(3) Arresting Display ( Shattered Mirror)
Dual Dilemma
Unless you have Anthropology, Security, and Telepathy or 2 Exobiology, Medical, and Cunning > 38, all your personnel are stopped. If you played an interrupt while facing this dilemma, place this dilemma in your core. To play an interrupt, you must discard an interrupt from hand.
"Why not simply ... vaporize them?"
"Like this?"
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "stop all personnel" dilemma, interrupt related card.
Card logging info: First edited by Telak at Nov 28th, 2018. Please support openCards and validate game text of this card!
(4) A Taste of Armageddon ( Lower Decks)
Planet Dilemma
Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed.
"You mean to tell me your people just walk into a disintegration machine when they're told to?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) Divide and Conquer ( Lower Decks)
Planet Dilemma
When your opponent reveals this dilemma, add 5 to each of this dilemma's attribute requirements for each interrupt in that opponent's discard pile. Unless you have 2 Diplomacy and Cunning > 20 or 2 Security and Strength > 20, all your personnel are stopped.
"... a test of strength? Meaningless, since you have none. A test of intelligence, then? Equally as meaningless."
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(4) Macrovirus ( Dead Stop)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Exobiology and 2 Science or Medical, Security, and a Hand Weapon, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an interrupt on his or her turn, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, kill opponent's personnel, Damage, interrupt related card.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(2) Paradise Found ( Star Trek 50)
Planet Dilemma
This dilemma is cost +1 for each interrupt in your opponent's discard pile. Unless you have Anthropology, 2 Honor, and 2 Leadership or 2 Astrometrics, 2 Engineer, and Cunning > 38, randomly select three personnel to be stopped.
"Cup of Earl Grey?"
"That would be perfect."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(3) Qualification ( Lower Decks)
Space Dilemma
When your opponent reveals this dilemma, add 5 to each of this dilemma's attribute requirements for each interrupt in that opponent's discard pile. Unless you have 2 Transporters and Integrity > 20 or 2 Treachery and Strength > 20, all your personnel are stopped.
"I knew the pathetic little exercises you had him performing would not impress the Continuum."
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Reflections ( In A Mirror, Darkly)
Space Dilemma
Reveal a number of cards from the top of your deck equal to the number of cards your opponent commands. For each event or interrupt revealed, your opponent chooses a personnel to be stopped.
"I lured you away from Engineering with the promise of a sexual encounter ...Once we were alone in my quarters, I implanted a telepathic suggestion ...I compelled you to sabotage the power grid."
Characteristics: "opponent's choice stopper" dilemma, event related card, interrupt related card.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Simulated Prey ( Lower Decks)
Space Dilemma
Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed.
"What do you expect? They've been stabbed, shot, beaten, phasered, and bat'lethed over the past three weeks. Their bodies weren't designed for this kind of punishment."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Swashbuckler at Heart ( These Are The Voyages)
Dual Dilemma
Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards.
"Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen ... with a sword."
Characteristics: interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) The Needs of the Many ( Unnatural Selection)
Dual Dilemma
Randomly select a personnel who has or Science to be killed. Then, reveal your hand and choose a personnel to be stopped for each interrupt revealed.
"I never took the Kobayashi Maru test... until now. What do you think of my solution?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) V'Ger ( Star Trek 50)
Space Dilemma
Unless you have Diplomacy, Exobiology, and Cunning > 35 or Archaeology, Programming, and Strength > 35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You may not play interrupts.
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "stop all personnel" dilemma, Damage, interrupt related card, ship related card.
Card logging info: First edited by Telak at Mar 11th, 2023. Please support openCards and validate game text of this card!
(2) Assimilation Techniques ( To Boldly Go)
Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an interrupt. Destroy this event.
"The previous tenant."
Characteristics: download, download - interrupt, discard a specific card from hand, Replicate, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Black Operation ( Warp Pack: Access Denied)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command six Cadet personnel. Plays in your core. When an event or interrupt is played, you may place a Paranoia card from hand on this event to prevent that event or interrupt and place it in its owner's discard pile.
"...there would be no record of our actions..."
Characteristics: place a card from hand on your event, prevent opponent's events, prevent opponent's interrupts, plays in your core, discard a specific card from hand, Decay, interrupt related card.
Requires: Paranoia, Cadet.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(1) Deep Hatred ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.
"I would rather die than pollute my body with Klingon filth."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Defensive Upgrades ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. When your event is about to be destroyed by a card an opponent owns, you may destroy this event instead. When your event or interrupt is about to be prevented, you may destroy this event instead.
"Right now, I've got five thousand photon torpedoes armed and ready to launch."
Characteristics: prevent your cards from beeing destroyed, plays in your core, interrupt related card.
Requires: destroy an event, prevent opponent's events, prevent opponent's interrupts, Deep Space None related.
Rule hint for this card
This card has an erratum: Clarification on wording ("prevent the action").
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Distant Control ( What You Leave Behind)
Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event.
Characteristics: prevent opponent's events, prevent opponent's interrupts, plays in your core, manipulate your deck, Decay, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Emanations ( Matter of Time)
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When any player is about to take an event or interrupt from his or her discard pile into hand, prevent that and place it on the bottom of its owner's deck.
"We're supposed to gain a greater understanding of the universe."
Characteristics: plays in your core, manipulate opponent's discard pile, Ritual, additional card draws, interrupt related card.
Requires: recover cards from your discard pile.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(0) • Gatherers' Raid ( What You Leave Behind)
Crime. Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.<BR>Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card.
Characteristics: place a card from hand on your event, plays in your core, manipulate opponent's deck, Crime, Decay, additional card draws, interrupt related card.
Requires: Gatherer.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Holding Cell ( Peak Performance)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name a personnel, then each player places each copy of that personnel they command on this event (those personnel cannot use abilities). When an opponent is about to play an interrupt, prevent that interrupt and place it on this event instead.
Characteristics: prevent opponent's interrupts, plays in your core, Decay, interrupt related card.
Requires: Deep Space None related.
Rule hint for this card
This card has an erratum: This card is unique.
Taken form Current Errata 2015-04-06.Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(2) Intoxicating Spirits ( Warp Pack: Access Denied)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) When an interrupt is played, if you command a Waiter personnel, you may give command of this event to an opponent to prevent that interrupt and place it in its owner's discard pile. While you command but do not own this event, each player's Waiter personnel is attributes +1.
Characteristics: prevent opponent's events, prevent opponent's interrupts, enhance your personnel attributes (other cards), Commodity, interrupt related card.
Requires: Waiter.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(1) • Lingering Grief ( Star Trek 50)
Event
Plays in your core. While your personnel is facing a dilemma, you may discard an interrupt (or an Honor personnel) from hand to make that personnel lose all of his or her skills until the end of that dilemma.
"It seems that I have left the noblest part of myself back there... on that newborn planet."
Characteristics: lose skills until the end of the dilemma, plays in your core, interrupt related card.
Card logging info: First edited by Telak at Sep 28th, 2016. Please support openCards and validate game text of this card!
(0) • Operation Retrieve ( The Undiscovered Country)
Event
Plays in your core. When you are about to place an interrupt in your discard pile, if your opponent's personnel is facing a dilemma you own, you may place that interrupt on the bottom of your deck instead.
"Sir, we can go in, rescue the hostages, and get out in 24 hours with an acceptable loss in manpower and equipment."
Characteristics: prevent your cards from beeing discarded, plays in your core, manipulate your deck, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Planned Provocation ( Return to Grace)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. If that card was an event or an interrupt, you may draw a card. Destroy this event.
"...the Romulans have rarely attacked first."
Characteristics: manipulate opponent's deck, Recall, additional card draws, interrupt related card.
Requires: affiliation.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(0) Product Placement ( Infinite Diversity)
Event
Discard an equipment, event, or interrupt from hand to spend two additional counters this turn. Destroy this event.
"Come to Quark’s, Quark’s is fun, come right now, don’t walk, run!”
Characteristics: equipment related card, spend additional counters, interrupt related card.
Card logging info: Last edited by eberlems at Apr 23rd, 2010. One quality log by Telak at Jul 31st, 2010. Please support openCards and validate game text of this card a second time!
(4) Repurposed Transmission ( The Nth Degree)
Event
This event is cost -1 for each Dissident you command. Plays in your core. When an opponent plays an interrupt, if that opponent has a copy of that interrupt in his or her discard pile, you may destroy this event to prevent that interrupt and place it in its owner's discard pile.
"These ships carry a Romulan invasion force and must be stopped. I repeat, these ships carry a Romulan-"
Characteristics: prevent opponent's interrupts, plays in your core, reduce your card play cost, interrupt related card.
Requires: Dissident.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(1) • Ruthless Efficiency ( Sacrifice of Angels)
Event
Pursuit. Plays in your core. When you win an engagement involving your Intelligence personnel, you may discard a Maneuver interrupt from hand to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
"New course: Federation Neutral Zone."
Characteristics: unstop your personnel, enhance your RANGE (other cards), plays in your core, Pursuit, interrupt related card, ship related card.
Requires: engagement, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(0) Slightly Awkward ( Infinite Diversity)
Event
Q. Temporal. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may discard an equipment, event, or interrupt from hand to choose one: draw an extra dilemma or spend one extra in total cost on dilemmas.
“A little jumpy this morning, are we? Feeling guilty perhaps?”
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, equipment related card, event related card, plays in your core, Q, Temporal, interrupt related card, Q.
Card logging info: Last edited by eberlems at Apr 23rd, 2010. One quality log by Telak at Jul 31st, 2010. Please support openCards and validate game text of this card a second time!
(2) • Subtle Influence ( Legacy)
Event
To play this event, you must command six personnel. Plays in your core. While personnel your opponent commands are attempting a mission, that opponent must discard an interrupt from hand to play an interrupt.
"He has been receiving E-band signals through his VISOR . Signals which are carrying direct commands to his brain."
Characteristics: prevent opponent's interrupts, plays in your core, manipulate opponent's hand, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Watch Dog ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may play interrupts on this event as if they were in hand.
Order - Place an interrupt from hand on this event.
"Don't mind Porthos. He hasn't had his dinner yet."
Characteristics: place a card from hand on your event, plays in your core, extend your hand size, interrupt related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Allies on the Inside ( Necessary Evil)
Interrupt
Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost. Remove this interrupt from the game.
"Sisko will get here. The question is, will he get here soon enough?"
"He's only got seven hours before they detonate the minefield and start bringing their reinforcements through the wormhole."
"We've got to stop them."
Characteristics: download, download - personnel, discard a card from hand, remove cards from the game (this card), interrupt related card.
Requires: Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Cloak and Dagger ( Tacking Into the Wind)
Interrupt
Pursuit. When an opponent's personnel begins a mission attempt, take your staffed Cloaking Device ship from an opponent's mission and place it at that mission. Remove this interrupt from the game.
"There! That distortion, see it?"
Characteristics: "relocate" ship cards, Pursuit, remove cards from the game (this card), interrupt related card, ship related card.
Requires: Cloaking Device.
Card logging info: First edited by eberlems at Jul 25th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
Disconcerting Displacement ( Matter of Time)
Interrupt
Temporal. When an opponent's personnel begins a mission attempt, discard two cards from hand to name a unique personnel. If the opponent's named personnel is not attempting the mission, place him or her present with the opponent's personnel that are attempting the mission. (He or she joins the mission attempt.) Remove this interrupt from the game.
"Now, Mr. Worf!"
Characteristics: "relocate" personnel cards - between two locations "in play", discard a card from hand, Temporal, remove cards from the game (this card), interrupt related card.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
Founder Trap ( Call to Arms)
Interrupt
Infiltration. When an opponent’s personnel is about to complete a mission, discard a random card from hand to add the skills of your Infiltrator at that mission to the mission’s requirements. This effect lasts until the end of that opponent’s turn. Remove this interrupt from the game.
"It appears I have underestimated the Founders. I should have seen it coming. There was a time when nothing got past me."
Characteristics: discard a random card from hand, Infiltration, remove cards from the game (this card), interrupt related card, modify opponent's mission requirements.
Requires: Infiltrator.
Rule hint for this card
This card has an erratum: Adjusting timing.
Game text without errata: "Infiltration. When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Jun 21st, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
Genetronic Treatment ( Allegiance)
Interrupt
When one of your personnel is about to be killed by a dilemma, if he or she is present with a Medical personnel, stop that personnel instead. Then you may discard the top card of your deck to shuffle this interrupt into your deck.
"It reads the DNA coding of damaged organs, translates that into a specific set of replicant instructions and then begins to grow a replacement."
Characteristics: prevent your personnel from beeing killed by a dilemma, manipulate your deck, interrupt related card.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
Grav-Plating Trap ( These Are The Voyages)
Interrupt
When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile.
Order - Destroy one of your non-Hand Weapon equipment to destroy an event.
"Section Four-A. On my mark!"
Characteristics: equipment related card, destroy an event, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Historical Monitor ( Matter of Time)
Interrupt
Temporal.
Order - Draw a card for each different Temporal event you command (limit 4). Then, reveal the top card of an opponent's deck. If it is not a personnel, shuffle this interrupt into your deck. Otherwise, remove this interrupt from the game.
"This is how we keep an eye on what's going on."
Characteristics: event related card, manipulate opponent's deck, manipulate your deck, Temporal, additional card draws, remove cards from the game (this card), interrupt related card.
Requires: Temporal.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card a second time!
Homicidal Expedient ( A Less Perfect Union)
Interrupt
Paranoia. When an opponent plays an event or interrupt, kill your Dissident personnel at Luna to prevent that event or interrupt and place it in its owner's discard pile.
"Green euthanized hundreds or thousands who were afflicted with radiation damage. Their millions of descendants would've endured horrible disease, yet history - history never says anything about that suffering that Green prevented."
Characteristics: prevent opponent's events, prevent opponent's interrupts, Paranoia, interrupt related card.
Requires: Luna, Dissident.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
Improved Scenery ( Raise the Stakes)
Interrupt
Order - Discard a random card from hand to examine a number of dilemmas on the top of an opponent's dilemma pile equal to the cost of the discarded card. Remove this interrupt from the game.
"A few months ago, when I was commanding the Defiant on a scouting mission into the Gamma Quadrant, we encountered a protostar cluster... It was the most beautiful thing I ever saw... until now."
Characteristics: manipulate / examine opponent's dilemma pile, discard a random card from hand, remove cards from the game (this card), interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Invasive Transporters ( Strange Bedfellows)
Interrupt
Order - Place any number of your Jem'Hadar and equipment at a mission aboard a ship at the same mission. Place this interrupt on the bottom of its owner's deck.
Dominion transporter technology is optimized for combat operations. The ability to breach enemy shields allows rapid deployment of Jem'Hadar warriors in most battle scenarios.
Characteristics: equipment related card, interrupt related card, ship related card.
Requires: Jem'Hadar species.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Ja'chuq ( Energize)
Interrupt
When you win combat or an engagement involving your Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game.
"It's a long, involved ceremony in which the challengers list the battles they've won, the prizes they've taken."
Characteristics: place opponent's dilemmas under your mission, remove cards from the game (this card), interrupt related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Our Death is Glory To the Founders ( Call to Arms)
Interrupt
When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile.
"It is not my life to give up... and it never was."
Characteristics: kill your own personnel, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Recessive Mutation ( Warp Pack: Access Denied)
When an event or interrupt is played, place two of your non-unique Dissident personnel on the bottom of their owner's deck to prevent that event or interrupt and place it in its owner's discard pile.
Order - Stop your Dissident personnel to destroy an opponent's event with a cost less than that personnel's.
Characteristics: destroy an event, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Requires: affiliation, Dissident.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
Relentless ( Energize)
Interrupt
When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that.
"Definitely feeling aggressive tendencies, sir!"
Characteristics: prevent your personnel from beeing stopped by a dilemma, interrupt related card.
Requires: Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Reprogrammed ( Favor the Bold)
Interrupt
When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, discard a personnel from hand to prevent that interrupt and place it in its owner's discard pile.
"Doctor, have you been messing around with your program?"
Characteristics: prevent opponent's interrupts, discard a personnel from hand, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Secret Agenda ( Peak Performance)
Interrupt
When your Leadership personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Leadership personnel gains that skill until the end of that dilemma.
Order - Examine an opponent's hand. For each Leadership personnel you command, choose an interrupt revealed. That opponent discards each one.
Characteristics: manipulate opponent's hand, enhance your skills (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Last edited by Telak at Apr 27th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
Shall We Not Revenge? ( The Undiscovered Country)
Interrupt
When an opponent's personnel uses his or her Anthropology, Astrometrics, Diplomacy, or Security, if he or she is facing a dilemma you own, place the top card of your dilemma pile face down beneath your dilemma stack to kill that personnel. Place this interrupt on the bottom of your deck.
"Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us..."
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, kill opponent's personnel, manipulate your deck, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Surprise Amity ( The Undiscovered Country)
Interrupt
When your opponent's mission attempt ends, if that opponent has more points than you, stop each of that opponent's personnel. Place this interrupt on the bottom of your deck.
"It is the judgment ot this court, that without possibility of reprieve or parole, you be taken from this place to the dilithium mines on the penal asteroid of Rura Penthe, there to spend the rest of your natural lives."
Characteristics: stop opponent's personnel, manipulate your deck, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Enemy of My Enemy ( Far Beyond the Stars)
When your personnel is attempting a mission, discard the top three cards of your deck to make that personnel gain all skills, attributes, and keywords on a personnel in your discard pile until the end of the mission attempt. Remove this interrupt from the game.
"Who would have thought that the two of us would be fighting side by side?"
Characteristics: enhance your CUNNING (other cards), enhance your INTEGRITY (other cards), enhance your personnel attributes (other cards), enhance your STRENGTH (other cards), manipulate your deck, "use" your discard pile, remove cards from the game (this card), interrupt related card.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
The Perils of Peacemaking ( The Undiscovered Country)
Interrupt
When a dilemma you own is revealed, the opponent on your left takes a copy of that dilemma from his or her dilemma pile and removes it from the game. That opponent shuffles and replaces his or her dilemma pile face down. Place this interrupt on the bottom of your deck.
The Gorkon Initiative frightened conservative Starfleet officers into conspiring with Klingon traditionalists.
Characteristics: remove opponent's dilemmas from the game, manipulate your deck, remove cards from the game (other cards), interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Torture ( Second Edition)
Interrupt
Punishment. You may play only one copy of this interrupt each turn.
Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.
"Odo, just tell me what I need to know, and this will end."
Characteristics: Punishment, interrupt related card.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Vile Deception ( Energize)
Interrupt
When an opponent's personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped.
"It's a fake!"
Characteristics: stop opponent's personnel, manipulate opponent's hand, interrupt related card.
Requires: Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Warrior's Resolve ( The Undiscovered Country)
Interrupt
Order - Randomly select a card in your discard pile to be removed from the game. If that card was a personnel, add that personnel's cost to the attributes of each of your ships until the end of turn. Place this interrupt on the bottom of your deck.
"We can take the whole by force, what they propose to divide!"
Characteristics: enhance your ship attributes (other cards), remove cards from the game (other cards), interrupt related card, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• B'omar Sovereignty, Traverse Restricted Space ( Unnatural Selection)
Space Mission
Location: Delta-Quadrant Span: 4. Points: 35.
Requirements: Astrometrics, 2 Diplomacy, Honor, Navigation, and Integrity > 34
Special Instructions: Plays may not play more than one copy of the same event or interrupt each turn.
Any affiliation (except ) may attempt this mission.
"There are a total of seventeen checkpoints where you will submit your vessel for inspection."
Characteristics: event related card, interrupt related card, Delta-Quadrant mission, mission with span 4, space mission, worth 35 or less points.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
• Briori Sector, Investigate Corrosion ( Lower Decks)
Space Mission
Location: Delta-Quadrant Span: 4. Points: 35.
Requirements: Archaeology, Geology, Science, Security, and Cunning > 36
Special Instructions: At the start of your first turn, you may reveal your hand. If you do not reveal an interrupt, you may shuffle your hand into your deck, then draw seven cards.
Any affiliation may attempt this mission.
"Would you mind telling me how iron could rust in space without oxygen?"
Characteristics: manipulate your deck, manipulate your hand, first turn related, interrupt related card, Delta-Quadrant mission, mission with span 4, space mission, worth 35 or less points.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
• Evade Samaritan Snare ( Unity)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Requirements: 2 Engineer, Transporters, and (Honor and Integrity>30 or Treachery and Cunning>30)
Special Instructions: When a player downloads an event or an interrupt, he or she must discard a card from hand for each headquarters mission he or she commands.
Any affiliation (except ) may attempt this mission.
Rhomboid Dronegar, Sector 006: "Ship. Unidentified. Distress. Nothing more."
Characteristics: event related card, discard a card from hand, interrupt related card, Alpha quadrant mission, space mission, worth 30 or less points, worth 35 or less points.
Requires: download, download - event, download - interrupt.
Card logging info: First edited by Telak at Dec 11th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) • Amaros, Freedom Fighter ( Peak Performance)
Non-aligned Personnel of Human species.
Icons:
Astrometrics Engineer Navigation
Treachery
When you play this personnel, you may discard any number of cards from hand to download an equal number of cards. Those cards must have different titles and be events, interrupts or ships.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"He's not going to listen."
Characteristics: event related card, "affiliation", download, download - event, download - interrupt, download - ship, Maquis related, interrupt related card, Human species, ship related card.
Requires: Maquis related.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 12th, 2010)
(2) • Benjamin Sisko, Command Staffer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Engineer Leadership
Officer Security
You may play this personnel aboard your ship. When an opponent plays and interrupt, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"If my people had caused any changes in the timeline, we would've been the first to notice when we got back."
Characteristics: "relocate" personnel cards - return to hand, prevent opponent's interrupts, affiliation, Deep Space None related, plays on your ship, interrupt related card, Benjamin Sisko, Human species.
Requires: The Original Series related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Brian Evethers ( Unnatural Selection)
Non-aligned Personnel of Hologram species.
Anthropology Diplomacy Treachery
When you play this personnel, each player may look through his or her deck for an equipment, event, or interrupt. Reveal all such cards at the same time. Discard any cards whose card type was also revealed by another player. All remaining cards are placed in their owner's hand, then each player shuffles his or her deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
Characteristics: equipment related card, event related card, "affiliation", manipulate your hand, additional card draws, interrupt related card, Hologram "species".
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(3) • Chell, Incessant Chatterbox ( Warp Pack: Access Denied)
Federation Personnel of Bolian species.
Icons:
Diplomacy Engineer Navigation
Transporters Treachery
When your opponent plays an interrupt, you may place this personnel from hand aboard your ship and lose 5 points to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"But Lieutenant, I'm just trying to..."
Characteristics: "relocate" personnel cards - place from hand into play, lose points, prevent opponent's interrupts, affiliation, interrupt related card, personnel who has a cost of 3 or more, Bolian species, ship related card.
Requires: affiliation, Voyager related.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(2) • Edward Jellico, Brusque Martinet ( A Less Perfect Union)
Federation Personnel of Human species.
Icons:
Diplomacy Engineer Law
Leadership Officer
Commander: U.S.S. Enterprise-D. Order - Stop your personnel present with a skill required by this mission to make each player reveal the top three cards of their deck. Discard all interrupts revealed this way. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
Characteristics: prevent opponent's interrupts, affiliation, manipulate opponent's deck, manipulate your deck, Next Generation related, interrupt related card, Commander, Human species.
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
(2) • Eleven of Eighteen, Augmentation Drone ( Lower Decks)
Borg Personnel of Borg species.
Icons:
2 Biology Transporters
Drone. When you play an interrupt, if this personnel is attempting a mission and there are nine or more of your personnel present, you may place that interrupt on the bottom of your deck.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Task: Enable hive connectivity to anticipate contingencies. Enhance.
Characteristics: prevent your cards from beeing discarded, affiliation, manipulate your deck, interrupt related card, Drone, Borg species.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(2) Gant ( Symbiosis)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition 2 Law Security
When an opponent plays an interrupt, if you do not command a completed mission, you may place this personnel beneath your Ferenginar to prevent that interrupt and shuffle it into its owner's deck.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"I never lost faith in the Great Material Continuum."
Characteristics: prevent opponent's interrupts, affiliation, interrupt related card, Ferengi species.
Requires: Ferenginar.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) Gorvil ( Shattered Mirror)
Klingon Personnel of Klingon species.
Icons:
2 Law Physics Security
Treachery
When you play this personnel, each player removes all events and interrupts in his or her discard pile from the game.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
22nd-century Klingon jurisprudence required efficiency in trials, largely ignoring subtle points of order during the proceedings. Magistrates of the time frowned upon legal trickery as a dishonorable practice.
Characteristics: event related card, affiliation, manipulate opponent's discard pile, remove cards from the game (other cards), Past related, interrupt related card, Klingon species.
Card logging info: First edited by Telak at Dec 3rd, 2018. Please support openCards and validate game text of this card!
(3) Greer ( Allegiance)
Starfleet Personnel of Alien / Human species.
Icons:
Anthropology Astrometrics Biology
Honor Navigation Officer
When this personnel is about to be removed from the game, if he is present with three non-Human personnel, you may download an interrupt.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
Descendant of the original crew of Enterprise, blessed with many of the skills of his ancestors.
Characteristics: affiliation, download, download - interrupt, Past related, interrupt related card, personnel who has a cost of 3 or more, Alien species, Human species, species related cards (unspecific).
Requires: affiliation, remove cards from the game (other cards).
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Harry Kim, Remorseful Survivor ( Lower Decks)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Science
Transporters Treachery
Thief. When you play this personnel, you may examine the top four cards of your deck. You may reveal an interrupt or a Temporal card and take it into hand. Place the remaining cards on the bottom of your deck in any order.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
Characteristics: affiliation, manipulate your deck, Voyager related, additional card draws, Future related, interrupt related card, Thief, personnel who has a cost of 3 or more, Human species.
Requires: Temporal.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(4) • Kavok, Challenging Captain ( Sacrifice of Angels)
Klingon Personnel of Klingon species.
Icons:
Intelligence Officer Physics
Programming Treachery
Thief. When you play this personnel at your headquarters mission, you may discard an event or interrupt from hand to place him aboard an opponent's staffed ship. If you do, you may place that ship at a different mission in the same quadrant.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 8
"Experience Bij!"
Characteristics: event related card, "relocate" ship cards, affiliation, discard a specific card from hand, interrupt related card, Thief, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species, ship related card.
Requires: headquarters.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(4) • Kira Nerys, Defiant Leader ( Favor the Bold)
Bajoran Personnel of Bajoran species.
Icons:
Honor Leadership Officer
Programming
Commander: U.S.S. Defiant. When you play this personnel, if you command Bajor, you may destroy an event. When an opponent plays an interrupt, if you command Mouth of the Wormhole, you may return this personnel to her owner's hand to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"... there's more going on out here than 'military exercises.'"
Further game play infos
Kira Nerys, Defiant Leader counts as "matching commander" for the following ship cards:
Characteristics: "relocate" personnel cards - return to hand, destroy an event, prevent opponent's interrupts, affiliation, Deep Space None related, interrupt related card, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: Bajor, Mouth of the Wormhole.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) K'rad ( Shattered Mirror)
Klingon Personnel of Klingon species.
Icons:
Anthropology Programming Science
When you play an interrupt, if this personnel is attempting a mission, draw a card.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 6
The Kot'baval Festival provided an opportunity for the songs of Kahless' defeat of Molor to be sung for younger generations to hear, and to perpetuate celebrations of the ancient Klingon culture.
Characteristics: affiliation, additional card draws, interrupt related card, Klingon species.
Card logging info: First edited by Telak at Dec 6th, 2018. Please support openCards and validate game text of this card!
(5) • Mara, Science Officer ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Archaeology Engineer Honor
Programming Science
When you play this personnel, if you command two Klingons, this personnel is cost -2. When you play a personnel, you may discard a card from hand to download an interrupt.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"I am your wife. I'm a Klingon! Would I lie for them?"
Characteristics: affiliation, download, download - interrupt, discard a specific card from hand, reduce your card play cost, Past related, interrupt related card, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Klingon species.
Requires: affiliation, Past related, Klingon species.
Rule hint for this card
This card has an erratum: Triggers only on past Klingons and only for interrupts.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Martok, Welcome Presence ( Strange Bedfellows)
Klingon Personnel of Klingon species.
Icons:
2 Honor Leadership Navigation
Officer
General. When this personnel is facing a dilemma, you may discard an interrupt from hand to make him gain all skills and attributes on a personnel in your discard pile until the end of that dilemma. You may do this only once each turn.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 8
"I would be honored."
Characteristics: affiliation, enhance your personnel attributes (this card), "use" your discard pile, Deep Space None related, discard a specific card from hand, enhance your skills (this card), interrupt related card, General, personnel who has a cost of 3 or more, Klingon species.
Requires: Deep Space None related.
Card logging info: First edited by Telak at Apr 6th, 2015. Please support openCards and validate game text of this card!
(2) • Michael Eddington, Noble Hero ( Energize)
Federation Personnel of Human species.
Icons:
Engineer Leadership
Security Treachery
Commander: Guingouin. While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"...the Maquis aren't killers. Our quarrel is with the Cardassians, not you. Leave us alone... we'll leave you alone."
Further game play infos
Michael Eddington, Noble Hero counts as "matching commander" for the following ship cards:
Characteristics: prevent opponent's interrupts, affiliation, Maquis related, interrupt related card, Commander, Human species.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Mila, Trusted Confidante ( Necessary Evil)
Cardassian Personnel of Cardassian species.
Biology Honor
Intelligence Medical
Dissident. When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 3
"What you're proposing is suicide. ...Alright, I'll prepare some food. Nobody should die on an empty stomach."
Characteristics: kill your own personnel, prevent opponent's interrupts, affiliation, interrupt related card, Dissident, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Miranda O'Brien, Proud Descendant ( Matter of Time)
Non-aligned Personnel of Alien / Human species.
Engineer Honor Leadership
Programming Transporters
When an opponent plays an interrupt, if he or she commands two or more headquarters missions, prevent that interrupt and place it in its owner's discard pile. You may do this only once each turn.
INTEGRITY: 7 CUNNING: 7 STRENGTH: 5
"It's nothing you need to worry about."
Characteristics: prevent opponent's interrupts, "affiliation", interrupt related card, personnel who has a cost of 3 or more, Alien species, Human species.
Requires: Multi-headquarter decks, headquarters.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(1) • Molly O'Brien, Time's Orphan ( The Nth Degree)
Non-aligned Personnel of Human species.
Icons:
Honor
When your opponent plays an interrupt without paying a cost, you may remove this personnel from the game to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 6
"Molly... home."
Characteristics: prevent opponent's interrupts, "affiliation", remove cards from the game (this card), Alternate universe related, interrupt related card, Human species.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) Nimira ( Lower Decks)
Non-aligned Personnel of Mari species.
Icons:
Anthropology Exobiology Law
Medical Security Telepathy
When you play this personnel, you may reveal an interrupt from hand. If you do not, she is stopped.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"I'm one of the last officers still working for the Constabulary."
Characteristics: "affiliation", interrupt related card, Mari species.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(3) • Paenol, Resistance Soldier ( Unity)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Engineer Geology
Science Security
Bajoran Resistance. When an opponent plays an interrupt, if you command Bajor and no other headquarters missions, you may lose 5 points to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"...we learned to do whatever needed to be done."
Characteristics: lose points, prevent opponent's interrupts, affiliation, interrupt related card, Bajoran Resistance, personnel who has a cost of 3 or more, Bajoran species.
Requires: Bajor.
Card logging info: First edited by Telak at Dec 3rd, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) • Remata'Klan, Steadfast Sentinel ( Symbiosis)
Dominion Personnel of Jem'Hadar species.
Icons:
Honor Leadership Officer
Security
When an opponent plays an event or interrupt, you may place your captive he or she owns on his or her ship or headquarters mission to prevent that event or interrupt and place it in its owner's discard pile.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 8
"I have been ordered to let you go free after your meeting. You can be assured that I will obey that order."
Characteristics: prevent opponent's events, prevent opponent's interrupts, affiliation, Terok Nor related, interrupt related card, personnel who has a cost of 3 or more, Jem'Hadar species.
Requires: Capture, headquarters.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(4) • Revised Doctor, Mass Murderer ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Biology Exobiology Medical
Science 2 Treachery
Order - Discard a card titled The Doctor or Revised Doctor from hand to download an interrupt.
INTEGRITY: 1 CUNNING: 8 STRENGTH: 4
"We have established a data-link between my neural net and the phaser array. I am reconfiguring the beam to carry a bio-agent into the planet's admosphere."
Characteristics: affiliation, download, download - interrupt, Voyager related, discard a specific card from hand, Future related, interrupt related card, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Revised Doctor, Hologram "species".
Requires: Revised Doctor, The Doctor.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Rom, Professional Soldier ( In A Mirror, Darkly)
Ferengi Personnel of Ferengi species.
Icons:
Geology Navigation Physics
Science
When this personnel is facing a dilemma, you may exchange two cards in hand with an interrupt beneath your Ferenginar. You may do this only once each dilemma.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 4
"I say we teach the Alliance a lesson. Throw everything we've got at Terok Nor and rip it to pieces."
Characteristics: affiliation, Alternate universe related, interrupt related card, personnel who has a cost of 3 or more, Ferengi species.
Requires: Ferenginar.
Rule hint for this card
This card has an erratum: Spacial skill changed. Errata'd on 2014-11-24: While changed to When to limit number of times an ability can be used.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Seven of Nine, Prodigal Daughter ( This Side of Paradise)
Borg Personnel of Borg species.
Icons:
Astrometrics Engineer Exobiology
Programming Science Treachery
When a card your opponent owns is about to prevent your interrupt, you may give command of this personnel to an opponent to ignore that effect. If you do, choose a ship commanded by that opponent and place this personnel aboard that ship.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 6
"I wish to stay. I intend to rejoin the Collective."
Characteristics: "relocate" personnel cards - between two locations "in play", affiliation, interrupt related card, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Seven of Nine, Borg species, ship related card.
Requires: prevent opponent's interrupts.
Rule hint for this card
This card has an erratum: Clarification wording.
Game text without errata: "When your opponent's card is about to prevent your interrupt, you may give command of this personnel to an opponent to ignore that effect. (...)".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Sorus ( The Undiscovered Country)
Romulan Personnel of Romulan species.
Icons:
Engineer Programming Security
Treachery
Order - Place this personnel on the bottom of his owner's deck to examine each opponent's hand. You may discard an event or interrupt from each examined hand.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
Bodyguards of Romulan intelligence officers remained vigilant to the point of paranoia during the Dominion War.
Characteristics: event related card, "relocate" personnel cards - return to his or her owner's deck, affiliation, manipulate opponent's hand, interrupt related card, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Surmak Ren, Resistance Doctor ( Extreme Measures)
Bajoran Personnel of Bajoran species.
Icons:
Biology Exobiology Medical
Programming Science
Bajoran Resistance. While this personnel is facing a dilemma, if he is present with two Bajoran Resistance personnel, you may lose 5 points to download an interrupt. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"I think we've found your antidote, Major."
Characteristics: lose points, affiliation, download, download - interrupt, interrupt related card, Bajoran Resistance, Bajoran species.
Requires: Bajoran Resistance.
Card logging info: Logged by Roga Danar at Feb 6th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(3) • Tal, Alert Subcommander ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Engineer Exobiology Programming
Security Transporters
When you play a personnel at this mission, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Commander, we have intercepted an alien transmission."
Characteristics: affiliation, download, download - personnel, download - any card, manipulate opponent's hand, Past related, interrupt related card, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: Added an "...at this mission" requirement.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Devil, Fearsome Illusion ( Warp Pack: Access Denied)
Non-aligned Personnel of Hologram species.
3 Treachery
When an interrupt is played, you may place this personnel on your Holoprogram to prevent that interrupt and place it in its owner's discard pile. (You no longer command this personnel.)
INTEGRITY: 1 CUNNING: 6 STRENGTH: 6
"Can you explain it, Picard?"
Characteristics: prevent opponent's interrupts, "affiliation", interrupt related card, Hologram "species".
Requires: Holoprogram.
Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!
(2) • Tomek, Displaced Alien ( In A Mirror, Darkly)
Romulan Personnel of Alien species.
Icons:
Engineer Honor Physics
Security
You may play this personnel aboard your ship. When you play an personnel, you may discard an card from hand to download an interrupt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Yes ...our young ...are trapped ...We must get them out ...return them..."
Characteristics: affiliation, download, download - interrupt, discard a specific card from hand, plays on your ship, Alternate universe related, interrupt related card, Alien species, ship related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Uhura, Experienced Technician ( Unity)
Federation Personnel of Human species.
Icons:
Anthropology Engineer Honor
Officer Programming
You may play this personnel at cost -2 to ignore her next ability. When you play this personnel, you may download an interrupt and/or a Commander.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Starfleet just signaled your transfer-of-command orders, sir."
Characteristics: affiliation, download, download - personnel, download - interrupt, The Original Series related, Past related, interrupt related card, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: The Original Series related, Commander.
Card logging info: First edited by Telak at Dec 2nd, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(1) • Uhura, Skilled Technician ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Anthropology Honor
Officer
You may play this personnel at cost +2 to choose one: download an interrupt; or take an interrupt from your discard pile and shuffle it into your deck.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"... we've learned not to fear words."
Characteristics: affiliation, manipulate your deck, recover cards from your discard pile, download, download - interrupt, The Original Series related, Past related, interrupt related card, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Vengar ( Return to Grace)
Cardassian Personnel of Cardassian species.
Icons:
Anthropology Diplomacy Law
Navigation
When you play this personnel, he is cost -1 for each opponent that has an interrupt in his or her discard pile.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
The Cardassian education system is one of the most extensive in the galaxy, teaching a wide range of subjects. A student's failure is neither expected nor tolerated.
Characteristics: affiliation, reduce your card play cost, interrupt related card, Cardassian species.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(1) • William Telfer, Misguided Hypochondriac ( Lower Decks)
Federation Personnel of Human species.
Icons:
Anthropology Biology Medical
Programming Treachery
When you play this personnel, he is cost +2 for each planet mission you command. While this personnel is facing a dilemma, you may discard a card from hand to download an interrupt. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"I always had this alarm in my head..."
Characteristics: affiliation, download, download - interrupt, Voyager related, discard a specific card from hand, interrupt related card, Human species.
Requires: deck type "space only", Voyager related.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(5) • Combat Vessel, Heavily Armed ( Unnatural Selection)
Non-aligned Ship (Combat Class / Standard Equipment )
Staffing reqirements:
To staff this ship, you must have three Thief personnel aboard. Order - If this ship is staffed and at an opponent's mission, discard a Crime card from hand to take an equipment, event, or interrupt from that opponent's discard pile and place it on your Display of Wealth.
RANGE: 8 WEAPONS: 8 SHIELDS: 6
"I'd say from these internal scans, a good deal of that cargo is weaponry."
Characteristics: event related card, "affiliation", manipulate opponent's discard pile, discard a specific card from hand, interrupt related card.
Requires: combat, Crime, Thief.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!