(5) Agonizing Encounter ( To Boldly Go)
Dual Dilemma
For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped.
"I was lucky that thing had knees...
"That was not his knee."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(9) Distress Call ( These Are The Voyages)
Space Dilemma
This dilemma is cost -3 for each mission you have completed. All your personnel are stopped.
"Earth Outpost Four reports they're under attack. A space vessel, identity unknown."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Environmental Contaminants ( Symbiosis)
Planet Dilemma
While you have a higher score than each of your opponents, this dilemma is cost -3. Unless you have Biology, 2 Diplomacy, and 2 Science or 2 Engineer, 2 Exobiology, and Cunning > 38, randomly select two personnel to be killed.
"It's a synthetic compound primarily used as an industrial lubricant, usually under the strictest safety protocols. It's quite toxic."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Jul 26th, 2018. Please support openCards and validate game text of this card!
(5) Flare of Rage ( Balance of Terror)
Planet Dilemma
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have Anthropology, Medical, 2 Security, and Strength > 35 or 2 Archaeology, Transporters, and 2 Treachery, randomly select two personnel to be removed from the game.
"Something like a transporter beam seems to have snatched him away..."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Requires: Persistent.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(7) Formal Hearing ( Necessary Evil)
Dual Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming, and Cunning > 38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped.
"We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Frozen by Fear ( Balance of Terror)
Space Dilemma
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have 2 Honor, Law, Medical, and Cunning > 35 or Officer, 2 Science, and 2 Treachery, randomly select two personnel to be removed from the game.
"Please, I don't understand what it wants!"
"Not true. He does know."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Requires: Persistent.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(0) Full Complement ( Raise the Stakes)
Dual Dilemma
If your personnel have faced another dilemma this mission attempt, this dilemma is cost +2. Unless you have five or more personnel, randomly select a personnel to return to his or her owner's hand and this dilemma returns to its owner's dilemma pile.
"Mister Spock, equip a landing party of five to accompany me to the planet's surface. Include Doctor McCoy and a biologist."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "relocate" personnel cards - return to hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) He Wasn't Nice ( Raise the Stakes)
Dual Dilemma
This dilemma is cost +5. Your opponent names a personnel. Kill each personnel with that card title.
"He's gone! I didn't mean to do that. He made me do it! He laughed at me."
Characteristics: dilemma with variable costs, "killer" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) In Development ( Infinite Diversity)
Dual Dilemma
For each headquarters you command, this dilemma is cost -1. Randomly select a personnel who has a cost of 2 or less. All your other personnel who have a cost of 2 or less are stopped.
"You may be experiencing difficulty because I increased the gravity on this deck by ten percent."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: Logged by Telak at Apr 21st, 2010 (Q1 by eberlems at Sep 5th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(6) Inequitable Exchange ( Extreme Measures)
Dual Dilemma
If your opponent has a captive in his or her brig, this dilemma is cost -3. Take a personnel you own from an opponent's brig (he or she joins this mission attempt). Then your opponent chooses a different personnel to be placed in his or her brig.
"Two members of your unit are being held at our base camp. We'll exchange them for you and your doctor."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "capture" dilemma, "opponent's choice stopper" dilemma.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(0) Insurrection ( Tacking Into the Wind)
Dual Dilemma
This dilemma is cost +1. Place this dilemma on this mission (limit one per mission). If this mission is worth 30 or more points, add 10 to each printed attribute requirement<32 needed to complete this mission. Where this mission is completed, place this dilemma beneath your incomplete non-headquarters mission.
"They won't begin the procedure while the planet is still inhabited..."
Characteristics: dilemma with variable costs, "place on mission" dilemma.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(0) Last Stand ( Unity)
Dual Dilemma
This dilemma is cost +3 for each headquarters mission your opponent commands. Your opponent may discard a Nucleogenic card from hand to make the next dilemma revealed during this mission attempt cost -3.
"We'll make it."
Characteristics: dilemma with variable costs, "headquarter related" dilemma, discard a specific card from hand.
Requires: Nucleogenic, headquarters.
Card logging info: First edited by Telak at Dec 4th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(5) Moment of Doubt ( These Are The Voyages)
Dual Dilemma
This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped.
"Why me? I look around that bridge, and I see the men waiting for me to make the next move. And ... what if I'm wrong?"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "opponent's choice stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Neural Parasites ( These Are The Voyages)
Planet Dilemma
This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed.
"This may be one cell in a larger organism, an incredibly huge organism, in fact. And although it's not physically connected to the other cells, it is, nevertheless, part of the whole creature, guided by the whole, drawing its strength from the whole ..."
Characteristics: dilemma with variable costs, "headquarter related" dilemma, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Ominous Presence ( Lineage)
Dual Dilemma
If you have five or more personnel of the same species attempting this mission, this dilemma is cost -3. Randomly select a personnel with Diplomacy or Security. Then choose a different personnel of the same species. Those personnel are stopped.
"What are all these people still doing here? The evacuation should be well underway by now."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "species related" dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Paradise Found ( Star Trek 50)
Planet Dilemma
This dilemma is cost +1 for each interrupt in your opponent's discard pile. Unless you have Anthropology, 2 Honor, and 2 Leadership or 2 Astrometrics, 2 Engineer, and Cunning > 38, randomly select three personnel to be stopped.
"Cup of Earl Grey?"
"That would be perfect."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(4) Pitching In ( Peak Performance)
Dual Dilemma
If you have four or more personnel who have a cost of 2 or less attempting this mission, this dilemma is cost -3. Choose a Leadership or Security personnel to be stopped. Then choose an Engineer or Programming personnel to be stopped.
"Planting day has always been important here. It brings everyone together. Somehow it seems right to see it through."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost.
Card logging info: Last edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(0) Polywater Intoxication ( This Side of Paradise)
Dual Dilemma
If you have six or more personnel attempting this mission, this dilemma is cost +3. Choose a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"What I want now is gentleness, and joy, and love..."
Characteristics: dilemma with variable costs, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Rejecting the Past ( Return to Grace)
Dual Dilemma
This dilemma is cost +1 for each card in opponent's discard pile (limit 6). Randomly select two personnel to be stopped.
"I will no longer serve gods who give me nothing in return. I'm ready to walk the path the Pah-wraiths have laid out for me... Those who dare to try, the Federation and its Vedek puppets, the false gods and their precious Emissary, they'll all be swept aside like dead leaves before an angry wind."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(6) Slightly Overbooked ( Raise the Stakes)
Space Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Unless you have three personnel who each have a cost of 4 or more, each of your personnel who has a cost of 2 or less is stopped.
"We're having a bit of a panic at the airlocks, sir. Far more passengers than we can handle have shown up. They all claim to have made arrangements to leave."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(9) Space Seed ( The Nth Degree)
Planet Dilemma
This dilemma is cost -1 for each Genetically Enhanced personnel this dilemma's owner commands. Unless you have 3 Security and Strength > 40 or 2 Telepathy and Cunning > 40, randomly select two personnel. If this dilemma's owner commands To Rule in Hell, he or she may place those personnel on Ceti Alpha V to take command of them (they become ).
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" dilemma, "specific affiliation related" dilemma, take command (of opponent cards).
Requires: Ceti Alpha V, Genetically Enhanced.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(6) Spatial Interphase ( Raise the Stakes)
Dual Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Your Opponent chooses a personnel who has three or less • icons to be killed.
"When she went, it must have taken the captain with it."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Sylvia ( What You Leave Behind)
Planet Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning > 38 or Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig.
"You wanted to know what we did to your men."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "capture" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core, Decay.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) The Charismatic Mister Kor ( This Side of Paradise)
Dual Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"... may I present these, uh ... two students of Klingon history."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) The Charming Mister Riker ( This Side of Paradise)
Space Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"Don't fret, Riker. My good fortune is your good fortune."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) The Gentleman Doctor McCoy ( This Side of Paradise)
Planet Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"Oh. Them. Well, I ... I was thinking about a little cabaret I know on Rigel II, and ... there were these two girls in the chorus line. And well, here they are. Well after all, I am on shore leave!"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Time for Action ( Favor the Bold)
Dual Dilemma
For each headquarters mission your opponent commands, this dilemma is cost +2. Randomly select a personnel. Unless he or she has at least one skill listed in this mission's requirements, stop that personnel, then for each headquarters mission you command, randomly select another personnel to be stopped.
"Ensign, alert all ships. We're moving out."
Characteristics: dilemma with variable costs, "headquarter related" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Tsiolkovsky Infection ( Necessary Evil)
Space Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning > 38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.
"Like intoxication but worse. Judgment almost completely impaired..."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Unfair Terms ( Raise the Stakes)
Planet Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Randomly select three personnel. Each of those personnel who has a cost of 2 or less is killed.
"On the contrary, they're extremely fair, since your alternative is death."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Warm Welcome ( This Side of Paradise)
Dual Dilemma
If you have six or more personnel attempting this mission, this dilemma is cost +3. Unless you have 3 personnel or 2 Officer, choose a personnel to be placed on the bottom of his or her owner's deck and this dilemma returns to its owner's dilemma pile.
It takes a cold heart or extreme discipline to resist the immersive welcome of the Risan people.
Characteristics: dilemma with variable costs, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Whisper in the Dark ( Necessary Evil)
Planet Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning > 38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed.
"The Dremans are not a subject for philosophical debate, they are a people. ...We are going to allow her to die, are we not?"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) You Vant to Go Back? ( Raise the Stakes)
Dual Dilemma
This dilemma is cost +3. Reveal the top card of your deck. Unless the cost of that card is odd, your opponent chooses a personnel to be returned to his or her owner's hand.
"Of all of the … son of a … couldn't you have waited two seconds? He was just about to explain the whole thing!"
Characteristics: dilemma with variable costs, "opponent's choice stopper" dilemma, "relocate" dilemma, "relocate" personnel cards - return to hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.