over a year without ever losing a crewmember.
Characteristics: prevent your personnel from beeing killed by a dilemma, plays in your core, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Smuggling Run ( Energize)
Event
Crime. Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points.
"Ben, what are you doing here?"
Characteristics: score points, plays in your core, Crime, ship related card.
Requires: "Smuggling Run"-related cards, Smuggler.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Special Modifications ( Tacking Into the Wind)
Event
Plays in your core. Add to the staffing requirements of each of your ships. Each of your staffed ships is attributes +1.
Following the devastation of Wolf 359, Starfleet began aggressively equipping and retrofitting its remaining ships with phaser upgrades and power supply recalibrations.
Characteristics: enhance your personnel attributes (other cards), enhance your ship attributes (other cards), plays in your core, ship related card.
Card logging info: First edited by eberlems at Jul 13th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(3) Standard Cardassian Procedure ( Second Edition)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later.
Characteristics: engagement, enhance your WEAPONS (other cards), plays in your core, Capture, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Standing Your Ground ( Necessary Evil)
Event
Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost.
"Let's make sure history never forgets the name...Enterprise."
Characteristics: event related card, prevent your cards from beeing destroyed, plays in your core, ship related card.
Requires: engagement, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Staunch Determination ( Energize)
Event
Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.
Long before the final offensive of the Dominion War, Cardassians were well known for fiercely defending their home territory.
Characteristics: plays in your core, manipulate opponent's deck, Maneuver, ship related card.
Requires: engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Stealth Mission ( Reflections 2.0)
Event
Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card taken off this event this way.
"Lay in a course to the wormhole. I want to cloak as soon as we reach the Gamma Quadrant."
Characteristics: place a card from hand on your event, enhance your RANGE (other cards), plays in your core, Pursuit, ship related card.
Requires: Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Strafing Fire ( To Boldly Go)
Event
To play this event, you must command two ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in it's owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event.
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
Characteristics: destroy an event - in opponent's core, manipulate opponent's deck, manipulate opponent's hand, ship related card.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Straight and Steady ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When your personnel aboard a ship uses a skill to complete a mission worth 40 or more points, you may place a card from hand on this event.
Order - Destroy this event to download a non-interrupt card that has a cost equal to the number of cards on this event.
"... we can't be afraid of the wind."
Characteristics: place a card from hand on your event, plays in your core, download, download - personnel, download - equipment, download - event, download - ship, manipulate your hand, Decay, ship related card.
Requires: affiliation, mission worth 40 or more points.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: This card has been used constantly in non-Starfleet decks to download 0 cost events. A requirement for three Starfleet personnel has now been added to play the card.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Tacking Into the Wind ( Unity)
Event
This event is cost -2 for each completed mission the opponent on your left commands. Choose one: download a ship; destroy an event; or shuffle up to ten cards that are personnel or ships from your discard pile into your deck. Remove this event from the game.
"All hands, make sail! To'gon's'ls and courses! Stand by the braces!"
Characteristics: destroy an event, manipulate your deck, recover cards from your discard pile, download, download - ship, remove cards from the game (this card), ship related card.
Card logging info: First edited by Telak at Dec 26th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(4) Tapestry ( Second Edition)
Event
Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game.
"They were loose threads, untidy parts of me that I would like to remove. But when I pulled on one of those threads, it unravelled the tapestry of my life."
Characteristics: manipulate your deck, recover cards from your discard pile, remove cards from the game (other cards), remove cards from the game (this card), ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Target the Main Generator ( Sacrifice of Angels)
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Weapons. Otherwise, randomly select an opponent's Officer or Navigation personnel involved to be returned to their owner's hand.
"Start targeting their signal generators."
Characteristics: "relocate" personnel cards - return to hand, engagement, plays in your core, Maneuver, additional card draws, ship related card.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Temporal Transporters ( Matter of Time)
Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.)
Temporal. Place a personnel from your discard pile aboard your unique Temporal ship. Destroy this event.
"We'll have to recruit her again."
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, discard a card from hand, Replicate, Temporal, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Dec 30th, 2015. Please support openCards and validate game text of this card!
(3) The Hand of Apollo ( Tacking Into the Wind)
Event
Plays in your core. When personnel that the player on your right commands begin a mission attempt, unless he or she has a ship at that mission with four or more staffing requirement icons, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"It's almost as if it means to grab us."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, ship related card.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) • The Inner Light ( In A Mirror, Darkly)
Event
To play this event, you must command no cards. Plays in your core. When you play this event, you may play an personnel aboard your ship. That personnel loses each of his or her icons (except for and those in game text), gains , and becomes . When this event is destroyed, kill that personnel.
"Where is this...?"
Characteristics: "affiliation", plays in your core, plays on your ship, ship related card.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • The New Occupation ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel or personnel is attempting a mission aboard your ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt.
"This is not an occupation. This is a Cardassian station."
Characteristics: place a card from hand on your event, enhance your personnel attributes (other cards), plays in your core, Decay, ship related card.
Requires: affiliation, affiliation, Terok Nor related, Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The New Resistance ( Reflections 2.0)
Event
To play this event, your opponent must command a ship at a non-headquarters mission. Plays in your core. When you play a Dissident personnel, you may reveal the top card of your deck. If it is a Dissident, you may play him or her at cost -3.
"Relax. We're just sitting here enjoying each other's company."
Characteristics: plays in your core, manipulate your deck, reduce your card play cost, ship related card.
Requires: headquarters, Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Orion Underworld ( Second Edition)
Event
Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score 10 points.
For over a century, Orions have been synonymous with criminal activity. Though the planet's rightful government has tried to fight this negative image, the Syndicate wields more power.
Characteristics: engagement, score points, plays in your core, Crime, Maneuver, ship related card.
Requires: "affiliation", Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Reman Mines ( Second Edition)
Event
Plays on Supervise Dilithium Mine. Each of your ships is Range +1 for each Reman you command (limit +3).
"The Senate has considered Shinzon's proposal and rejected it. He and his followers will be met with all deliberate force and sent back to that black rock they come from. Do I make myself clear?"
Characteristics: enhance your RANGE (other cards), ship related card.
Requires: affiliation, Supervise Dilithium Mine, Reman species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Stars Are Made of Latinum ( Symbiosis)
To play this event, you must command Ferenginar and Founders' Homeworld. Plays on your headquarters mission (limit one per mission). When your ship here moves to a mission in a different quadrant, you may download a Commodity. While your opponent commands a Commodity, your ships are Range +2.
"... you have to do business with the Dominion."
Characteristics: enhance your RANGE (other cards), download, download - Commodity (cards), Commodity, plays on your headquarters mission, ship related card.
Requires: Commodity, Ferenginar, Founders' homeworld, headquarters.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(3) The Will of the Collective ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your ship at this mission.
"In their collective state, the Borg are utterly without mercy, driven by one will alone: the will to conquer."
Characteristics: combat, engagement, take command (of opponent cards), plays in your core, Assault, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Transcendent Farewell ( Qpid)
Event
Plays in your core. When you complete a space mission, you may remove a Telepathy personnel aboard your ship at that mission from the game to place that ship at a different mission. You may do this only once each turn.
"I'm going through a transformation."
Characteristics: "relocate" ship cards, plays in your core, remove cards from the game (other cards), ship related card.
Requires: space mission.
Card logging info: First edited by eberlems at Feb 14th, 2019. One quality log by Telak at Feb 15th, 2019. Please support openCards and validate game text of this card a second time!
(3) Unseen Manipulations ( Energize)
Event
To play this event, you must command three Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck.
"Excellent. Everything is proceeding as scheduled."
Characteristics: plays in your core, manipulate opponent's deck, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) War Without End ( Face of the Enemy)
Maneuver. Temporal. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. If each personnel aboard that ship is , it is Weapons +4. If you win, score 10 points.
"As you know, we could outrun the Klingon vessels, but we must protect the Enterprise-C until she enters the temporal rift... and we must succeed."
Characteristics: engagement, score points, enhance your WEAPONS (other cards), plays in your core, Maneuver, Temporal, ship related card.
Requires: Alternate universe related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Cloak and Dagger ( Tacking Into the Wind)
Interrupt
Pursuit. When an opponent's personnel begins a mission attempt, take your staffed Cloaking Device ship from an opponent's mission and place it at that mission. Remove this interrupt from the game.
"There! That distortion, see it?"
Characteristics: "relocate" ship cards, Pursuit, remove cards from the game (this card), interrupt related card, ship related card.
Requires: Cloaking Device.
Card logging info: First edited by eberlems at Jul 25th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
Crippling Strike ( Strange Bedfellows)
Interrupt
Pursuit. To play this interrupt, you must command three personnel. When your opponent's ship is about to move, it is Range -5 until the end of the turn. That opponent may discard five cards from hand to prevent this.
Dominion patrols often targeted their opponent's engines, forcing their enemy to commit resources to rescuing the ship and crew.
Characteristics: manipulate opponent's RANGE, manipulate opponent's hand, Pursuit, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Dimensional Shifting ( Second Edition)
Interrupt
Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission.
Powerful form of folded space transport, capable of penetrating all known shields and forcefields. Repeated use of the technology causes a fatal degradation of the subject's cellular chemistry.
Characteristics: equipment related card, discard a random card from hand, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Emergency Repairs ( A Time to Stand)
To play this interrupt, you must command a ship at a mission with span 4 or more.
Order - Place your personnel on a dilemma aboard that ship. (Remove that dilemma from the game.)
Order - Remove a Damage card on that ship from the game.
Order - Make that ship Range +4 until the end of this turn.
Characteristics: enhance your RANGE (other cards), span related card, ship related card.
Requires: Damage, mission with span 4.
Card logging info: First edited by Telak at Apr 18th, 2016. Please support openCards and validate game text of this card!
Evasive Maneuvers ( Second Edition)
Interrupt
Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.
Starfleet's tactical database lists hundreds of defensive maneuvers for starship battle. In an actual conflict, the choice of tactic is usually left to the helmsman's discretion.
Characteristics: enhance your SHIELDS (other cards), Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Exchange Program ( Peak Performance)
To play this interrupt, you must command two ships. When an opponent plays an interrupt, download an interrupt.
Order - Place one of your personnel at an opponent's headquarters mission (he or she now commands that personnel) to take a personnel at that headquarters mission that has a cost equal to or less than that personnel and place him or her at your Qo'noS (you now command that personnel).
Characteristics: "relocate" personnel cards - between two locations "in play", take command (of opponent cards), download, download - interrupt, ship related card.
Requires: affiliation, Qo'nos, headquarters.
Card logging info: Last edited by Telak at Oct 2nd, 2016. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
Full Throttle ( Sacrifice of Angels)
Maneuver. Pursuit.
Order - Choose your ship with its corresponding Commander aboard. That ship is Range +5 until the end of this turn.
"She'll fly apart!"
"Fly her apart, then!"
Characteristics: enhance your RANGE (other cards), Maneuver, Pursuit, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Hidden Resource ( Peak Performance)
Interrupt
When an opponent plays a ship, discard a card from hand to download a ship.
Order - Each of your ships is Range +5 until the end of this turn.
"We managed to get a few sub-impulse raiders underground before the Cardassians hit us, but that was ten years ago."
Characteristics: enhance your RANGE (other cards), download, download - ship, discard a specific card from hand, ship related card.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Imperial Entanglements ( Face of the Enemy)
Interrupt
To play this interrupt, you must command Romulus and no other headquarters missions. When your opponent begins a mission attempt, discard a card from hand to download a D'deridex-class ship and up to four personnel. Place the downloaded ship at that mission and the personnel aboard it. At the end of the mission attempt, shuffle each card you downloaded this way into your deck.
Characteristics: manipulate your deck, download, download - personnel, download - ship, discard a specific card from hand, ship related card.
Requires: affiliation, Romulus, D'deridex-class.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
Invasive Transporters ( Strange Bedfellows)
Interrupt
Order - Place any number of your Jem'Hadar and equipment at a mission aboard a ship at the same mission. Place this interrupt on the bottom of its owner's deck.
Dominion transporter technology is optimized for combat operations. The ability to breach enemy shields allows rapid deployment of Jem'Hadar warriors in most battle scenarios.
Characteristics: equipment related card, interrupt related card, ship related card.
Requires: Jem'Hadar species.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Opportunity Seized ( Peak Performance)
Interrupt
To play this interrupt, discard a card from beneath your Ferenginar. When an opponent plays an interrupt, you may destroy your Rule to prevent that interrupt and place it in its owner's discard pile. Place this interrupt beneath your Ferenginar.
Order - Your ship is Range +4 until the end of the turn.
"There, precisely as scheduled. Right where I expected it to be."
Characteristics: prevent opponent's interrupts, enhance your RANGE (other cards), ship related card.
Requires: affiliation, Rule, Ferenginar.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Power to the Shields ( Second Edition)
Interrupt
Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.
Most space-faring races employ highly adaptable systems in starship design to allow the rapid transfer of power in any situation.
Characteristics: enhance your SHIELDS (other cards), Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Pursuit Course ( Second Edition)
Interrupt
Pursuit. Temporal. When an opponent's ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent's ship moves to.
"We must follow them back. Repair whatever damage they've done."
Characteristics: "relocate" ship cards, Pursuit, Temporal, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Quantum Slipstream Drive ( Second Edition)
Interrupt
To play this interrupt, you must command a ship with your Engineer personnel aboard.
Order - That ship is Range +4 until the end of this turn.
"Ladies and gentlemen, please. May I introduce the next generation of interstellar propulsion..."
Characteristics: enhance your RANGE (other cards), ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Rebuilding the Fleet ( Raise the Stakes)
Interrupt
To play this interrupt, you must command a personnel with 2 Engineer or a personnel with 2 Medical.
Order - Each player counts the number of ships that cost 6 or more in his or her discard pile. Then each player shuffles each personnel and ship from his or her discard pile into his or her deck and draws cards equal to the number of ships counted (limit 6).
"We'll have the fleet back up in less than a year."
Characteristics: recover cards from your discard pile, additional card draws, ship related card.
Rule hint for this card
This card has an erratum: Limiting the cards to draw on 6 cards.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 10th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
Relative Dimensions ( Face of the Enemy)
Interrupt
Temporal. While your Engineer aboard your ship is facing a dilemma at a space mission, discard a card from hand to add that ship's Shields to his or her attributes until the end of the mission attempt.
"How can this ship be bigger on the inside than on the outside?"
Characteristics: enhance your personnel attributes (other cards), enhance your SHIELDS (other cards), discard a card from hand, Temporal, ship related card.
Requires: affiliation, space mission.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
Render Assistance ( Second Edition)
Interrupt
Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins that engagement.
"Who says there's never a Klingon around when you need one?"
Characteristics: Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Silent Strike ( What You Leave Behind)
Interrupt
To play this interrupt, you must command a staffed ship that has been on Engage Cloak since the start of you turn.
Order - Take your staffed ship off of Engange Cloak to place it at a non-headquarter mission where an opponent's ship is at and begin an engagement involving your personnel aboard that ship. If you win, randomly kill two opponent's personnel involved.
none
Characteristics: engagement, kill opponent's personnel, ship related card.
Requires: Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Superior Position ( Peak Performance)
Interrupt
To play this interrupt, you must have more points or command more ships than one of your opponents. When your personnel is about to be killed by a dilemma, stop that personnel instead.
Order - Discard the top card of your deck to take a card from your discard pile and place it on top of its owner's deck.
"Your fleet deployments do not concern us."
Characteristics: prevent your personnel from beeing killed by a dilemma, manipulate your deck, recover cards from your discard pile, ship related card.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 14th, 2010)
Surprise Audit ( Extreme Measures)
Interrupt
When your personnel aboard a ship is facing a dilemma, lose 5 points to take a personnel from beneath your Ferenginar and place him or her aboard that ship. That personnel joins the mission attempt.
"You're being charged with violating Ferengi Trade Bylaws subsection one thousand twenty-seven, paragraph three."
Characteristics: "relocate" personnel cards - between two locations "in play", lose points, ship related card.
Requires: affiliation, Ferenginar.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
Targeting the Nacelles ( Captain's Log)
Interrupt
Pursuit. When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn.
"They're targeting our nacelles!"
Characteristics: event related card, manipulate opponent's RANGE, discard an event from hand, Pursuit, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Target of Opportunity ( Lower Decks)
Interrupt
Capture. Tsunkatse. To play this interrupt, you must command three personnel. When your opponent reveals a personnel from the top or bottom of his or her deck, you may lose 5 points to place that personnel aboard your ship. (You now command him or her.)
"You are going to be a very popular attraction."
Characteristics: lose points, score points, take command (of opponent cards), Capture, Tsunkatse, ship related card.
Requires: "affiliation", manipulate opponent's deck.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
The Tides of Fortune ( Second Edition)
Interrupt
When your non-Consume space dilemma is revealed from your dilemma stack, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.
No less surprising than the alliance of Cardassia and the Dominion was the subsequent arrival of a Romulan fleet to help in the defense of Deep Space 9.
Characteristics: manipulate your dilemma stack, score points, ship related card.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Prevents you from consuming opponents Dilemma pile.
Game text without errata: "When an opponent is facing a space dilemma, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by at (Q1 by eberlems at Mar 14th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
Transwarp Conduit ( Reflections 2.0)
Interrupt
Order - Move your ship at Destroy Transwarp Hub or Unicomplex to any mission. (No Range is required or used.)
"Of all the Borg's tactical advantages, this could be the most significant."
Characteristics: "relocate" ship cards, ship related card.
Requires: Destroy Transwarp Hub, Unicomplex.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Unrelenting ( Peak Performance)
Interrupt
To play this interrupt, stop a personnel you command but do not own aboard your ship. When an opponent plays an interrupt, you may give command and place a personnel he or she owns but that you command at his or her headquarters mission to prevent that interrupt and place it in its owner's discard pile.
Order - Take command of an opponent's personnel present with a personnel that he or she owns but that you command.
Characteristics: prevent opponent's interrupts, ship related card.
Requires: take command (of opponent cards), affiliation, headquarters.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Warp Speed Transfer ( Captain's Log)
Interrupt
Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission att
"Has anyone ever done this before?"
Characteristics: "relocate" personnel cards - between two locations "in play", "relocate" ship cards, Pursuit, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Warrior's Resolve ( The Undiscovered Country)
Interrupt
Order - Randomly select a card in your discard pile to be removed from the game. If that card was a personnel, add that personnel's cost to the attributes of each of your ships until the end of turn. Place this interrupt on the bottom of your deck.
"We can take the whole by force, what they propose to divide!"
Characteristics: enhance your ship attributes (other cards), remove cards from the game (other cards), interrupt related card, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Agricultural Assessment ( Matter of Time)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Archaeology, Biology, Geology, Cunning > 36 and (Honor or Treachery)
Special Instructions: At the start of each player's turn, that player may draw a card for each staffed ship he or she commands at this mission.
Sherman's Planet: Report on long-term progress of quadrotriticale crop introduced here over a century ago.
Characteristics: additional card draws, Alpha quadrant mission, planet mission, worth 35 or less points, ship related card.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card a second time!
• Assimilate Starship ( Tacking Into the Wind)
Space Mission
Location: Delta-Quadrant Span: 2. Points: 40.
Requirements: Engineer, Programming, and Cunning>42 or Security, Transporters, and Strength>40
Special Instructions: When you complete this mission, you may choose an opponent, place a ship you do not command from his or her discard pile at this mission, and take command of that ship. (It becomes .)
no statement
Borg Space: Locate advanced technology. Acquire.
Characteristics: take command (of opponent cards), Delta-Quadrant mission, STRENGTH Missions, space mission, mission worth 40 or more points, ship related card.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
• Automated Repair Station ( To Boldly Go)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Requirements: Astrometrics, Programming, Transporters, and Cunning > 28
Special Instructions: At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship.
Tellurite cargo lane: "Select a method of compensation to begin the process."
Characteristics: Alpha quadrant mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Breach Barrier ( The Undiscovered Country)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 40.
Region: Great Barrier.
Requirements: Engineer, Navigation, 2 Science, and Cunning > 40
Special Instructions: When you are about to complete this mission, if an opponent has more points than you, choose one - score 5 points; unstop all your personnel; or restore Range of each ship you command.
Any affiliation may attempt this mission.
Barrie's Edge: "They say no ship can survive it."
Characteristics: score points, enhance your RANGE (other cards), Alpha quadrant mission, Great Barrier, mission with span 4, space mission, mission worth 40 or more points, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Caretaker's Array ( Captain's Log)
Space Mission
Location: Delta-Quadrant Span: 2. Points: 20.
Requirements: Biology, Diplomacy, Science, and Integrity > 22
Special Instructions: At the start of each of your turns, you may discard a card from hand to download Finding Our Way. When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead.
Near Ocampa: "Captain, there's something out there!"
Characteristics: download, download - specific cards, discard a card from hand, Caretaker's Array, Delta-Quadrant mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Cargo Haul ( Energize)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Requirements: Acquisition, Medical, and Cunning > 44
Special Instructions: You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may stop that personnel to draw a card.
Interstellar shipping lane: Transport medical supplies to an outlying colony.
Characteristics: additional card draws, Alpha quadrant mission, mission with span 4, space mission, worth 35 or less points, ship related card.
Rule hint for this card
This card has an erratum: Limited card draws.
Game text without errata: "When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may draw a card.".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
• Deep Space Station K-7, Monitor Federation Commerce ( A Time to Stand)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Requirements: Engineer, Intelligence, Programming, Treachery, and Cunning > 34
Special Instructions: When you play an Infiltrator, if this mission is complete, that personnel is cost -1 and you may place him or her on an opponent's planet mission or aboard an opponent's ship.
Any affiliation (except ) may attempt this mission.
"The Sherman's Planet affair is of extreme importance..."
Characteristics: reduce your card play cost, Alpha quadrant mission, mission with span 4, space mission, worth 35 or less points, ship related card.
Requires: planet mission, Infiltrator.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
• Demonstrate Aggressive Intent ( Raise the Stakes)
Space Mission
Location: Gamma-Quadrant Span: 3. Points: 40.
Requirements: Astrometrics, Honor, Navigation, Officer, Security, and Cunning > 40
Special Instructions: When your personnel complete this mission, you may destroy your staffed ship that costs 5 or more here to download two Damage cards and place them on an opponent's ship.
Any affiliation (except and ) may attempt this mission.
New Near Bajor: "There was no need for a suicide attack."
Characteristics: download, download - Damage (cards), Gamma-Quadrant mission, space mission, mission worth 40 or more points, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Escape Gulag ( To Boldly Go)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Requirements: Intelligence, Navigation, Cunning > 28 and Transporters aboard your ship at this mission.
Any affiliation (except ) may attempt this mission.
Alternate requirements: You may attempt and complete this mission for 30 points using your personnel with these requirements: Geology, Officer, Security, and Strenth > 28.
Rura Penthe: "Known throughout the galaxy as the alien's graveyard."
Characteristics: Alpha quadrant mission, planet mission, worth 30 or less points, worth 35 or less points, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Explore Micro-Wormhole ( Captain's Log)
Space Mission
Location: Delta-Quadrant Span: 4. Points: 30.
Requirements: Astrometrics, Officer, Transporters, and Cunning > 32
Special Instructions: When you complete this mission, you may place any number of personnel on your ship here on your ship at an mission.
Deep Space: "Vertiron emanations... tunneling secondary particles. It certainly looks like a wormhole."
Characteristics: Delta-Quadrant mission, mission with span 4, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Alpha quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Grid 296, Holographic Training Facility ( A Time to Stand)
Headquarter Mission
Location: Delta-Quadrant Span: 2.
You may play Holograms, equipment, and ships at this mission.
Photonic Headquarters
"You've created prey whose skills have surpassed your own."
Characteristics: equipment related card, Delta-Quadrant mission, headquarters, ship related card.
Requires: "affiliation", Hologram "species".
Card logging info: First edited by Telak at Sep 11th, 2016. Please support openCards and validate game text of this card!
• Honor the Fallen ( Raise the Stakes)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Requirements: Engineer, 2 Honor, Medical, Officer, and Integrity > 38
Special Instructions: When you complete this mission, you may remove a personnel in your discard pile from the game to restore all Range of each of your ship.
Monac Shipyard: "... we can fire an EM pulse at the sun."
Characteristics: enhance your RANGE (other cards), "use" your discard pile, remove cards from the game (other cards), Alpha quadrant mission, space mission, mission worth 40 or more points, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Hyralan Sector, Raid Flagship ( The Nth Degree)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Requirements: Archaeology, Security, Treachery, Strength > 32, and 3 Thief personnel
Special Instructions: Order - If this mission is complete, place an Artifact equipment from your discard pile aboard your ship at this mission. You may do this only once each turn.
Any affiliation may attempt this mission.
"Draw weapons and equipment for a raiding party of five."
Characteristics: equipment related card, "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, Alpha quadrant mission, STRENGTH Missions, nebula mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: "affiliation", Artifact, Thief.
Card logging info: First edited by Telak at Oct 27th, 2017. Please support openCards and validate game text of this card!
• Investigate Derelict ( In A Mirror, Darkly)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Region: Delphic Expanse.
Requirements: Engineer, Exobiology, Navigation, Security, and Cunning > 35
Special Instructions: When you complete this mission, if an opponent has had more turns than you have, restore all Range of your ships at this mission used this turn.
Any affiliation may attempt this mission.
Asteroid field: "I can guess why they were interested in this field."
Characteristics: enhance your RANGE (other cards), Alpha quadrant mission, Delphic Expanse, space mission, worth 35 or less points, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Kar-telos Asteroid Belt, Salvage Wreckage ( Strange Bedfellows)
Space Mission
Location: Gamma-Quadrant Span: 3. Points: 30.
Requirements: Acquisition, Archaeology, Engineer, and Cunning > 30
Special Instructions: When your personnel complete this mission, you may download a non-unique Jem'Hadar, then place him or your ship at this mission.
"It seems to indicate this was some kind of freighter or transport vessel."
Characteristics: download, download - personnel, Gamma-Quadrant mission, nebula mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Jem'Hadar species.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
• Kressari Rendezvous ( Second Edition)
Space Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Cardassia System.
Requirements: Officer, 2 Treachery, and Strength > 30
Special Instructions: When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each.
Outskirts of the Cardassia system: Complete a covert weapons transfer to agents supplying a Bajoran isolationist faction.
Characteristics: score points, Alpha quadrant mission, Cardassia System, STRENGTH Missions, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Hand Weapon.
Rule hint for this card
This card has an erratum: This card’s title is Kressari Rendezvous (not Kressari Rendevous).
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
• Loren III, Combined Discovery ( Strange Bedfellows)
Planet Mission
Location: Alpha-Quadrant Span: -1. Points: 35.
Requirements: Archaeology, Astrometrics, Diplomacy, Officer, and Cunning > 34
Special Instructions: While you command an Archaeology Command aboard his or her corresponding ship, you may play an Archaeology Commander of an affiliation you do not command aboard.
"Do you have an organic sample from the planet below?"
Characteristics: Alpha quadrant mission, planet mission, worth 35 or less points, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Mar 30th, 2015. Please support openCards and validate game text of this card!
• Luna, Orpheus Mining Facility & Mars, Orpheus Mining Facility ( A Less Perfect Union)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Terra Prime Headquarters
You may play ships, Dissident personnel, Human personnel, and equipment at this mission.
Region: Sector 001. Front side: Order - If you command a completed mission, flip this mission.
Back side: At the start of your turn, you may download two Damage cards and place them on an opponent's ship at a Region: Sector 001 mission.
"Our future will be secure because humanity will prevail."
Characteristics: equipment related card, download, download - Damage (cards), Luna, Mars, Alpha quadrant mission, Sector 001, headquarters, ship related card.
Requires: "affiliation", affiliation, Damage, Sector 001, Dissident, Human species.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
• Mine Vendarite ( Extreme Measures)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Ligos System.
Requirements: 2 Security, Treachery, and Strength>34
Special Instructions: When you complete this mission, if you command another completed Region: Ligos System mission or have a personnel in your brig, score 5 points and restore the Range of each ship you command.
Ligos VII: "...we've netted a Federation starship and her crew..."
Characteristics: score points, enhance your RANGE (other cards), Alpha quadrant mission, Ligos System, STRENGTH Missions, planet mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Ligos System.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
• Mouth of the Wormhole, Deep Space 9 ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 1.
Bajoran/Federation Headquarters: You may play cards, cards, and equipment at this mission.
Region: Bajor System. When any player is about to move a ship between this mission and a mission, do not add 2 to the span total of those missions.
Deep Space 9: "... this has become my home."
Characteristics: equipment related card, Mouth of the Wormhole, Alpha quadrant mission, modify movement between quadrants, Bajor System, headquarters, ship related card.
Requires: "affiliation", Deep Space None related, Gamma-Quadrant mission, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Navigate Minefield ( To Boldly Go)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Requirements: Diplomacy, Engineer, Navigation, and Cunning > 28
Special Instructions: When you attempt this mission, if it has no dilemmas beneath it, your opponent may download a Damage card and place it on your ship.
Uncharted system: Annexed by the Romulan Star Empire. Protected by tricobalt mines.
Characteristics: download, download - Damage (cards), Alpha quadrant mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Nelvana III, Compelling Threat ( Face of the Enemy)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Neutral Zone.
Requirements: Diplomacy, Intelligence, Security, Treachery, and Cunning > 34
Special Instructions: While this mission is complete, increase the attribute requirements of each opponent's mission by the highest Weapons among your staffed ships at that mission.
"...I saw the tactical communiqués, the records..."
Characteristics: Alpha quadrant mission, Neutral Zone, modify opponent's mission requirements, planet mission, worth 35 or less points, ship related card.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
• Protect Wormhole ( Raise the Stakes)
Space Mission
Location: Gamma-Quadrant Span: 3. Points: 40.
Requirements: Astrometrics, Engineer, 2 Navigation, Science, and Cunning > 40
Special Instructions: When any player is about to move a ship between this mission and Region: Bajor System mission, do not add 2 to the span total of those missions.
Near Wormhole: "That's a very colorful way to describe a comet..."
Characteristics: Gamma-Quadrant mission, modify movement between quadrants, space mission, mission worth 40 or more points, ship related card.
Requires: Bajor System.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Repair Null Space Catapult ( Tacking Into the Wind)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 35.
Requirements: Astrometrics, Engineer, Physics, Cunning>34, and (Diplomacy or Treachery)
Special Instructions: When your personnel complete this mission, you may take an event from your discard pile into hand and/or place your staffed ship here at a different mission.
Interstellar space: "Can we ask you what it's supposed to do?"
Characteristics: event related card, recover cards from your discard pile, Delta-Quadrant mission, space mission, worth 35 or less points, ship related card.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
• Romulus, Patient Stronghold ( Face of the Enemy)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards and equipment at this mission.
Region: Romulus System. You cannot command another headquarters mission. When you play a D'deridex-class ship, it is cost -1. When you are about to move your D'deridex-class ship to an opponent's mission, subtract 3 from the span total required.
Characteristics: equipment related card, Romulus, Alpha quadrant mission, Romulus System, ship related card.
Requires: affiliation, D'deridex-class.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
• Runabout Search ( Second Edition)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Medical, Science, Transporters, Cunning > 32, and (Acquisition or Honor)
Special Instructions: When you complete this mission, if your ship is at this mission, you may take a personnel or a personnel from your discard pile and place it aboard that ship.
Class-L planet: Respond to a distress signal from a sabotaged runabout.
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, Alpha quadrant mission, planet mission, worth 35 or less points, ship related card.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Soltok IV, Transport "Medical Supplies" ( Zero Hour)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Demilitarized Zone.
Requirements: Medical, Navigation, Transporters, Treachery, and Cunning > 34
Special Instructions: At the start of each of your turns, if your staffed ship is at this mission, you may draw a card.
"It was clear the Federation ship was carrying weapons through the Demilitarized Zone."
Characteristics: additional card draws, Alpha quadrant mission, Demilitarized Zone, planet mission, worth 35 or less points, ship related card.
Requires: Maquis related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
• Terikof Belt, Navigate Plasma Storms ( Lower Decks)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Region: Badlands.
Requirements: 5 Navigation, Cunning > 37, and an undamaged ship
Special Instructions: When your or ship moves from a non-headquarters Region: Badlands mission to another mission, you may begin an engagement at that mission. If you win, draw two cards.
"A few ships have been lost there..."
Characteristics: engagement, additional card draws, Alpha quadrant mission, Badlands, space mission, mission worth 40 or more points, ship related card.
Requires: affiliation, Maquis related, Badlands.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
• Wolf 359, Assimilate Resistance ( These Are The Voyages)
Space Mission
Location: Alpha-Quadrant Span: 1. Points: 35.
Requirements: Exobiology, Medical, and Cunning > 42 or Security, Transporters, and Strength > 40
Special Instructions: When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile aboard your ship at this mission. You now command that personnel.
Wolf 359: "... we have to assume the Borg have survived the fleet's attack."
Characteristics: Alpha quadrant mission, STRENGTH Missions, space mission, worth 35 or less points, ship related card.
Rule hint for this card
This card has an erratum: Card title changed from "Assimilate Resistance" to "Wolf 359, Assimilate Resistance".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
• Wolf 359, Last Stand ( 20th Anniversary Collection)
Space Mission
Location: Alpha-Quadrant Span: 1. Points: 50.
Requirements: Engineer, Honor, Officer, Cunning > 32, and total Weapons at this mission > 10
Special Instructions: This mission is worth 15 fewer points for each other mission you have completed. When your personnel complete this mission, destroy each of your ships at this mission.
"The fight does not go well, Enterprise..."
Characteristics: Alpha quadrant mission, space mission, mission worth 40 or more points, mission worth 50 or more points, ship related card.
Card logging info: First edited by Telak at Nov 23rd, 2014. Please support openCards and validate game text of this card!
(2) • Amaros, Freedom Fighter ( Peak Performance)
Non-aligned Personnel of Human species.
Icons:
Astrometrics Engineer Navigation
Treachery
When you play this personnel, you may discard any number of cards from hand to download an equal number of cards. Those cards must have different titles and be events, interrupts or ships.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"He's not going to listen."
Characteristics: event related card, "affiliation", download, download - event, download - interrupt, download - ship, Maquis related, interrupt related card, Human species, ship related card.
Requires: Maquis related.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 12th, 2010)
(2) • Bashir Founder, Imperturbable Infiltrator ( These Are The Voyages)
Dominion Personnel of Changeling species.
Icons:
Intelligence Medical
Physics 2 Treachery
Founder. Infiltrator. Shape-shifter. While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personnel is stopped).
INTEGRITY: 1 CUNNING: 7 STRENGTH: 6
"Obviously we have a changeling infiltrator on the station."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, manipulate opponent's attributes (personnel), Founder, Infiltrator, Shape-shifter, Changeling species, ship related card.
Requires: Founder.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • B'Elanna Torres, Chief Engineer ( These Are The Voyages)
Federation Personnel of Human / Klingon species.
Icons:
Engineer Programming
Transporters
Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 7
"Listen, Captain, if you don't think I'm right for the job, just say so."
Characteristics: equipment related card, event related card, affiliation, Voyager related, discard a specific card from hand, additional card draws, Human species, Klingon species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • B'Elanna Torres, Mother of the Kuvah'magh ( Matter of Time)
Klingon Personnel of Human / Klingon species.
Icons:
2 Engineer Honor Transporters
Order - If this personnel is aboard your staffed ship, discard an event from hand to place that ship at your mission. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 7
"The scrolls say, 'You will follow in my footsteps before I have made them.' ...in a manner of speaking, you are now following my child to a new home."
Characteristics: event related card, "relocate" ship cards, affiliation, discard an event from hand, personnel who has a cost of 3 or more, Human species, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • B'Elanna Torres, Straightforward Engineer ( Captain's Log)
Federation Personnel of Human / Klingon species.
Icons:
2 Engineer Physics
Programming Science Treachery
Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 7
"I think I know my way around an engine room."
Characteristics: affiliation, Voyager related, discard a card from hand, personnel who has a cost of 3 or more, Human species, Klingon species, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Benjamin Sisko, Shipwright ( Decipher's Promotion Cards)
Bajoran Personnel of Human species.
Icons:
Anthropology Astrometrics
Engineer Honor Navigation
Commander: Baraka. While this personnel is aboard a ship, it is Range +1.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Listen... not even the hum of an engine. It's almost like being on the deck of an old sailing ship. Except the stars are not just up in the sky, they're all around us."
Further game play infos
Benjamin Sisko, Shipwright counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your RANGE (other cards), Deep Space None related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Benjamin Sisko, Human species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Branson ( Face of the Enemy)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Officer
While this personnel is aboard your Sovereign-class ship, it is attributes +1.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
Helm officer postings aboard Sovereign-class ships were highly desirable, and only those who showed a knack for pushing the envelope were chosen to pilot Starfleet's most advanced ships of the line.
Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (other cards), Next Generation related, Human species, ship related card.
Requires: Sovereign-class.
Card logging info: First edited by Telak at Nov 11th, 2015. Please support openCards and validate game text of this card!
(2) Bregath ( Energize)
Klingon Personnel of Klingon species.
Icons:
Archaeology Engineer
Security Treachery
While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"The misdeeds your troops have committed speak for themselves. Attacking a Cardassian tailor. Detaining and searching ships in neutral space without warning or provocation."
Characteristics: affiliation, enhance your personnel attributes (this card), Klingon species, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Brunt, Nice Guy ( In A Mirror, Darkly)
Ferengi Personnel of Ferengi species.
Icons:
Archaeology Engineer Honor
Medical Navigation Programming
Security
Smuggler. When you play this personnel, choose one: download an personnel; or download a ship.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"You two must be hungry. I've got food and drink waiting for you on the ship."
Characteristics: affiliation, download, download - personnel, download - ship, Alternate universe related, Smuggler, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species, ship related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Caithlin Dar, Innocent Consul ( Face of the Enemy)
Romulan Personnel of Romulan species.
Icons:
Anthropology Diplomacy Exobiology
Honor
Add the cost of the highest cost ship at this mission to this personnel's attributes.
INTEGRITY: 0 CUNNING: 2 STRENGTH: 0
"Our governments will stop at nothing to ensure our safety."
Characteristics: affiliation, enhance your personnel attributes (this card), Past related, personnel who has a cost of 3 or more, Romulan species, ship related card.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(2) • Charles Tucker III, Damaged Engineer ( Peak Performance)
Starfleet Personnel of Human species.
Icons:
2 Engineer Physics Transporters
Order - If this personnel is aboard your ship at a Region: Delphic Expanse mission, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"Engineering isn't the safest place to be right now."
Characteristics: affiliation, discard a card from hand, Past related, Human species, ship related card.
Requires: Damage, Delphic Expanse.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 27th, 2010)
(3) • Chell, Incessant Chatterbox ( Warp Pack: Access Denied)
Federation Personnel of Bolian species.
Icons:
Diplomacy Engineer Navigation
Transporters Treachery
When your opponent plays an interrupt, you may place this personnel from hand aboard your ship and lose 5 points to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"But Lieutenant, I'm just trying to..."
Characteristics: "relocate" personnel cards - place from hand into play, lose points, prevent opponent's interrupts, affiliation, interrupt related card, personnel who has a cost of 3 or more, Bolian species, ship related card.
Requires: affiliation, Voyager related.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(3) • Cretak, Supporter of the Alliance ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Anthropology Diplomacy
Law Physics Security
Senator. When you play this personnel, you may download a D'deridex-class ship.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"Be aware that I'm authorized to use whatever force is necessary to see that our medical supplies reach their destination. ... Besides, I would hate to see you throw your life away."
Characteristics: affiliation, download, download - ship, Senator, personnel who has a cost of 3 or more, Romulan species, ship related card.
Requires: D'deridex-class.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Damar, Ambitious Glinn ( Tacking Into the Wind)
Cardassian Personnel of Cardassian species.
Icons:
Astrometrics Engineer Officer
Physics Security
Glinn. Order - Discard a ship from hand to draw three cards. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Sir, we're approaching the outpost on Korma... or what's left of it."
Characteristics: affiliation, discard a specific card from hand, additional card draws, Glinn, Cardassian species, ship related card.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 15th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) • Declan Keogh, Veteran Captain ( 20th Anniversary Collection)
Federation Personnel of Human species.
Icons:
Astrometrics Geology Physics
Commander: U.S.S. Odyssey. While this personnel is aboard your ship at a mission, each of your non-unique personnel present is attributes +1.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"All the Maquis had were a pair of lightly armed shuttlecraft. I expect the Dominion to have sharper teeth."
Further game play infos
Declan Keogh, Veteran Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Commander, Human species, ship related card.
Requires: Deep Space None related, Gamma-Quadrant mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Etana Jol, Ktarian Operative ( Second Edition)
Non-aligned Personnel of Ktarian species.
Icons:
2 Exobiology Medical
Programming Science Treachery
Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
Plotted to seize control of the Enterprise using psychotropic devices cleverly disguised as a fun and addictive game.
Characteristics: "affiliation", discard a specific card from hand, additional card draws, personnel who has a cost of 3 or more, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Fredericks ( Matter of Time)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Science
Transporters
While this personnel is aboard your ship, that ship is Range +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Starfleet's Ambassador-class vessels had much more maneuverability than the Romulan counterparts of that era, especially with an experienced navigator at the conn.
Characteristics: affiliation, enhance your RANGE (other cards), Next Generation related, Past related, Human species, ship related card.
Requires: Next Generation related, Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) • Geordi La Forge, Battleship Engineer ( Raise the Stakes)
Federation Personnel of Human species.
Icons:
Astrometrics 2 Engineer Honor
Physics Programming Science
Order - If this personnel is present with your personnel who has a cost of 4 or more and he is aboard your ship, return him to his owner's hand to move that ship to your mission.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Starboard power coupling is down, containment field generator 3 is damaged. Attempting to bypass."
Characteristics: "relocate" personnel cards - return to hand, "relocate" ship cards, affiliation, Next Generation related, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Geordi La Forge, Resolute Presence ( Sacrifice of Angels)
Federation Personnel of Human species.
Icons:
Engineer Navigation Officer
Commander: U.S.S. Enterprise-D. While this personnel is aboard your Galaxy-class ship, it is Weapons +2 and Shields +2.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Things are going to happen fast. Just keep alert, stay calm. Let's focus on what we're doing."
Characteristics: affiliation, enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), Next Generation related, Commander, Human species, ship related card.
Requires: Galaxy-class.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Guna'shan ( Hard Time)
Dominion Personnel of Jem'Hadar species.
Icons:
Geology Physics Security
When you place an Infiltrator you own aboard an opponent's ship and this personnel is in your hand, you may place him on your headquarters mission where he could be played.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
While the Founders were extremely adept at espionage, their extraction often depended on a Jem'Hadar presence to secure their passage.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Jem'Hadar species, ship related card.
Requires: headquarters, Infiltrator.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(2) • Harry Kim, Diligent Ensign ( Balance of Terror)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Science
Order - If you command four space missions and this personnel is aboard your ship, return him to his owner's hand to place that ship at one of those missions.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"...if that journey takes a little longer, so we can do something we all believe in, I can't think of any place I'd rather be, or any people I'd rather be with."
Characteristics: "relocate" personnel cards - return to hand, "relocate" ship cards, affiliation, Voyager related, Human species, ship related card.
Requires: Voyager related, Delta-Quadrant mission, space mission.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(2) Hazar ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Leadership
Officer Transporters
General. When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Though some resistance leaders retired to private lives after the Occupation, many became officers in the Bajoran Militia.
Characteristics: affiliation, General, Bajoran species, ship related card.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Henry Archer, Trailblazing Engineer ( 20th Anniversary Collection)
Starfleet Personnel of Human species.
Icons:
2 Engineer Honor Physics
Science
Order - Discard a ship from hand to draw up to two cards. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
Primary developer of the first human-produced engine capable of reaching Warp 5, and one of the principal designers of Enterprise NX-01.
Characteristics: affiliation, additional card draws, Past related, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Dec 8th, 2014. Please support openCards and validate game text of this card!
(4) • Hikaru Sulu, Experienced Helmsman ( Allegiance)
Federation Personnel of Human species.
Icons:
Astrometrics Biology 2 Navigation
Officer
You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, you may place your ship at your mission.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Helm ready, sir."
Characteristics: "relocate" ship cards, affiliation, The Original Series related, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: The Original Series related.
Rule hint for this card
This card has an erratum: Discount rewording.
Skill without errata: "You may play this personnel at cost -2 to ignore his ability.".
Taken form Current Errata 2015-04-06.Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) Invasive Drone ( Call to Arms)
Borg Personnel of Borg species.
Icons:
Programming Security
Transporters
Drone. Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Analyze defensive shielding of enemy vessels and installations. Circumvent.
Characteristics: "relocate" personnel cards - return to hand, affiliation, Drone, Borg species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Ishka, Opportunistic Hostage ( Symbiosis)
Dominion Personnel of Ferengi species.
2 Acquisition Anthropology Diplomacy
Medical
While this personnel is on a planet or aboard a ship, if you command Ferenginar, you may play personnel on that planet or ship.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 2
"Cream of hipicate, I apply it twice a day. You see, a diversified financial portfolio can mean greater profits and healthier looking skin."
Characteristics: affiliation, personnel who has a cost of 3 or more, Ferengi species, ship related card.
Requires: affiliation, Ferenginar, planet mission.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) • Jadzia Dax, Communications Staffer ( These Are The Voyages)
Federation Personnel of Trill species.
Icons:
Archaeology Exobiology
Science
Host. You may play this personnel aboard your ship. While this personnel is present with three personnel, she is attributes +1 and gains Anthropology.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 6
"I love these classic twenty-third century designs. The black finish, the silver highlights. And it goes with the uniform."
Characteristics: affiliation, enhance your personnel attributes (this card), Deep Space None related, plays on your ship, enhance your skills (this card), Host, Jadzia Dax, Trill species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • James Morrow, Survivor ( Zero Hour)
Federation Personnel of Human species.
Icons:
Engineer Physics
While this personnel is attempting a mission or is involved in an engagement, you may discard a Nucleogenic card from hand to make the ship he is aboard Weapons +2 and Shields +2 until the end of this turn (limit +6).
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"These experiments were meticulous and they were brutal."
Characteristics: affiliation, enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), discard a specific card from hand, Human species, ship related card.
Requires: engagement, Nucleogenic.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Jasad ( Genesis)
Cardassian Personnel of Cardassian species.
Icons:
Intelligence Navigation Officer
Treachery
Gul. While this personnel is aboard your ship, that ship is attributes +1 for each of your different Capture cards and each of your different Punishment cards.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Your space station could not defend itself against one Cardassian warship."
Characteristics: affiliation, enhance your ship attributes (other cards), Gul, personnel who has a cost of 3 or more, Cardassian species, ship related card.
Requires: affiliation, Capture, Punishment.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Jera ( In A Mirror, Darkly)
Romulan Personnel of Alien species.
Icons:
Biology Medical Science
Security
You may play this personnel aboard your ship. When this personnel is randomly selected by a dilemma, return her to her owner's hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"You must stop!"
Characteristics: "relocate" personnel cards - return to hand, affiliation, plays on your ship, Alternate universe related, Alien species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Joaquin, Superhuman Lieutenant ( Unnatural Selection)
Non-aligned Personnel of Human species.
Icons:
Anthropology Diplomacy Geology
Officer Security
Genetically Enhanced.
Order - If you do not command a ship and have completed Ceti Alpha V, you may take a ship from any player's discard pile and place it at this mission. You now command that ship (it becomes .)
INTEGRITY: -1 CUNNING: -1 STRENGTH: -1
Characteristics: take command (of opponent cards), "affiliation", Past related, Genetically Enhanced, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: "affiliation", Ceti Alpha V.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(1) • Joret Dal, Patriotic Visionary ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Biology Honor
Intelligence Science Security
Dissident. Glinn. While a ship is at this mission, it is Weapons -2 and Shields -2.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"I'm sick of war. My people need peace."
Characteristics: affiliation, manipulate opponent's SHIELDS, manipulate opponent's WEAPONS, Dissident, Glinn, Cardassian species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Julian Bashir, Medical Staffer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Biology Exobiology
2 Medical
Genetically Enhanced. You may play this personnel aboard your ship. At the start of each of your turns, you may take a personnel in your discard pile and place that personnel on the bottom of your deck. When you do this, each opponent may do the same with his or her discard pile and deck.
INTEGRITY: 5 CUNNING: 8 STRENGTH: 6
"I'm ... doing a study. It has to do with ... work-related stress."
Characteristics: affiliation, manipulate your deck, recover cards from your discard pile, Deep Space None related, plays on your ship, Genetically Enhanced, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: The Original Series related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Kamok ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Geology Security
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 7
"They discovered a sacred text. It told them to embark on a journey to a distant region of the galaxy."
Characteristics: affiliation, plays on your ship, reduce your card play cost, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(2) Kar'meth ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Biology Science
Transporters
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"We would find the Kuvah'Magh, the savior of our people. The scrolls instruct us to follow her wherever she goes."
Characteristics: affiliation, plays on your ship, reduce your card play cost, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) • Kavok, Challenging Captain ( Sacrifice of Angels)
Klingon Personnel of Klingon species.
Icons:
Intelligence Officer Physics
Programming Treachery
Thief. When you play this personnel at your headquarters mission, you may discard an event or interrupt from hand to place him aboard an opponent's staffed ship. If you do, you may place that ship at a different mission in the same quadrant.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 8
"Experience Bij!"
Characteristics: event related card, "relocate" ship cards, affiliation, discard a specific card from hand, interrupt related card, Thief, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species, ship related card.
Requires: headquarters.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Kayron ( Face of the Enemy)
Ferengi Personnel of Ferengi species.
Icons:
Biology Navigation Programming
Security
While this personnel is aboard your D'Kora-class ship, the first Commodity or Rule event you play each turn is cost -1.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
After the Enterprise-D's initial contact on Delphi Ardu IV, Ferengi officers traded aggressively for material they could incorporate into their ship's existing systems.
Characteristics: event related card, affiliation, reduce your card play cost, Ferengi species, ship related card.
Requires: Commodity, Rule, D'Kora-class.
Card logging info: First edited by Telak at Nov 8th, 2015. Please support openCards and validate game text of this card!
(2) • Kelby, Arrogant Engineer ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Engineer Programming
Transporters
Order - If this personnel is on your ship, discard the top card of your deck to remove a Damage card from that ship. You may only do this once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"Engineering is good to go, Sir."
Characteristics: affiliation, manipulate your deck, Past related, Human species, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Khan Noonien Singh, Bold Man ( These Are The Voyages)
Non-aligned Personnel of Human species.
Icons:
Engineer Programming
2 Treachery
Genetically Enhanced. This personnel is the corresponding Commander of your unique ship that he is aboard.
INTEGRITY: 2 CUNNING: 8 STRENGTH: 8
"I intend to take this ship."
Characteristics: "affiliation", Past related, Commander, Genetically Enhanced, personnel who has a cost of 3 or more, Khan Noonien Singh, Human species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kilana, Unctuous Negotiator ( Lineage)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Exobiology Geology
Medical Transporters Treachery
When you play a Changeling at this mission, you may reveal the top four cards of your deck. Take each ship revealed into your hand. Replace the remaining cards in any order.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 3
"This is our ship. We want it back."
Characteristics: affiliation, manipulate your deck, additional card draws, personnel who has a cost of 3 or more, Vorta species, ship related card.
Requires: affiliation, Changeling species.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(3) • Kira Nerys, Ambitious Ally ( Tacking Into the Wind)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Honor Law
Programming Security Transporters
You may play this personnel aboard your ship. When you play this personnel, you may download a ship.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"If you need a hammer and you don't have one, use a pipe."
Characteristics: affiliation, download, download - ship, Deep Space None related, plays on your ship, personnel who has a cost of 3 or more, Bajoran species, ship related card.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 27th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(6) • Klim Dokachin, Officious Quartermaster ( Sacrifice of Angels)
Federation Personnel of Zakdorn species.
Icons:
Exobiology Law Navigation
When you play this personnel, each player may choose one: search their discard pile for a ship and place that ship at a headquarters mission where it could be played; or download a ship.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"Did you arrange an appointment?"
Characteristics: "relocate" ship cards, affiliation, "use" your discard pile, download, download - ship, Next Generation related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Zakdorn species, ship related card.
Requires: headquarters.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Kromm ( Face of the Enemy)
Klingon Personnel of Klingon species.
Icons:
Navigation Programming Science
Security
While this personnel is aboard your Vor'cha-class ship, the first Assault or Maneuver event you play each turn is cost -1.
INTEGRITY: 5 CUNNING: 4 STRENGTH: 7
Gunners aboard Klingon battlecruisers are expected to demonstrate their skills in combat with steely resolve and lightning reflexes.
Characteristics: event related card, affiliation, reduce your card play cost, Klingon species, ship related card.
Requires: Assault, Maneuver, Vor'cha-class.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(2) • Kruge, Instinctive Commander ( Genesis)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Intelligence Officer
Treachery
Commander: I.K.S. Qel'Poh. When you win an engagement involving this personnel and there are two or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a ship).
INTEGRITY: 3 CUNNING: 6 STRENGTH: 7
"I give to minutes for you and your gallant crew."
Further game play infos
Kruge, Instinctive Commander counts as "matching commander" for the following ship cards:
Characteristics: event related card, take command (of opponent cards), affiliation, Capture, Past related, Commander, Klingon species, ship related card.
Requires: engagement, Damage.
Rule hint for this card
This card has an erratum: Typo in "Commander: I.K.S. Qel'Poh.". Errata'd on 2014-11-24: Kruge's ability has been toned down, now it requires two people or less, rather than four.
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Dec 17th, 2014. Please support openCards and validate game text of this card!
(3) • Lamat'Ukan, Resourceful Third ( Reflections 2.0)
Dominion Personnel of Jem'Hadar species.
Icons:
Programming Security
Transporters
Alpha. When an engagement you began ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
"I've realigned the targeting sensors. There were errors in the tracking subroutines."
Characteristics: unstop your personnel, affiliation, enhance your RANGE (other cards), Alpha, personnel who has a cost of 3 or more, Jem'Hadar species, ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Leonardo da Vinci, Renaissance Man ( A Less Perfect Union)
Non-aligned Personnel of Hologram species.
Astrometrics Biology Geology
Physics Science
When you play this personnel aboard your ship, you may choose one: remove a Damage card from that ship; or download a non-Hand Weapon equipment.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 4
"When one's imagination cannot provide an answer, one must seek a greater imagination."
Characteristics: equipment related card, "affiliation", download, personnel who has a cost of 3 or more, Hologram "species", ship related card.
Requires: Damage.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) • Lily Sloane, Voice of Reason ( A Less Perfect Union)
Non-aligned Personnel of Human species.
Icons:
2 Engineer Honor Physics
While this personnel is facing a dilemma, you may place a Damage card from hand on your ship at this mission to make a personnel present attributes +4 (limit +12) until the end of that dilemma.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Wait a minute! This is stupid. If we can get off this ship and blow it up, let's do it."
Characteristics: "affiliation", enhance your personnel attributes (other cards), discard a specific card from hand, Past related, Human species, ship related card.
Requires: Damage.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(3) • Lon Suder, Casual Killer ( 20th Anniversary Collection)
Federation Personnel of Human species.
Icons:
Biology Engineer Exobiology
Treachery
Assassin. Order - Kill a personnel present aboard your ship to draw cards equal to the cost of that personnel. Place this personnel in his owner's discard pile.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I didn't like the way he looked at me."
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, kill your own personnel, affiliation, Voyager related, additional card draws, Assassin, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: Voyager related.
Card logging info: First edited by Telak at Dec 7th, 2014. Please support openCards and validate game text of this card!
(4) • Lovok, Tal Shiar Colonel ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Intelligence Navigation
Officer Programming Science
Transporters
Commander: Serrola. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 7
Strategist who worked with Enabran Tain to plot an attack on the Founders' homeworld and the annihilation of the Dominion.
Further game play infos
Lovok, Tal Shiar Colonel counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species, ship related card.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Luaran, Critical Coordinator ( This Side of Paradise)
Dominion Personnel of Vorta species.
Icons:
Engineer Navigation Physics
Treachery
When you play this personnel, you may draw a card for each staffing requirement icon on your staffed ship.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 3
"Coordinate it with central operations."
Characteristics: affiliation, additional card draws, personnel who has a cost of 3 or more, Vorta species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Malcolm Reed, Damaged Security Officer ( Peak Performance)
Starfleet Personnel of Human species.
Icons:
Officer Physics Security
When an engagement involving this personnel at a Region: Delphic Expanse mission begins, you may discard a random card from hand to prevent that engagement and stop each personnel and ship involved.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"If they fight back, ten minutes could be a very long time."
Characteristics: prevent a combat or enggement, affiliation, discard a random card from hand, Past related, Human species, ship related card.
Requires: engagement, Delphic Expanse.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 27th, 2010)
(2) • Malcolm Reed, Protocol Pioneer ( Zero Hour)
Starfleet Personnel of Human species.
Icons:
Officer Physics 2 Programming
Security
When an opponent begins an engagement involving this personnel, choose a dilemma beneath this mission. Add the cost of that dilemma to the Shields of the ship this personnel is aboard until the end of this engagement.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"We're taking far too long to react to potential threats."
Characteristics: affiliation, enhance your SHIELDS (other cards), Past related, Human species, ship related card.
Requires: engagement.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(4) • Miles O'Brien, Engineering Staffer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
2 Engineer Honor
Physics 2 Transporters
You may play this personnel aboard your ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a personnel present attributes +2 until the end of that dilemma.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Obviously, the first thing we should do is to take this, uh ... this transtator here, and - leave it exactly where it is."
Characteristics: equipment related card, affiliation, enhance your personnel attributes (other cards), Deep Space None related, plays on your ship, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Miles O'Brien, Vastly Outnumbered ( Allegiance)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Honor
Transporters
While an opponent commands a Maneuver event, the ship this personnel is aboard is Shields +4.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"We've got to get out of here and soon."
Characteristics: event related card, affiliation, enhance your SHIELDS (other cards), Deep Space None related, Human species, ship related card.
Requires: Maneuver.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(1) • Mortimer Harren, Reclusive Genius ( Lower Decks)
Federation Personnel of Human species.
Icons:
2 Astrometrics Physics Science
Transporters
When you play this personnel, he is cost +2 for each planet mission you command. While this personnel is facing a dilemma, you may exclude each corresponding Commander present aboard his or her ship from random selections.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Pure theory is all that concerns me."
Characteristics: exclude personnel from random selections, affiliation, Voyager related, Human species, ship related card.
Requires: deck type "space only", Commander.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(2) • Movar, Political General ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Anthropology Officer
Physics Treachery
General. Smuggler. While you command two Treachery personnel, the cost of each of your ships is -1.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"The Duras need this convoy. Without these supplies, they cannot win!"
Characteristics: affiliation, reduce your card play cost, General, Smuggler, Romulan species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nevala ( What You Leave Behind)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Navigation Officer
Programming
While aboard a ship that has four or more staffing icons, this personnel is attributes +1.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"These new systems are unfamiliar. We should have left some of the crew alive."
Characteristics: affiliation, enhance your personnel attributes (this card), Romulan species, ship related card.
Requires: ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Nirok ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Archaeology Exobiology Navigation
Physics Security
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 8
"If my people start to believe that the sacred scrolls have led them astray, there may be violence."
Characteristics: affiliation, plays on your ship, reduce your card play cost, personnel who has a cost of 3 or more, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(2) • Nog, Communications Relay ( Face of the Enemy)
Federation Personnel of Ferengi species.
Icons:
Astrometrics Engineer Officer
Cadet. While this personnel is aboard your Defiant-class ship, each of your personnel present loses and gains .
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Engine room, bridge. Helm control is sluggish; realign the navigational gyros."
Characteristics: affiliation, Deep Space None related, Cadet, Ferengi species, ship related card.
Requires: Defiant-class.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(4) • Nog, Defiant Captain ( Matter of Time)
Federation Personnel of Ferengi species.
Icons:
Acquisition Diplomacy Engineer
Honor Officer Physics
Commander: U.S.S. Defiant. While this personnel is aboard your ship, it is attributes +1 for each personnel aboard (limit +4).
INTEGRITY: 7 CUNNING: 6 STRENGTH: 5
"I'd better get back to the bridge."
Further game play infos
Nog, Defiant Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (other cards), Deep Space None related, Future related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species, ship related card.
Requires: Deep Space None related, Future related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Noonien Soong, Often-Wrong ( Strange New Worlds)
Non-aligned Personnel of Human species.
Icons:
Engineer Physics
2 Programming Science
While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship. When you play an Android, you may discard a card from hand to download an Android.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 2
"In science, Data, making the same mistake twice is often not a mistake at all."
Characteristics: "affiliation", download, download - personnel, discard a card from hand, plays / place on a mission, plays on your ship, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: Android "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Odo, Vigilant Staffer ( Far Beyond the Stars)
Bajoran Personnel of Human species.
Icons:
Acquisition Law
You may play this personnel aboard your ship. When your personnel present is about to be killed by a dilemma, you may return this personnel to his owner's hand to prevent that.
INTEGRITY: 7 CUNNING: 7 STRENGTH: 6
"I think we've got bigger problems than a case of mistaken identity."
Characteristics: "relocate" personnel cards - return to hand, prevent your personnel from beeing killed by a dilemma, affiliation, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(1) • One One, Efficiency Expert ( Unnatural Selection)
Non-aligned Personnel of Bynar species.
Icons:
Engineer Programming
When you play this personnel, you may discard a random card from hand to download Zero Zero. When you spend 1 counter to draw a card, if this personnel is aboard your ship, you may stop this personnel and remove that card from the game to draw a card.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 2
...to risk rejection."
Characteristics: "affiliation", download, download - personnel, download - specific cards, discard a random card from hand, additional card draws, remove cards from the game (other cards), ship related card.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(3) • Orfil Quinteros ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Engineer Geology
Honor Physics Programming
When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"We're rushing repairs on the U.S.S. Melbourne. But it's still eighteen hours until she'll be ready. There is nothing else you can do."
Characteristics: manipulate your dilemma pile, affiliation, manipulate your deck, download, download - ship, Next Generation related, additional card draws, personnel who has a cost of 3 or more, Human species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Patrick, Idiot Savant ( Call to Arms)
Federation Personnel of Human species.
Icons:
Anthropology Engineer
Programming
Genetically Enhanced. Order - Stop this personnel to name a card type (except ship), then reveal the top card of an opponent's deck. If it is that type, place it on the bottom of that opponent's deck.
INTEGRITY: 5 CUNNING: 8 STRENGTH: 4
"It's a party!"
Characteristics: affiliation, manipulate opponent's deck, Earth related, Genetically Enhanced, personnel who has a cost of 3 or more, Human species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Pavel A. Chekov, Experienced Adept ( Zero Hour)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Officer
Physics Security
You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, choose one of your ships to be attributes +3 until the end of this turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"All decks and divisions, confirm: status red."
Characteristics: affiliation, enhance your ship attributes (other cards), The Original Series related, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: The Original Series related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Quark, Opportunistic Envoy ( Strange Bedfellows)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Diplomacy Engineer
Programming Treachery
You may play this personnel aboard your ship. When you play this personnel, you may download Tulaberry Wine and give command of that event to an opponent.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I'm authorized to increase our purchases of tulaberry wine to the Karemma by three percent."
Characteristics: event related card, affiliation, download, download - specific cards, Deep Space None related, personnel who has a cost of 3 or more, Quark, Ferengi species, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Apr 3rd, 2015. Please support openCards and validate game text of this card!
(2) Ralami ( Zero Hour)
Federation Personnel of Alien species.
Icons:
Intelligence Medical 2 Security
Treachery
Infiltrator. While you command a ship, you may play this personnel on a planet mission with an event on it.
INTEGRITY: -1 CUNNING: -1 STRENGTH: -1
After her home on Valan III was threatened, she employed her considerable experience in espionage to disrupt Cardassian shipments in the Demilitarized Zone.
Characteristics: event related card, affiliation, Maquis related, Infiltrator, Alien species, ship related card.
Requires: affiliation, Maquis related, plays / place on a mission, planet mission.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) Rasul ( Face of the Enemy)
Romulan Personnel of Romulan species.
Icons:
Anthropology Archaeology Intelligence
Programming
While this personnel is aboard your D'deridex-class ship, it is Range +1.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
After the re-emergence of the Star Empire in 2363, the Tal Shiar's covert agents conducted industrial espionage on advances in propulsion and oversaw upgrades in the Imperial Fleet.
Characteristics: affiliation, enhance your RANGE (other cards), Romulan species, ship related card.
Requires: D'deridex-class.
Card logging info: First edited by Telak at Nov 3rd, 2015. Please support openCards and validate game text of this card!
(2) • Rax'Na ( Hard Time)
Non-aligned Personnel of Kressari species.
Icons:
Astrometrics Biology Science
Security Transporters
Smuggler. When an opponent's ship moves to this mission, if this personnel is aboard your staffed ship and you command Smuggling Run, you may place the ship he is aboard at an opponent's mission.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"If you'll sign off on the shipment, we'll be on our way."
Characteristics: "Smuggling Run"-related cards, "relocate" ship cards, "affiliation", Smuggler, ship related card.
Card logging info: First edited by Telak at Sep 5th, 2016. Please support openCards and validate game text of this card!
(2) • Reginald Barclay, Reclusive Engineer ( Call to Arms)
Federation Personnel of Human species.
Icons:
Engineer Physics
Programming
Order - If this personnel is aboard a ship, discard two cards from hand to make it Range +2 until the end of this turn. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"I- I'll disassemble it later, Commander. It shouldn't do that... well, I mean- I mean, of course it shouldn't do that... uh, well, uh, I mean... it shouldn't do that."
Characteristics: affiliation, enhance your RANGE (other cards), Next Generation related, discard a card from hand, Human species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Rhys Parker, Fulfilling Destiny ( Matter of Time)
Federation Personnel of Human species.
Icons:
Engineer Physics Programming
When you play Reconfiguration, if this personnel is aboard your ship, you may draw two cards.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"There was a fierce volley of photon torpedoes, we were hit... we were responding to a distress call from the Klingon outpost on Narendra III. The Romulans were attacking it; we engaged them. But there were four warbirds..."
Characteristics: affiliation, Next Generation related, additional card draws, Past related, Human species, ship related card.
Requires: Next Generation related, Past related.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(4) • Seven of Nine, Prodigal Daughter ( This Side of Paradise)
Borg Personnel of Borg species.
Icons:
Astrometrics Engineer Exobiology
Programming Science Treachery
When a card your opponent owns is about to prevent your interrupt, you may give command of this personnel to an opponent to ignore that effect. If you do, choose a ship commanded by that opponent and place this personnel aboard that ship.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 6
"I wish to stay. I intend to rejoin the Collective."
Characteristics: "relocate" personnel cards - between two locations "in play", affiliation, interrupt related card, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Seven of Nine, Borg species, ship related card.
Requires: prevent opponent's interrupts.
Rule hint for this card
This card has an erratum: Clarification wording.
Game text without errata: "When your opponent's card is about to prevent your interrupt, you may give command of this personnel to an opponent to ignore that effect. (...)".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Seven of Nine, Undercover Operative ( Matter of Time)
Federation Personnel of Borg species.
Icons:
Engineer Physics Programming
Science
Infiltrator. When you play this personnel, if you command a Temporal ship, you may download Temporal Transporters.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 6
"Jameson, Anna. Service number eight six zero seven nine zero... I am not a member of Voyager's crew. I'm on assignment here at Utopia Planitia."
Characteristics: affiliation, download, download - specific cards, Voyager related, Future related, Infiltrator, Seven of Nine, Borg species, ship related card.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Skalaar, Bounty Hunter ( These Are The Voyages)
Non-aligned Personnel of Tellarite species.
Icons:
Anthropology Astrometrics
Engineer Honor Navigation
Physics
Order - If this personnel is at an opponent's mission, discard four cards from hand to place a captive you own aboard your ship here. You may do this only once each turn.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"You can either be quiet or spend the rest of this trip unconscious. Which do you prefer?"
Characteristics: "affiliation", discard a card from hand, Past related, personnel who has a cost of 3 or more, Tellarite species, ship related card.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Spock, Experienced Officer ( Allegiance)
Federation Personnel of Human / Vulcan species.
Icons:
Anthropology Archaeology Engineer
Programming Science
You may play this personnel at cost -1 to ignore his next ability. You may play this personnel aboard your ship that has a personnel who has a cost of 4 or more aboard.
INTEGRITY: 6 CUNNING: 8 STRENGTH: 7
"I offer my services as Science Officer."
Characteristics: affiliation, The Original Series related, plays on your ship, reduce your card play cost, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, Vulcan species, ship related card.
Requires: The Original Series related, personnel who has a cost of 4 or more.
Rule hint for this card
This card has an erratum: Discount rewording.
Game text without errata: "You may play this personnel at cost -1 to ignore his ability,".
Taken form Current Errata 2015-04-06.Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Stadi, Focused ( Captain's Log)
Federation Personnel of Betazoid species.
Icons:
Astrometrics Geology
2 Navigation Telepathy Transporters
When you play this personnel, you may make your ship Range +2 until the end of the turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"New heading: four-one mark one-eightzero."
Characteristics: affiliation, enhance your RANGE (other cards), Voyager related, personnel who has a cost of 3 or more, Betazoid species, ship related card.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • St. John Talbot, Embittered Consul ( Face of the Enemy)
Federation Personnel of Human species.
Icons:
Biology Diplomacy Law
Programming
Add the cost of the highest cost ship at this mission to this personnel's attributes.
INTEGRITY: 2 CUNNING: 0 STRENGTH: 0
"What possible value could we be to you?"
Characteristics: affiliation, enhance your personnel attributes (this card), Earth related, The Original Series related, Past related, personnel who has a cost of 3 or more, Human species, ship related card.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(1) • Tal Celes, Imprecise Analyst ( Lower Decks)
Federation Personnel of Bajoran species.
Icons:
Anthropology Astrometrics Engineer
Exobiology Honor
When you play this personnel, she is cost +2 for each planet mission you command. While this personnel is facing a dilemma, if your corresponding Commander is present and aboard his or her ship, this personnel is attributes +2.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"In my nightmares, I am chased by algorithms."
Characteristics: affiliation, enhance your personnel attributes (this card), Voyager related, Bajoran species, ship related card.
Requires: deck type "space only", Commander.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(4) • Telek R'Mor, Anachronistic Visitor ( Matter of Time)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Diplomacy Engineer
Science Transporters
You may play this personnel aboard your ship. When this personnel uses a skill to complete a mission, you may place him in his owner's discard pile to score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"I knew when I accepted this assignment there would be a price to pay."
Characteristics: score points, affiliation, plays on your ship, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species, ship related card.
Requires: Voyager related, Delta-Quadrant mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Telek R'Mor, Astrophysical Researcher ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
2 Astrometrics Engineer
Honor Programming Science
You may play this personnel aboard your ship.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
Scientist on a deep space assignment in the early 2350s. He was first to contact U.S.S. Voyager from the Alpha Quadrant - twenty years before it became stranded - through a temporally-distorted micro-wormhole.
Characteristics: affiliation, plays on your ship, Past related, personnel who has a cost of 3 or more, Romulan species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Thon ( Captain's Log)
Non-aligned Personnel of Andorian species.
Icons:
Astrometrics Navigation Programming
Order - If you do not command a completed space mission, discard a random card from your hand to place your ship this personnel is aboard at your incomplete space mission. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
Each member of the Imperial Guard is trained in every aspect of warship operations.
Characteristics: "relocate" ship cards, "affiliation", discard a random card from hand, Past related, personnel who has a cost of 3 or more, Andorian species, ship related card.
Requires: space mission.
Rule hint for this card
This card has an erratum: Limiting to prevent "Game Over" for VOY.
Skill without errata: "If you do not command a completed space mission, discard a random card from your hand to place the ship this personnel is aboard at your incomplete space mission.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 10th, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Mar 21st, 2011)
(2) • Tomek, Displaced Alien ( In A Mirror, Darkly)
Romulan Personnel of Alien species.
Icons:
Engineer Honor Physics
Security
You may play this personnel aboard your ship. When you play an personnel, you may discard an card from hand to download an interrupt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Yes ...our young ...are trapped ...We must get them out ...return them..."
Characteristics: affiliation, download, download - interrupt, discard a specific card from hand, plays on your ship, Alternate universe related, interrupt related card, Alien species, ship related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tom Paris, Best Pilot You Could Have ( Captain's Log)
Federation Personnel of Human species.
Icons:
Astrometrics Medical
2 Navigation
While this personnel is aboard a ship, that ship is Range +2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"You'll need the best pilot you've got in that shuttle, Captain. That'll be me."
Characteristics: affiliation, enhance your RANGE (other cards), Voyager related, Human species, ship related card.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Tora Ziyal, Ambitious Daughter ( Tacking Into the Wind)
Cardassian Personnel of Bajoran / Cardassian species.
Anthropology Biology Honor
When this personnel is about to be stopped by a dilemma, you may discard a ship from hand to prevent that.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 4
"If I'm going to help my father, I have to be prepared for anything."
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, Bajoran species, Cardassian species, ship related card.
Card logging info: First edited by eberlems at Jul 14th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) • Tosk, Noble Prey ( Sacrifice of Angels)
Dominion Personnel of Tosk species.
Icons:
Engineer Honor Navigation
Programming Security
You may play this personnel at cost +1 aboard an opponent's ship. If you do this, that opponent now commands him. At the end of your turn, if you command this personnel and he is at a headquarters mission, lose 5 points.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I live the greatest adventure one could ever desire."
Characteristics: lose points, affiliation, Tosk species, ship related card.
Requires: headquarters.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Transwarp Drone ( Call to Arms)
Borg Personnel of Borg species.
Icons:
Astrometrics Navigation
Physics
Drone. If this personnel is aboard a ship, return him to his owner's hand to make that ship Range +2 until the end of this turn.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Monitor network of transwarp conduits. Maintain.
Characteristics: "relocate" personnel cards - return to hand, affiliation, enhance your RANGE (other cards), Drone, Borg species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Travis Mayweather, Damaged Navigator ( Peak Performance)
Starfleet Personnel of Human species.
Icons:
Anthropology Astrometrics Navigation
While this personnel is at a Region: Delphic Expanse mission, if there is a ship at this mission with unused Range>5, this personnel is attributes +1 and gains Geology, Honor, and Security.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"Thrusters are down. I don't think we're going anywhere."
Characteristics: affiliation, enhance your personnel attributes (this card), enhance your skills (this card), Past related, Human species, ship related card.
Requires: affiliation, Delphic Expanse.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 27th, 2010)
(3) • Travis Mayweather, Space Boomer ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Astrometrics Geology
2 Navigation Transporters
While this personnel is aboard your ship and the first mission you completed this game was a space mission, that ship is Range +2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"Seems like everybody else on board is itching for a first contact."
Characteristics: affiliation, enhance your RANGE (other cards), Past related, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • T'Rul, Curt Subcommander ( Energize)
Romulan Personnel of Romulan species.
Icons:
Engineer Physics
Programming Security
Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"Romulan interests will be served through cooperation. And my role is to keep unauthorized personnel away from the cloaking device."
Characteristics: affiliation, manipulate opponent's deck, Romulan species, ship related card.
Requires: Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Tugat ( Tacking Into the Wind)
Cardassian Personnel of Cardassian species.
Icons:
Geology Medical Officer
Transporters
While this personnel is attempting a mission, if you discard a ship from hand, you may reveal him to make him attributes +1 until the end of the turn (limit +4).
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"Yes, sir."
Characteristics: affiliation, enhance your personnel attributes (this card), discard a specific card from hand, Cardassian species, ship related card.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) Turo ( Face of the Enemy)
Cardassian Personnel of Cardassian species.
Icons:
Biology Engineer Intelligence
Treachery
Glinn. While this personnel is aboard your Keldon-class ship, the first Capture or Punishment event you play each turn is cost -1.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
The Obsidian Order built a fleet in the Orias system that proved vital to maintaining intelligence on foreign powers that threatened Cardassian interests.
Characteristics: event related card, affiliation, reduce your card play cost, Glinn, Cardassian species, ship related card.
Requires: Capture, Punishment, Keldon-class.
Card logging info: First edited by Telak at Nov 6th, 2015. Please support openCards and validate game text of this card!
(2) • Tuvok, Stolid Ensign ( Hard Time)
Federation Personnel of Vulcan species.
Icons:
Astrometrics Law Officer
Science
You may play this personnel aboard your ship.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 7
"Ever since I entered the Academy, I've had to endure the egocentric nature of humanity. You believe that everyone in the galaxy should be like you, that we should all share your sense of humor and your human values."
Characteristics: affiliation, Voyager related, plays on your ship, Tuvok, Vulcan species, ship related card.
Requires: The Original Series related.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(2) • Udar, "Smike" ( Unnatural Selection)
Non-aligned Personnel of Human species.
Icons:
Honor
Genetically Enhanced. While this personnel is on a planet or aboard a ship, you may play Arik Soong on that planet or ship. When this personnel is facing a dilemma, if your Genetically Enhanced personnel present is selected, you may replace him or her with this personnel.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 5
"I won't betray my brothers and sisters."
Characteristics: ignore or manipulate the results of a random selection, "affiliation", Past related, Genetically Enhanced, Human species, ship related card.
Requires: "affiliation", planet mission, Genetically Enhanced, Arik Soong.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(4) • Wesley Crusher, Battleship Helmsman ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Navigation
Officer Physics Programming
While your personnel who has a cost of 4 or more is present, the ship this personnel is aboard is attributes +1 and this personnel gains Geology and Science.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 5
"Long-range scans have picked up Klingon battle cruisers, Captain. They are on an intercept course."
Characteristics: affiliation, enhance your ship attributes (other cards), Next Generation related, enhance your skills (this card), Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • William Patrick Samuels, Maquis Saboteur ( Energize)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer
Treachery
Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"...I set an implosion device that destroyed the freighter Bok'Nor."
Characteristics: affiliation, Maquis related, manipulate your hand, Damage, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Worf, Clandestine Staffer ( Unity)
Federation Personnel of Klingon species.
Icons:
Biology 2 Honor Navigation
Security
You may play this personnel aboard your ship. When an opponent plays an event that costs 2 or less, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that event and place it in its owner's discard pile.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"We do not discuss it with outsiders."
Characteristics: "relocate" personnel cards - return to hand, prevent opponent's events, affiliation, Deep Space None related, plays on your ship, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: First edited by Telak at Dec 26th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(4) • Zefram Cochrane, Ready to Make History ( To Boldly Go)
Non-aligned Personnel of Human species.
Icons:
2 Astrometrics Engineer
2 Navigation Physics Programming
Science
Commander: Phoenix. When you play a ship at this mission, you may stop this personnel to make that ship cost -2.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 5
"Ahhhhhhhhhhhhhhhhh!!!"
Further game play infos
Zefram Cochrane, Ready to Make History counts as "matching commander" for the following ship cards:
Characteristics: "affiliation", reduce your card play cost, Past related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Zero Zero, Efficiency Expert ( Unnatural Selection)
Non-aligned Personnel of Bynar species.
Icons:
Engineer Programming
When you play this personnel, you may discard a random card from hand to download One One. When you have drawn dilemmas, if this personnel is aboard your ship, you may stop this personnel and remove a dilemma you have draw from the game to draw an additional dilemma.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 2
"Our need was too great..."
Characteristics: manipulate your dilemma stack, "affiliation", download, download - personnel, download - specific cards, discard a random card from hand, remove cards from the game (other cards), ship related card.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(5) Assault Vessel ( Second Edition)
Bajoran Ship (Janitza Class / Standard Equipment )
Staffing reqirements:
RANGE: 6 WEAPONS: 7 SHIELDS: 7
Largest ship of the Bajoran Militia. The handful not captured and confiscated by the Cardassians were used to transport resistance cells during the Occupation.
Characteristics: affiliation, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bajoran Interceptor ( Second Edition)
Bajoran Ship (Perikian Class / Standard Equipment )
Staffing reqirements:
RANGE: 6 WEAPONS: 7 SHIELDS: 6
Primary attack vessel of the Bajoran fleet. In 2370, several were appropriated by the Alliance for Global Unity and used in their attempted coup.
Characteristics: affiliation, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Bajoran Scout Vessel ( Second Edition)
Bajoran Ship (Bestri Class / Standard Equipment )
Staffing reqirements:
Icons:
RANGE: 7 WEAPONS: 6 SHIELDS: 6
Widely considered to be the fastest and most reliable Bajoran design. Very few remain in operation, as their parts were often scavenged during the Occupation to repair other, more combat-oriented vessels.
Characteristics: affiliation, Deep Space None related, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Borg Cube ( Call to Arms)
Borg Ship (Cube Class / Standard Equipment )
Staffing reqirements:
RANGE: 10 WEAPONS: 12 SHIELDS: 11
TASK: Search for new cultures and technologies to add to the perfection of the collective. Assimilate.
Further game play infos
The following personnel cards can be used as "matching commander" for Borg Cube:Characteristics: affiliation, ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Borg Queen's Vessel, Borg Flagship ( What You Leave Behind)
Borg Ship (Diamond Class / Standard Equipment )
Staffing reqirements:
Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards set aside on top of your deck in any order. You may do this only once each turn.
RANGE: 10 WEAPONS: 10 SHIELDS: 10
"Our vessel is disengaging from the Unicomplex."
Further game play infos
The following personnel cards can be used as "matching commander" for Borg Queen's Vessel, Borg Flagship:Characteristics: affiliation, manipulate your deck, ship related card, ship with four or more staffing icons.
Requires: Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Borg Sphere ( Call to Arms)
Borg Ship (Sphere Class / Standard Equipment )
Staffing reqirements:
RANGE: 9 WEAPONS: 10 SHIELDS: 9
TASK: Scan for anomalous readings and communications within Borg space. Investigate.
Further game play infos
The following personnel cards can be used as "matching commander" for Borg Sphere:Characteristics: affiliation, ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Bralek ( Second Edition)
Cardassian Ship (Galor Class / Standard Equipment )
Staffing reqirements:
While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
When the Obsidian Order first heard rumors of a Federation archaeological discovery - an algorithm billions of years old, encoded in humanoid DNA - two warships were immediately sent to investigate.
Further game play infos
The following personnel cards can be used as "matching commander" for Bralek:Characteristics: affiliation, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) D'deridex ( Second Edition)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
RANGE: 7 WEAPONS: 9 SHIELDS: 9
For reasons known only to themselves, the Romulans went into isolation after the Tomed Incident in 2311. Over 50 years later, they returned as a major force in the quadrant with a fleet of these massive, heavilyarmed warbirds.
Characteristics: affiliation, D'deridex-class, Cloaking Device, ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) D'kora Marauder ( Strange New Worlds)
Ferengi Ship (D'Kora Class / Standard Equipment )
Staffing reqirements:
RANGE: 8 WEAPONS: 9 SHIELDS: 7
Though its size and capabilities rival Starfleet's Galaxy-class starship, the Ferengi Marauder carries less than half the crew complement.
Characteristics: affiliation, D'Kora-class, ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Flaxian Scout Vessel ( Second Edition)
Non-aligned Ship (Nimaria Class / Standard Equipment )
Staffing reqirements:
RANGE: 7 WEAPONS: 6 SHIELDS: 6
Modest civilian ship manufactured by the Flaxians for commercial sale. Its highly modular design is easily upgraded, making it a favorite among engineering enthusiasts and criminals.
Characteristics: "affiliation", ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Future Enterprise, Displaced Starship ( Allegiance)
Starfleet Ship (NX Class / Standard Equipment )
Staffing reqirements:
Icons:
When your non-Human personnel at this mission is about to be killed or stopped by a dilemma, you may remove that personnel from the game instead.
RANGE: 8 WEAPONS: 5 SHIELDS: 5
"Because it's already happened. We're here to make certain that history doesn't repeat itself."
Further game play infos
The following personnel cards can be used as "matching commander" for Future Enterprise, Displaced Starship:Characteristics: affiliation, remove cards from the game (other cards), Past related, species related cards (unspecific), ship related card.
Requires: affiliation.
Card logging info: Logged by Telak at Feb 6th, 2010 (Q1 by eberlems at Feb 7th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(5) Galor ( Second Edition)
Cardassian Ship (Galor Class / Standard Equipment )
Staffing reqirements:
RANGE: 8 WEAPONS: 8 SHIELDS: 8
The backbone of the Cardassian fleet, Galor-class starships make up well more than half their available force. Most of these were constructed at the Cardassia Prime Orbital Three Assembly Facility.
Characteristics: affiliation, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) I.K.S. K't'inga ( Second Edition)
Klingon Ship (K't'inga Class / Cloaking Device )
Staffing reqirements:
RANGE: 7 WEAPONS: 7 SHIELDS: 7
Following their failed 23rd-century alliance with the Romulans, the Klingon Empire designed a major upgrade to their long-standard D-7 battle cruiser. Pride drove them to create a new ship superior to the one they'd foolishly shared with the Romulans.
Characteristics: affiliation, Cloaking Device, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) I.K.S. K'Vort ( Second Edition)
Klingon Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
RANGE: 7 WEAPONS: 8 SHIELDS: 7
The 24th century saw the introduction of this well-known vessel, a blending of upgraded technology with the hull configuration of the B'relclass starship.
Characteristics: affiliation, K'Vort-class, Cloaking Device, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • I.K.S. Maht-H'a ( Second Edition)
Klingon Ship (Vor'cha Class / Cloaking Device )
Staffing reqirements:
While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
RANGE: 8 WEAPONS: 9 SHIELDS: 8
Attack cruiser that competed to solve an archaeological puzzle uncovered by Federation scientist Richard Galen. The ship's captain was less than pleased with the outcome of the chase.
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Maht-H'a:Characteristics: affiliation, Vor'cha-class, Cloaking Device, ship related card, ship with four or more staffing icons.
Card logging info: Last edited by Telak at Nov 13th, 2015. One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(5) I.K.S. Vor'cha ( Second Edition)
Klingon Ship (Vor'cha Class / Cloaking Device )
Staffing reqirements:
RANGE: 8 WEAPONS: 9 SHIELDS: 8
First Klingon cruiser designed after the Empire's exchange of technology under treaty with the Federation. While the propulsion systems drew heavily from this newfound knowledge, the bulk of the design was rooted firmly in Klingon invention and aesthetics.
Characteristics: affiliation, Vor'cha-class, Cloaking Device, ship related card, ship with four or more staffing icons.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(6) Jem'Hadar Warship ( Call to Arms)
Dominion Ship (Warship Class / Standard Equipment )
Staffing reqirements:
Icons:
RANGE: 9 WEAPONS: 9 SHIELDS: 9
Hundreds of times larger than the Jem'Hadar attack ship, the warship is used primarily for defending Dominion planets and installations. The Vorta often utilize it for diplomatic missions to intimidate any who might think to oppose the Dominion.
Characteristics: affiliation, Terok Nor related, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Keldon ( Second Edition)
Cardassian Ship (Keldon Class / Standard Equipment )
Staffing reqirements:
RANGE: 8 WEAPONS: 9 SHIELDS: 8
Introduced around 2370, the Keldon-class design was kept deliberately similar to the Galor so Cardassian shipyards could quickly switch production to this more sophisticated warship.
Characteristics: affiliation, Keldon-class, ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Kilhra, Hidden Threat ( Peak Performance)
Romulan Ship (D'deridex Class / Cloaking Device / Standard Equipment )
Staffing reqirements:
When you lose command of one of your events, you may take a non-dilemma card that you own that was on that event into hand.
RANGE: 7 WEAPONS: 9 SHIELDS: 9
"The quantum singularity off the station is actually in the warp core of a cloaked Romulan warbird."
Characteristics: event related card, affiliation, D'deridex-class, Cloaking Device, ship related card, ship with four or more staffing icons.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Dec 28th, 2010)
(6) • Kyana's Hope, Temporal Weapon ( The Undiscovered Country)
Non-aligned Ship (Kyana Class / Standard Equipment )
Staffing reqirements:
Icons:
Order - Remove a number of your Temporal events with a total cost of 4 or more from the game to name a personnel. Each player shuffles each copy of that personnel they command into his or her owner's deck.
RANGE: 5 WEAPONS: 5 SHIELDS: 5
"Another incursion, even a minor one, could undermine everything. We should dismantle this weapon and rejoin our people."
Further game play infos
The following personnel cards can be used as "matching commander" for Kyana's Hope, Temporal Weapon:Characteristics: event related card, "affiliation", remove cards from the game (other cards), Alternate universe related, ship related card.
Requires: Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Mercenary Ship ( Energize)
Non-aligned Ship (Virayllan Class / Standard Equipment )
Staffing reqirements:
RANGE: 8 WEAPONS: 7 SHIELDS: 7
Escaping one dangerous situation for another, the typical mercenary vessel is held together by stolen parts, desperate ingenuity, and blind luck. Nevertheless, such ships often outlast their captains.
Characteristics: "affiliation", ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Miradorn Raider ( Second Edition)
Non-aligned Ship (Ma-Karn Class / Standard Equipment )
Staffing reqirements:
RANGE: 7 WEAPONS: 8 SHIELDS: 8
Well-equipped attack craft, designated Theta class by Starfleet. The ship is unusually large for its capabilities, due to the extra living space allotted for twinned Miradorn to serve together.
Characteristics: "affiliation", ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Personal Transport ( Strange New Worlds)
Ferengi Ship (Na'Far Class / Standard Equipment )
Staffing reqirements:
RANGE: 7 WEAPONS: 5 SHIELDS: 6
Styled closely after shuttlepods utilized by the military, this commercial vehicle is manufactured by Ferenginar's leading seller of private spacecraft. All the most prominent businessman have holdings in the company.
Characteristics: affiliation, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Romulan Scout Vessel ( Second Edition)
Romulan Ship (Lanora Class / Standard Equipment )
Staffing reqirements:
RANGE: 7 WEAPONS: 6 SHIELDS: 6
Small Romulan starship often employed in espionage and intelligence gathering. Its flexible design makes it equally suited to long- and shortrange assignments.
Characteristics: affiliation, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Sphere 117, Renegade Borg Sphere ( Unity)
Borg Ship (Sphere Class / Standard Equipment )
Staffing reqirements:
While each of your missions is a mission, each Drone you own gains Dissident and loses Drone.
RANGE: 9 WEAPONS: 10 SHIELDS: 9
"This vessel is now under my command. We've come to join you in battle."
Further game play infos
The following personnel cards can be used as "matching commander" for Sphere 117, Renegade Borg Sphere:Characteristics: affiliation, Dissident, enhance your abilities (other cards), ship related card, ship with four or more staffing icons.
Requires: Delta-Quadrant mission, Drone.
Card logging info: First edited by Telak at Dec 12th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(6) • Talnot ( Necessary Evil)
Bajoran Ship (Janitza Class)
Staffing reqirements:
Icons:
While you command an event in your core and have a copy of that same event in your discard pile, your opponent cannot destroy that event.
RANGE: 6 WEAPONS: 7 SHIELDS: 7
Lead ship in the small armada which, under the command of General Krim, secured Deep Space 9 under orders from Jaro Essa.
Further game play infos
The following personnel cards can be used as "matching commander" for Talnot:Characteristics: event related card, affiliation, "use" your discard pile, Deep Space None related, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Tamarian Vessel ( Second Edition)
Non-aligned Ship (Darmok Class / Standard Equipment )
Staffing reqirements:
RANGE: 8 WEAPONS: 8 SHIELDS: 9
Robust vessel used by the Children of Tama, with systems comparable to Starfleet's Galaxy-class starship. As with all Tamarian ships, the interior is adorned throughout with symbols and artifacts of their society's rich history and mythology.
Characteristics: "affiliation", ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) T'Lani Munitions Ship ( Second Edition)
Non-aligned Ship (A'norum Class / Standard Equipment )
Staffing reqirements:
RANGE: 6 WEAPONS: 7 SHIELDS: 7
When tactics in the T'Lani-Kellerun War shifted toward biological weapons, advances in starship technology came to a standstill. Both sides were satisfied with ships simply able to reach the other's homeworld with their deadly cargo of Harvesters.
Characteristics: "affiliation", ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) U.S.S. Akira ( Second Edition)
Federation Ship (Akira Class / Standard Equipment )
Staffing reqirements:
Icons:
RANGE: 8 WEAPONS: 10 SHIELDS: 9
Starship designed for border defense after the dissolution of the Federation/Klingon treaty. The hull configuration of the Akira-class starship was something of an homage to the look of the earliest Starfleet exploratory vessels.
Characteristics: affiliation, Deep Space None related, ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • U.S.S. Centaur, Patrolling Ship ( Legacy)
Federation Ship (Centaur Class / Standard Equipment )
Staffing reqirements:
Icons:
While your personnel aboard is attempting a mission that has three or less dilemmas beneath it, he or she is attributes +1.
RANGE: 8 WEAPONS: 7 SHIELDS: 7
"... there's a Federation ship off our starboard bow, bearing one-five-seven mark zero-nine-five."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, ship related card.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) U.S.S. Excelsior ( Second Edition)
Federation Ship (Excelsior Class / Standard Equipment )
Staffing reqirements:
Icons:
RANGE: 8 WEAPONS: 7 SHIELDS: 7
Although the transwarp drive experiment of the late 23rd century was a failure, the design of the ship itself was one of Starfleet's greatest successes. New Excelsior-class ships were still being constructed over 75 years later.
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Excelsior:Characteristics: affiliation, Earth related, ship related card, U.S.S. Excelsior.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) U.S.S. Galaxy ( Second Edition)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
RANGE: 8 WEAPONS: 8 SHIELDS: 9
The Galaxy-class starship represented a major departure in Starfleet design. For the first time, extensive living space was provided so that families of crewmembers could live with them during long tours of duty.
Characteristics: affiliation, Earth related, Galaxy-class, ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) U.S.S. Nebula ( Second Edition)
Federation Ship (Nebula Class / Standard Equipment )
Staffing reqirements:
Icons:
RANGE: 8 WEAPONS: 8 SHIELDS: 8
Primarily designed for research missions, the Nebula-class starship boasts a large upper equipment module to house upgraded sensors and other scientific equipment.
Characteristics: affiliation, Earth related, Nebula-class, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) U.S.S. Sovereign ( Second Edition)
Federation Ship (Sovereign Class / Standard Equipment )
Staffing reqirements:
Icons:
RANGE: 9 WEAPONS: 9 SHIELDS: 9
One of several Starfleet designs introduced in the 2370s, the Sovereignclass starship would become the Federation's primary deep-space exploration vessel.
Characteristics: affiliation, Next Generation related, Sovereign-class, ship related card, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • U.S.S. Stargazer, Dangerous Gift ( The Nth Degree)
Ferengi Ship (Constellation Class / Standard Equipment )
Staffing reqirements:
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When the opponent on your right begins a mission attempt at this mission, name a personnel. Each opponent's personnel with that card title is stopped.
RANGE: 5 WEAPONS: 6 SHIELDS: 6
"Consider it an act of friendship."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Stargazer, Dangerous Gift:Characteristics: stop opponent's personnel, affiliation, Artifact, ship related card, U.S.S. Stargazer.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!