(2) Friction ( Reflections 2.0)
Event
To play this event, you must command three personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped.
"All right, that's enough. - Now the two of you, sit down. I promise, you'll both have more fight than you can handle before this is over."
Characteristics: stop opponent's personnel, plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) No-Win Situation ( Genesis)
Event
Place in your core. When your dilemma is prevented or it's requirements are met, randomly select a opponent's personnel that was facing that dilemma to be stopped.
"How we deal with death is at least as important as how we deal with life, wouldn't you say?"
Characteristics: stop opponent's personnel.
Requires: prevent and overcome.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Strength in Numbers ( Balance of Terror)
Event
To play this event, you must command three personnel. Plays in your core. When you return a Persistent dilemma to your dilemma pile from beneath an opponent's completed mission, stop each of that opponent's personnel at that mission.
"...I would theorize that the Borg are somehow interconnected...and are working collectively."
Characteristics: stop opponent's personnel, plays in your core.
Requires: affiliation, Persistent.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(4) • The Undiscovered Country ( Favor the Bold)
Event
Plays in your core. When a personnel that the player on your right commands begins a mission attempt, before you have drawn dilemmas, you may destroy this event to name a personnel. Each opponent's personnel with that card title is stopped.
"You have a simple choice now - living with it below the sea with Louis or above the clouds on your Enterprise."
Characteristics: stop opponent's personnel, plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Impromptu Prison ( Strange New Worlds)
Interrupt
When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped.
"That's all of them except for the two on the Bridge."
Characteristics: stop opponent's personnel, discard a card from hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Surprise Amity ( The Undiscovered Country)
Interrupt
When your opponent's mission attempt ends, if that opponent has more points than you, stop each of that opponent's personnel. Place this interrupt on the bottom of your deck.
"It is the judgment ot this court, that without possibility of reprieve or parole, you be taken from this place to the dilithium mines on the penal asteroid of Rura Penthe, there to spend the rest of your natural lives."
Characteristics: stop opponent's personnel, manipulate your deck, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Vile Deception ( Energize)
Interrupt
When an opponent's personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped.
"It's a fake!"
Characteristics: stop opponent's personnel, manipulate opponent's hand, interrupt related card.
Requires: Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Deanna Troi, Durango ( Extreme Measures)
Non-aligned Personnel of Betazoid / Human species.
Icons:
Anthropology Honor Security
Telepathy
When an opponent plays a Security personnel or places a Security personnel from hand on a headquarters mission, you may discard two cards from hand to stop that personnel.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"I suggest you find a new line of work."
Characteristics: "relocate" personnel cards - place from hand into play, stop opponent's personnel, "affiliation", discard a card from hand, Betazoid species, Human species.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(3) • U.S.S. Stargazer, Dangerous Gift ( The Nth Degree)
Ferengi Ship (Constellation Class / Standard Equipment )
Staffing reqirements:
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When the opponent on your right begins a mission attempt at this mission, name a personnel. Each opponent's personnel with that card title is stopped.
RANGE: 5 WEAPONS: 6 SHIELDS: 6
"Consider it an act of friendship."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Stargazer, Dangerous Gift:Characteristics: stop opponent's personnel, affiliation, Artifact, ship related card, U.S.S. Stargazer.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!