(1) • Hindrance ( Favor the Bold)
Event
Temporal. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may kill one of your unique personnel who costs 3 or more and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
Unfamiliar territories can often offer unforeseen complications.
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Temporal.
Requires: Future related, personnel who has a cost of 3 or more.
Rule hint for this card
This card has an erratum: You have to discard this event after use now.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 5th, 2014. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(0) The Play's the Thing ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, choose , , or . Each personnel you own who costs 3 or more gains that icon. At the start of each of your turns, place a card from hand on this event.
"We've performed in London, Paris, Milan, all to sold-out houses. I assure you, we'll be able to pay the rent. With a bonus."
Characteristics: place a card from hand on your event, plays in your core, Decay, Alternate universe related, Future related, Past related.
Requires: personnel who has a cost of 3 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • VIP Welcome ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card.
"I am Captain Picard. Welcome aboard. We hope your journey will be pleasant and comfortable."
Characteristics: plays in your core, additional card draws.
Requires: Next Generation related, personnel who has a cost of 3 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Kaza'kime, Effective Demonstration ( Tacking Into the Wind)
Dominion Ship (Attack Ship Class / Standard Equipment )
Staffing reqirements:
To staff this ship, you must have a personnel who costs 3 or more aboard. When this ship is destroyed, you may download a card. Order - If this ship is staffed, destroy it to download a Damage card, then place it on an opponent's ship at this mission.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"They're showing us how far they're willing to go."
Characteristics: affiliation, download, download - any card, download - Damage (cards).
Requires: affiliation, Damage, personnel who has a cost of 3 or more.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!