(0) A Bad End ( Call to Arms)
Planet Dilemma
Randomly select one of your stopped personnel on this planet to be killed.
"Your artificial heart. You might have lived if you had a real one instead of this... unreliable piece of technology."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) A Devil Scorned ( Necessary Evil)
Planet Dilemma
Unless you have 2 Diplomacy, 2 Treachery, and Cunning > 42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"I could give you a night that would light fire in your dreams until you die, and you would reject me? ...You shall regret that."
Characteristics: "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Adopted Authority ( Unnatural Selection)
Dual Dilemma
Randomly select a personnel. Unless that personnel has an attribute < 5, he or she and a second randomly selected personnel are stopped and this dilemma returns to its owner's dilemma pile. Otherwise, he or she is stopped.
"That's a stupid question."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(2) Adversarial Trial ( Matter of Time)
Space Dilemma
Randomly select a personnel who has Anthropology or Programming to be stopped. If you have more points than each of your opponents, randomly select a personnel to be returned to his or her owner's hand.
"I've challenged the ruling. Captain Louvois will be compelled to convene a hearing... we will put to rest this question of your legal status, once and for all."
Characteristics: "randomly select" dilemma, "relocate" dilemma, "relocate" personnel cards - return to hand.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(2) After Action Report ( Virtual Promo Cards)
Dual Dilemma
Randomly select a personnel to be stopped for each completed mission you command.
"You've done a terrific job, Jean-Luc. Now, pack your bags and get the hell out there."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: First edited by eberlems at Feb 12th, 2018. Please support openCards and validate game text of this card!
(2) Aftereffects ( In A Mirror, Darkly)
Planet Dilemma
Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"It fired a weapon that cut a swath four thousand kilometers long from Florida to Venezuela."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Aftermath ( Reflections 2.0)
Dual Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"Lieutenant, I need bandages, disinfectant - something with alcohol in it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Aggressive Behavior ( Second Edition)
Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2."...their behavior toward us and the large creature is similar. It's possible they've mistaken us for a potential mate."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "reduce attributes" dilemma, "stop all personnel" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Agonizing Encounter ( To Boldly Go)
Dual Dilemma
For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped.
"I was lucky that thing had knees...
"That was not his knee."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) A Klingon Matter ( Energize)
Planet Dilemma
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning > 32, randomly select a personnel. If that personnel has Strength < 7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Recently rumors began to circulate ... that an assassination attempt was going to be made on the family of Mogh."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Rule hint for this card
This card has an clarification: Whether or not a personnel is killed, if you do not meet the requirements, all of your personnel are stopped. (CRD 2010-05-29)
Taken form .Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Alien Abduction ( Second Edition)
Space Dilemma
Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped.
"The skeletal structure in your radius and ulna is offset by .02 microns. Your arm has been amputated and surgically reattached."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) All-Consuming Evil ( Favor the Bold)
Planet Dilemma
Place this dilemma on top of its owner's dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel that is attempting that mission with that skill to be stopped.
"Help! Data, something's got me!"
Characteristics: "randomly select" dilemma.
Requires: Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Alluring Spy ( Necessary Evil)
Space Dilemma
Unless you have Diplomacy, 2 Exobiology, and Strength > 42 or Intelligence, 2 Leadership, and Cunning > 38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
Working for the Reptilian Xindi, the seductive Rajiin infiltrated Enterprise during its mission in the Delphic Expanse.
Characteristics: "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Anachronistic Deviation ( Face of the Enemy)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If you command a ship at this mission, randomly select a non- personnel to be killed. If you command a non- ship at this mission, randomly seelect a personnel to be killed. This dilemma returns to its owner's dilemma pile.
"...we could be living in an alternate timeline right now."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume, ship related card.
Requires: Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) An Issue of Trust ( Captain's Log)
Dual Dilemma
Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped.
"You don't trust me."
"I have no reason to."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) An Old Debt ( Call to Arms)
Dual Dilemma
Unless you have Biology, Physics, and Cunning > 32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed.
"I have been waiting a long nine years for this, Picard! ... You murdered my only son! ... And I have spent these years searching, seeking a proper blood revenge. And I found it!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Any Methods Necessary ( Hard Time)
Space Dilemma
Unless you have a Medical personnel who has Integrity < 5 or Intelligence, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped.
"A minor adjustment to life support should make it more cooperative. Decreasing temperature fifty degrees."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(2) A Pattern of Lies ( Captain's Log)
Dual Dilemma
Randomly select three personnel. Unless at least one of them is a different species than the others, all three are stopped.
"You people are so used to lying you don't even tell the truth to each other!"
Characteristics: "randomly select" dilemma, "species related" dilemma, species related cards (unspecific).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) A Pleasant Surprise ( Necessary Evil)
Space Dilemma
Randomly select a Diplomacy or Treachery personnel to be stopped.
"Do you like surprises, Quark?"
"Only pleasant ones."
"I like to think I'm pleasant. Do you think I'm pleasant?"
"Absolutely."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) A Private Little War ( Infinite Diversity)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Honor, Medical, Science and Integrity > 32 or Engineer, Security, Treachery and Strength > 32, randomly select a second personnel to be stopped and your opponent may download an equipment.
"A balance of power. The trickiest, most difficult, dirtiest game of them all, but the only one that preserves both sides."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, equipment related card, download, download - equipment.
Card logging info: First edited by Telak at Dec 12th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(4) Archaic Snare ( Symbiosis)
Space Dilemma
Unless you have Archaeology, 2 Security, and Cunning > 32 or 3 Engineer, Navigation, and Physics all your personnel are stopped and this dilemma is placed on this mission. When a ship is about to move from this mission, randomly select a personnel aboard to be killed.
"Surely he logged the cause of the ship's death... what captain wouldn't?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on mission" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, ship related card.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Ardent Predator ( Tapestry)
Space Dilemma
Randomly select two personnel. Unless those personnel have Exobiology and Cunning > 11 or Strength > 13, those personnel are killed.
"Listen to that. He sounds very angry… really, really aggressive. What do you think he wants? Do you think he's responding to some predatory instinct? Do you think he sees us as prey?"
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) Arena ( These Are The Voyages)
Dual Dilemma
Randomly select a personnel. Unless that personnel has total attributes > 18, your opponent places him or her on a planet mission.
"The Enterprise is dead in space, stopped cold during her pursuit of an alien raider by mysterious forces, and I have been somehow whisked off the bridge and placed on the surface of an asteroid, facing the captain of the alien ship."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Armed Search Party ( Captain's Log)
Dual Dilemma
Randomly select three personnel. Unless they have Strength > 17 or you have a non-Hand Weapon equipment, for each headquarters you command, randomly select one of those personnel to be placed in your opponent's brig.
"Captain, please come back down here."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "headquarter related" dilemma, "randomly select" dilemma, equipment related card.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Armus Roulette ( Second Edition)
Planet Dilemma
Randomly select four personnel. Unless they have Cunning > 22 or one of them has Cunning > 7, your opponent chooses one of them to be killed, then the other three are stopped.
"Now tell me, how would you feel if you were the instrument of death for your leader?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) A Royal Hunt ( Necessary Evil)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.
"Ha ha! You made a noble fight of it, Captain!"
Characteristics: "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Arrogance ( Tacking Into the Wind)
Space Dilemma
Reveal the top card of your deck. Unless it has a cost of 4 or more, randomly select a personnel to be stopped.
"Now, let's get that battleship and we can all go home."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: personnel who has a cost of 4 or more.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Assassination Attempt ( Second Edition)
Planet Dilemma
Randomly select two personnel. Each of those personnel who does not have Treachery is killed.
"As you know, time is of the essence."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Assist Rescue Operation ( To Boldly Go)
Dual Dilemma
Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength > 26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them.
none
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) A Taste of Armageddon ( Lower Decks)
Planet Dilemma
Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed.
"You mean to tell me your people just walk into a disintegration machine when they're told to?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) Automated Weapons ( Second Edition)
Planet Dilemma
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Back Room Dealings ( Necessary Evil)
Dual Dilemma
Choose a personnel who has Treachery or Integrity < 4 to be stopped. If you cannot, randomly select a personnel to be killed.
"Watch your tongue, Cardassian, or I'll rip it out and eat it. ...We have no time for your games!"
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Becalmed ( A Time to Stand)
Dual Dilemma
Add the span of this mission to this dilemma's cost. Randomly select three personnel. Each of those personnel with an attribute > 6 is stopped.
"If it weren't for sensors, we wouldn't even know we were at warp. We've only been crossing this expanse for two months and we're already feeling the strain."
Characteristics: "randomly select" dilemma, span related card.
Card logging info: First edited by Telak at Apr 15th, 2016. Please support openCards and validate game text of this card!
(5) Berserk Changeling ( Second Edition)
Dual Dilemma
Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped.
"The creature you're after is Odo. ... It's separate and independent from the Odo we know, and yet, at the very least, it's aware of me."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Best Interests at Heart ( Favor the Bold)
Dual Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, lose 5 points and your opponent scores 5 points. Otherwise, randomly select one of those personnel to be stopped.
"Gallivanting around after hours is beside the point. The fact is, you're becoming increasingly unpredictable, given to swings of mood and emotion."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, lose points, score points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Between Duty and Respect ( To Boldly Go)
Dual Dilemma
Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand.
"If I leave here, I'll die...so I'd rather die here."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Bajor.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Biochemical Hyperacceleration ( Necessary Evil)
Planet Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select three personnel. They cannot use their skills while facing this dilemma. Unless you have Biology, Geology, and Medical or 2 Security and Strength > 38, those personnel are returned to their owner's hand.
"I was looking right at him and he - then he just wasn't there."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bio-neural Computer Core ( Dangerous Missions)
Dual Dilemma
Randomly select a personnel to be stopped. If your opponent does not command that personnel and you still have nine personnel remaining, place him or her on your opponent’s headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on your opponent’s headquarters mission. That opponent now commands those personnel.
none
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Rule hint for this card
This card has an erratum: Change of wording.
Game text without errara: "Randomly select a personnel to be stopped. If the opponent on your left does not command that personnel and you have still nine personnel remaining, place him or her on your opponent's headquarter mission instead, than randomly select a second personnel that your opponent does not command to be placed on that's opponents mission headquarters. That opponent now commands those personnel.".
Taken form Current Errata 2015-04-06.This card has an clarification: That opponent only takes command of the personnel that are placed on his or her headquarters mission. (CRD 2010-05-29)
Taken form .Card logging info: First edited by at . One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(3) Bleeding to Death ( Necessary Evil)
Planet Dilemma
Unless you have Biology and 2 Medical or 2 Honor and Integrity > 30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place in core" dilemma, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Blended ( Second Edition)
Planet Dilemma
Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two or more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped.
"Look, he wouldn't even talk to me unless I had a drink with him. ... So don't go criticizing my counseling technique!"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Bre'Nan Ritual ( To Boldly Go)
Dual Dilemma
Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission.
"Your worthiness to join our house will now be judged...according to the traditions of my family."
Characteristics: dilemma with a cost of 3 or more, "place on mission" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Brink of War ( Zero Hour)
Dual Dilemma
Unless you have 3 Diplomacy or Cunning > 40, randomly select a personnel to be stopped, then this dilemma is placed in your core. When an opponent begins an engagement involving one of your ships, each opponent's ship involved is Weapons +2.
"...you will prepare my son for immediate transport. If he is not aboard the Q'Maire in five minutes, you will suffer the consequences."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Requires: engagement.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(1) Broken Link ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Anthropology, Biology, and Law or Diplomacy, Leadership, and Security, randomly select a personnel to be stopped and if this dilemma's owner discards a Capture card or a Punishment card from hand, then that personnel is placed in your opponent's brig instead.
"Oh, poor Odo. Perhaps we should have killed you."
Characteristics: "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, discard a specific card from hand.
Requires: Capture, Punishment.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Captured by the Breen ( In A Mirror, Darkly)
Dual Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are placed in your opponent's brig. Otherwise, randomly select one of those personnel to be stopped.
"We must not give up. The first duty of any captured officer is to attempt escape."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Cardassian Processing ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength > 30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead.
"It is standard procedure for the Cardassians to use torture in their interrogations."
Characteristics: "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Cargo Pirates ( What You Leave Behind)
Dual Dilemma
Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped.
"This ship attacked them eight weeks ago and it planted a beacon on their hull. A day later, this cruiser showed up and demanded their cargo. The Constellation tried to drive them off, but the aliens got aboard and killed three of their crew. Then they to
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Casualties of War ( Energize)
Planet Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.
"The Klingons had us pinned down. We couldn't beam out because they had a transport scrambler running. We called for a hopper. As soon as it set down, the Klingons came after us."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Cave-In ( Necessary Evil)
Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength > 35, randomly select two personnel to return to their owner's hand.
"Anij, stay with me. Help me find the power to keep you in this moment..."
Characteristics: "randomly select" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Chameloid Chicanery ( Captain's Log)
Dual Dilemma
Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed.
"Would you mind explaining that little trick you do?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Chula: Echoes ( Second Edition)
Dual Dilemma
Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped.
Players of Chula must quickly learn that anything and everything in the game might be a potential pitfall. Sisko, Dax, and Kira were misled by the ghostly voice of the missing Julian Bashir.
Characteristics: "Chula" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Chula: Move Along Home ( To Boldly Go)
Dual Dilemma
Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped.
"...perhaps they're giving us some sort of behavioral test. Like a laboratory rodent who must work his way out of a maze."
Characteristics: "Chula" dilemma, dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Chula: Pick One to Save Two ( Second Edition)
Dual Dilemma
Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped.
"Thialo... Sacrifice one so that two may live."
Characteristics: "Chula" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Chula: The Chandra ( What You Leave Behind)
Dual Dilemma
Randomly select a personnel. Repeat this until you select a personnel with a cost equal to or greater than the first personnel that you selected. Stop each selected personnel.
"Allamaraine, count to four.
Allamaraine, then three more.
Allamaraine, if you can see.
Allamaraine, you'll come with me."
Characteristics: "Chula" dilemma, dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Chula: The Game ( Return to Grace)
Dual Dilemma
Place this dilemma on this mission. When your personnel are about to face a dilemma whose title begins with "Chula" here, randomly select one of your personnel attempting this mission to be stopped. When your personnel complete this mission, this dilemma is overcome.
"Choose their path! Double their peril, double your winnings!"
Characteristics: "Chula" dilemma, "place on mission" dilemma, "randomly select" dilemma.
Requires: "Chula" dilemma.
Rule hint for this card
This card has an erratum: Since the card's release, some of our players have been concerned with the ability to overspend on dilemmas and still stop personel. On behalf of the Rules Team the Errata Team is updating Chula: The Game to remove this interaction.
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Jun 26th, 2016. Please support openCards and validate game text of this card!
(2) Chula: The Precipice ( Legacy)
Dual Dilemma
If you have an even number of personnel, randomly split them in half. Unless one half has a personnel with Leadership, a second personnel with Cunning > 5, and a third personnel with Honor, randomly select one half to be stopped.
"If you were hurt, I'd leave you behind."
"Then I'm glad I'm not the one who's hurt."
Characteristics: "Chula" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Chula: Trickery ( Return to Grace)
Dual Dilemma
Randomly select three personnel. Unless those personnel have 2 Officer or twelve different skills, all three are stopped.
"Over here. Hurry!"
"Where's it coming from?"
"Spread out."
Characteristics: "Chula" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(1) Chula: Unfortunate Roll ( Favor the Bold)
Dual Dilemma
Randomly select three personnel. If their total Integrity is odd, all three are stopped.
"Find cover if you can."
Characteristics: "Chula" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Close Call ( Call to Arms)
Planet Dilemma
Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer personnel to be killed.
Although the reflexes and agility of a Jem'Hadar soldier are without peer, a transporter's matter-stream dissociation takes place within 0.94 seconds of engaging the primary energizing coils.
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Code of Honor ( Strange New Worlds)
Planet Dilemma
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength > 35, all your personnel are stopped.
"If your conduct toward us is worthy, if you respect our customs, and if we see this respect, we will become friends."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Command Decisions ( Second Edition)
Space Dilemma
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Compassionate Interference ( Captain's Log)
Planet Dilemma
Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead.
"They'll die! You'd let them suffocate? Even if we could prevent it?"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Compromised Experiment ( Shattered Mirror)
Dual Dilemma
The opponent on your left chooses an event you command. Randomly select a number of personnel to be stopped equal to that event's Decay number.
"...an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable."
"But it was the only way to solve certain problems."
Characteristics: "randomly select" dilemma, event related card.
Requires: Decay.
Card logging info: First edited by Telak at Nov 27th, 2018. Please support openCards and validate game text of this card!
(3) Confined to Quarters ( Call to Arms)
Space Dilemma
Randomly select three personnel. If any of those personnel has Leadership, all three are stopped.
"As first officer, it is my responsibility to point out any actions that may be mistakes by a commanding officer. Sir."
"Then maybe it's time you found other responsibilities. You're relieved."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Contaminating a Culture ( Captain's Log)
Dual Dilemma
Randomly select a personnel to be killed. You may prevent this by placing one of your equipment cards present in its owner's discard pile.
"We came down to retrieve my communicator. Now we've lost two of them. Not to mention my phase pistol and a pair of scanners."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, equipment related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Coolant Leak ( Extreme Measures)
Dual Dilemma
Unless you have Engineer or a personnel who has a cost of 4 or more, all your personnel are stopped. If you have two or more personnel who have Engineer or cost 1 or less, randomly select all but one of those personnel to be stopped.
"I estimate two minutes to a warp core breach!"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Requires: personnel who has a cost of 4 or more.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Covert Ambush ( Raise the Stakes)
Space Dilemma
Unless you have a personnel with 2 Engineer or a personnel with 2 Programming, place this dilemma in your core. When your personnel is about to be placed in an opponent's brig, this dilemma's owner may remove this dilemma from the game to randomly select an additional personnel present to be placed in that opponent's brig.
"Maximum power to the shields. Kill the music."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "place in core" dilemma, "randomly select" dilemma, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Covert Extraction ( Hard Time)
Space Dilemma
Choose a personnel who has Intelligence or Transporters to be stopped. If you cannot, randomly select a personnel to be killed.
"Romulan transporters operate on a similar subspace frequency to our own. With only minor adjustments, they can be made to simulate our own transporter carrier wave."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(2) Covert Insertion ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission.
Founders have cultivated fear in their subjects and enemies from within.
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, ship related card.
Requires: Founders' homeworld, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Crippling Attack ( Energize)
Space Dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2."Direct hit, sir. Moderate damage to their aft shield generators."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "reduce attributes" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Cultural Differences ( To Boldly Go)
Planet Dilemma
Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed.
"Hear this, Ferengi. Help Grilka and you will live. Fail, and I will kill you myself"
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Curt Reprimand ( The Undiscovered Country)
Dual Dilemma
Randomly select three personnel. If the cost of any of those personnel is 1 or less, all three are stopped. Otherwise, randomly select one of those personnel to be stopped.
"You men have work? ... Then snap to it."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Cutting Remark ( Sacrifice of Angels)
Dual Dilemma
Randomly select a personnel to be stopped. If you command four or more events that cost 2 or less, destroy two of your events.
"I promise, not too much off the top."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, event related card, destroy an event.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(4) Dangerous Climb ( Call to Arms)
Planet Dilemma
Unless you have 2 Geology or Strength > 40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Isn't there a beginner cliff we can start on?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Dangerous Standoff ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning > 28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there. Your opponent now commands that personnel.
"Or what? You'll assimilate me?"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Unicomplex.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Dark Page ( Infinite Diversity)
Dual Dilemma
Choose a personnel who has Anthropology or Exobiology to be stopped. If you cannot, randomly select a personnel to be killed.
"Oh, Kestra. My precious one. I'm so sorry."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(3) Dealing With Pressure ( Necessary Evil)
Dual Dilemma
Randomly select three personnel. Unless one of those personnel has an attribute > 6, all three are stopped.
"No one here is going to die. The bridge will send a rescue party as soon as possible, so I want you all to stop crying. Everything is going to be all right."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Dedication to Duty ( Energize)
Space Dilemma
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of • icons on that personnel.
"He stayed at his post... when the trainees ran."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Desperation ( Extreme Measures)
Dual Dilemma
Unless you have 3 Security or Leadership, Treachery, and Strength > 28, randomly select a personnel to be stopped and choose a personnel to be stopped for each different Bajoran Resistance personnel your opponent commands.
"You were innocent bystanders for decades as the Cardassians took our homes, as they violated and tortured our people..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "your choice stopper" dilemma.
Requires: Bajoran Resistance.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Deuterium Plunderers ( To Boldly Go)
Planet Dilemma
Unless your have Exobiology and 2 Medical, or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Qo'noS, he or she may download up to three personnel that he or she does not command and place them at this mission.
"Where's your hospitality? My crew is hungry. Let's have food and drink. Then we'll discuss business..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "specific affiliation related" dilemma, download, download - personnel.
Requires: affiliation, Qo'nos.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Difficult Rescue ( Captain's Log)
Space Dilemma
Unless you have Shields + remaining Range > the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped.
"But that array has such a narrow scan field, we might as well break out the palmbeacons and try to find them that way."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Disarming Dream ( In A Mirror, Darkly)
Dual Dilemma
Your opponent names a species. Randomly select a personnel of that species to be stopped.
"I have had one hundred eleven dreams since I first discovered the program nine months ago. In all of that time, I have never experienced such strange and disturbing imagery in a dream. I believe it was ...a nightmare."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "species related" dilemma, species related cards (unspecific).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Discommendation ( Return to Grace)
Dual Dilemma
Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped.
"You do not understand. His challenge was defeated before he ever made it. You will not be allowed to present this evidence. The judgment stands. You will be condemned... there is no other way now."
Characteristics: "randomly select" dilemma, "specific affiliation related" dilemma.
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(3) Disgraceful Assault ( Energize)
Space Dilemma
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.
"With a direct torpedo hit you crippled our entire gravitational field, and two of your Starfleet crew beamed aboard wearing magnetic boots - and did this."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Disruptor Accident ( Energize)
Space Dilemma
Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped.
"There was an alien here ... who'd taken Romulan form. I was firing at her. ... The doctor got in the way."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Divergent Goals ( Symbiosis)
Planet Dilemma
Randomly select three personnel. Unless those personnel have Anthropology, Geology, and Integrity > 17 or your unselected personnel have Biology, Officer, and 2 Transporters, all your personnel are stopped.
"Take charge of the evacuation, we'll meet you in The Forge as soon as we can."
Characteristics: "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Jul 26th, 2018. Please support openCards and validate game text of this card!
(0) Don't Let It End This Way ( Call to Arms)
Space Dilemma
Randomly select one of your stopped personnel on this ship to be killed.
"I didn't have the medical knowledge I needed for Klingon anatomy. ... I tried to save him."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Dragon's Teeth ( Zero Hour)
Dual Dilemma
Randomly select two personnel. Unless their total cost is greater than the number of cards in your hand, they are killed.
"If I were to take you at your word, the ancient Talaxians might call me 'vaadwaur' - foolish. That's what they came to call anyone who allowed themselves to be deceived by an enemy."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(3) Dressing Down ( Call to Arms)
Dual Dilemma
Randomly select three personnel. If the cost of any of those personnel is 1, all three are stopped.
"Well, I'm really very sorry you didn't enjoy your time at the Academy, Ensign. As far as I'm concerned, you should have been expelled for what you did. Quite frankly, I don't know how you made it on board this ship. You're dismissed."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Drumhead ( Second Edition)
Space Dilemma
Unless you have Law, randomly select a personnel who has Integrity < 4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am deeply concerned about what is happening here. It began when we apprehended a spy, a man who admitted his guilt and who will answer for his crime. But the hunt didn't end there."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "relocate" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Echo Papa Attack ( Raise the Stakes)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have these requirements: - Medical, Officer, and Security; or - Leadership, Navigation, and Programming, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"To be totally armed, is to be totally secured."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Echo Papa Stasis Field ( Necessary Evil)
Planet Dilemma
Randomly select an Officer or Security personnel to be stopped.
"What appeared in the form of Captain Rice is an intelligence gathering device used during the Ersalrope Wars..."
"If it's found out, it encases the subject to await a more detailed interrogation later."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Enemy Boarding Party ( Second Edition)
Space Dilemma
Randomly select three personnel. Each of those personnel who has Strength < 6 is killed.
"Prepare a boarding party - bring me Picard!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Environmental Contaminants ( Symbiosis)
Planet Dilemma
While you have a higher score than each of your opponents, this dilemma is cost -3. Unless you have Biology, 2 Diplomacy, and 2 Science or 2 Engineer, 2 Exobiology, and Cunning > 38, randomly select two personnel to be killed.
"It's a synthetic compound primarily used as an industrial lubricant, usually under the strictest safety protocols. It's quite toxic."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Jul 26th, 2018. Please support openCards and validate game text of this card!
(4) Explosive Decompression ( Second Edition)
Space Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Exposed Power Relay ( Energize)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed.
"If the energy flowing through this arc were interrupted by a non-conductive material, it is likely that the circuit would be broken."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Eye to Eye ( Reflections 2.0)
Dual Dilemma
Your opponent names a number. Randomly select two personnel. Each of those personnel that has an attribute matching that number is stopped.
"You don't trust me."
"I guess I am - a little - afraid of you."
"Then you fear yourself."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Face to Face ( Energize)
Space Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
"The duplicate atoms couldn't occupy the same point in space-time for very long before..."
"Mutual annihilation."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Family ( Extreme Measures)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you reveal an Honor personnel from your hand or reveal a Treachery personnel from your hand, place that personnel on the bottom of his or her owner's deck instead.
"They took everything I was. They used me to kill and to destroy, and I couldn't stop them. I should have been able to stop them!"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" personnel cards - return to his or her owner's deck.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Ferengi Locator Bomb ( The Undiscovered Country)
Planet Dilemma
Unless you have Navigation, Physics, and Programming or Acquisition, Treachery, and Cunning > 32, randomly select a personnel to be placed on the bottom of his or her owner's deck and all your personnel are stopped.
"You see the discoloration around the impact perimeter? Those are sorium and argine traces."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "stop all personnel" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Final Adventure ( Reflections 2.0)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile.
"The least I could do - for the Captain of the Enterprise."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Flare of Rage ( Balance of Terror)
Planet Dilemma
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have Anthropology, Medical, 2 Security, and Strength > 35 or 2 Archaeology, Transporters, and 2 Treachery, randomly select two personnel to be removed from the game.
"Something like a transporter beam seems to have snatched him away..."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Requires: Persistent.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(3) Flashpoint ( Zero Hour)
Dual Dilemma
Your opponent chooses , , or . Randomly select two personnel. Unless neither of those personnel have that icon or both of those personnel have that icon, they are killed.
"...we're responsible for an explosion even though it occurred before our ship arrived here?"
"We've traveled back to a point in time before the explosion, so, yes, we can be responsible for it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Requires: Alternate universe related, Future related, Past related.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(7) Formal Hearing ( Necessary Evil)
Dual Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming, and Cunning > 38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped.
"We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Fractured Time ( In A Mirror, Darkly)
Dual Dilemma
Randomly select nine personnel. All your other personnel are removed from the game.
"In theory, the act of sealing the fissure should also restore the barriers between quantum states."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Frame of Mind ( Dead Stop)
Dual Dilemma
Unless you have 3 Security or 2 Telepathy or William T. Riker, randomly select all but one of your personnel. Place them on the bottom of your deck, then reveal cards from the top of your deck until you reveal the same number of personnel cards. You now command those personnel, they join the mission attempt (discard any duplicate unique personnel). Place the other revealed cards on the bottom of your deck.
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "relocate" dilemma, "relocate" personnel cards - return to his or her owner's deck, manipulate your deck.
Requires: William T. Riker.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(4) Friendly Fire ( 20th Anniversary Collection)
Dual Dilemma
For each of your headquarters missions, randomly select a personnel to be killed. You may discard two events from hand to prevent this.
"I hate Ferengi..."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: First edited by Telak at Dec 7th, 2014. Please support openCards and validate game text of this card!
(5) Frozen by Fear ( Balance of Terror)
Space Dilemma
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have 2 Honor, Law, Medical, and Cunning > 35 or Officer, 2 Science, and 2 Treachery, randomly select two personnel to be removed from the game.
"Please, I don't understand what it wants!"
"Not true. He does know."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Requires: Persistent.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(0) Full Complement ( Raise the Stakes)
Dual Dilemma
If your personnel have faced another dilemma this mission attempt, this dilemma is cost +2. Unless you have five or more personnel, randomly select a personnel to return to his or her owner's hand and this dilemma returns to its owner's dilemma pile.
"Mister Spock, equip a landing party of five to accompany me to the planet's surface. Include Doctor McCoy and a biologist."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "relocate" personnel cards - return to hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Full Security Alert ( Reflections 2.0)
Dual Dilemma
Randomly select a Security personnel to be stopped. If that personnel costs 2 or less, randomly select two other Security personnel to be stopped.
"More security, transporter room four. More security. More security!"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Gangster's Welcome ( These Are The Voyages)
Planet Dilemma
Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core.
"I want to see you turn to stone. Put your hands over your head, or you ain't going to have no head to put your hands over."
Characteristics: "killer" dilemma, "randomly select" dilemma, event related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Graviton Wave ( Call to Arms)
Space Dilemma
Unless you have Astrometrics, Physics, and Cunning > 32 or Biology and 2 Medical, randomly select a Science personnel to be killed.
"Our best guess is that the tetryon field reacted to the probe's shielding, producing a massive graviton wave."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Guess Who's Coming to Dinner? ( Necessary Evil)
Dual Dilemma
Choose a personnel who has Diplomacy or Integrity > 6 to be stopped. If you cannot, randomly select a personnel to be killed.
"We must do this again some time."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Hard of Heart ( Hard Time)
Planet Dilemma
Randomly select two personnel. Unless those personnel have Geology and Cunning > 11 or Strength > 13, those personnel are killed.
"Are you as brave with mortoe as you are with a phaser?"
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(3) Hard Time ( Reflections 2.0)
Dual Dilemma
Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand.
"- you haven't been in prison. What you experienced was an artificial reality, an interactive program that created memories of things that never actually happened."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, "relocate" personnel cards - return to hand, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Hazardous Materials ( Dead Stop)
Space Dilemma
For each Trellium-D the opponent on your left commands randomly select a personnel to be killed. Unless you have Engineer, Medical, and Security or Anthropology, Navigation, and Officer, place this dilemma on your ship.
Damage - When your opponent plays an equipment that costs 1 or more, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, equipment related card, kill opponent's personnel, Damage.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(4) Head to Head ( Energize)
Planet Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
"Kill him! He's the one!"
"Not me, you idiot! Him!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Heart to Heart ( Strange New Worlds)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Randomly select two personnel. If they share one or more of the same skills, both are stopped.
"I keep trying to be more human and keep failing."
"Do you realize, my brother, that I can help you become more human?"
Characteristics: "randomly select" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Helpless ( Reflections 2.0)
Planet Dilemma
Randomly select a personnel. Unless he or she has at least one skill listed in this mission requirements, stop that personnel, then randomly select another personnel to be stopped.
"It is the truth. I stand before you, defrocked. I'm condemned to be a member of this lowest of species. A normal, imperfect, lumpen human being."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Historical Curiosity ( 20th Anniversary Collection)
Space Dilemma
Unless you have Anthropology, Law, and Transporters or Shields > 8, randomly select two personnel to be stopped and your opponent draws up to two cards.
"Security, send a detachment to the transporter room immediately. Phaser sidearms, and be prepared to give presidential honors."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, additional card draws.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(3) History Repeats Itself ( Call to Arms)
Planet Dilemma
Randomly select three personnel. If any of those personnel has Anthropology, all three are stopped.
"There's something about that date, October 26th, 1881. But what was it?"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Houdini Mines ( Energize)
Planet Dilemma
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.
"You can walk by the same place a hundred times and nothing happens. And then ... bang."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Hull Breach ( Captain's Log)
Space Dilemma
Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead.
"Medical teams to the bridge!"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Hunter Gangs ( Second Edition)
Planet Dilemma
Randomly select two personnel. Each of those personnel who has Cunning + Strength < 11 is killed.
"Do you know how old I was when I was abandoned? ... Five. Five years old. But I survived. I learned how to stay alive..."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Identity Theft ( Unnatural Selection)
Dual Dilemma
Your opponent names a card. If you have one copy of that card in your discard pile, choose a personnel to be stopped. If you have a second copy of that card in your discard pile, randomly select a personnel to be killed. If you have a third copy of that card in your discard pile, all your personnel are stopped.
"One William Riker is unique... but a hundred of him, a thousand of him, diminishes me in ways I can't even imagine."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, "your choice stopper" dilemma, "use" your discard pile.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(3) Imagined Emergency ( Captain's Log)
Dual Dilemma
Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength > 30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions.
"Sisko to Kira. Report. Kira, can you read me?"
"Disregard, Commander. False alarm. Kira out."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Incorporeal Parasite ( Unnatural Selection)
Dual Dilemma
Your opponent names a number. If you have 4 or more personnel who have a cost equal to that number, choose one: randomly select two of those personnel to be killed; or all of those personnel are stopped. Otherwise, randomly select a personnel with a cost equal to that number to be stopped.
"...a creature without form, that feeds on horror and fear, that must assume a physical shape to kill."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(3) Indecent Proposal ( Strange Bedfellows)
Dual Dilemma
Randomly select a personnel who costs 5 or more to be stopped. If you cannot, your opponent chooses a personnel to be stopped. If a personnel who costs 5 or more was stopped by this dilemma, return this dilemma to its owner's dilemma pile.
"I am not for sale. And if, by some chance, I were to become available, I would rather eat Orion wing-slugs than deal with a toad-faced troll like you!"
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "randomly select" dilemma.
Rule hint for this card
This card has an erratum: The design intent was for this dilemma to return only if a 5 (or higher) cost personnel was stopped. Game text before errata: "Randomly select a personnel who costs 5 or more to be stopped then return this dilemma to its owner's dilemma pile. If you cannot, your opponent chooses a personnel to be stopped.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(6) In Development ( Infinite Diversity)
Dual Dilemma
For each headquarters you command, this dilemma is cost -1. Randomly select a personnel who has a cost of 2 or less. All your other personnel who have a cost of 2 or less are stopped.
"You may be experiencing difficulty because I increased the gravity on this deck by ten percent."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: Logged by Telak at Apr 21st, 2010 (Q1 by eberlems at Sep 5th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(2) Infatuation ( Unity)
Dual Dilemma
Randomly select a Security personnel to be stopped. If you still have nine personnel remaining, randomly select a Medical personnel to be stopped. If you still have ten personnel remaining, randomly select an Officer personnel to be stopped.
"A most curious creature, Captain. Its trilling seems to have a tranquilizing effect on the human nervous system."
Characteristics: "randomly select" dilemma.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) In-Fighting ( Favor the Bold)
Dual Dilemma
Your opponent names a skill. Unless you have three or less of that skill, randomly select a personnel with that skill to be killed.
"Gowron must answer a challenge to his authority."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Information Extraction ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Intelligence, Officer, and Programming or Exobiology, Medical, and Treachery, randomly select a personnel to be stopped and if this dilemma's owner chooses to lose 5 points, then add 10 to each attribute requirement of this mission until the end of this mission attempt.
"I want to thank you for helping us destroy your world."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, lose points.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Inhumane Interrogation ( Infinite Diversity)
Dual Dilemma
Randomly select a personnel to be killed. You may destroy an event in your core to prevent this.
"Give us what we came for, and we'll leave you in peace."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, destroy an event - in opponent's core, destroy an event - in your core.
Card logging info: Last lgged by eberlems at Apr 23rd, 2010 (Q1 by Telak at Jul 31st, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(3) Inquest ( Unnatural Selection)
Space Dilemma
Randomly select personnel until their total number of • icons is 8 or more. Those personnel are stopped.
none
"I'm going to get to the heart of this conspiracy if it means investigating every last person on this ship. ...I do not need your permission or approval for my decisions."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Instigate Dissension ( The Undiscovered Country)
Dual Dilemma
Randomly select two personnel to be stopped. Unless you command one or less headquarters missions, your opponent places this dilemma on one of your headquarters missions. You cannot play personnel at this mission. At the end of each of your turns, you may reveal three different non- personnel from hand who could by played at this headquarters to remove this dilemma from the game.
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "specific affiliation related" dilemma, remove cards from the game (this card).
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Interphasic Effects ( In A Mirror, Darkly)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have an personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy.
Crewman Sussman was just one of many that lost their lives aboard the U.S.S. Defiant in 2268.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, event related card, destroy an event, Consume.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Interstellar Exigence ( Symbiosis)
Dual Dilemma
Choose a Law personnel to be stopped, then randomly select an additional personnel to be stopped for each headquarters mission the opponent on your left commands.
"...I share a measure of personal responsibility in this matter, but I am obliged to confirm my esteemed colleague's legal interpretation."
Characteristics: "headquarter related" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: First edited by Telak at Jul 26th, 2018. Please support openCards and validate game text of this card!
(1) In the Way ( Necessary Evil)
Planet Dilemma
Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in game text you are using to attempt it), he or she is stopped.
"I was driving starships while your great grandfather was still in diapers. I'd think you'd be grateful for some help!"
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Intimidation ( Lineage)
Dual Dilemma
Randomly select a personnel. Repeat this until you select a personnel of a different species than the first personnel that you selected. Stop each selected personnel.
"Laddie, don't you think you should... rephrase that?"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "species related" dilemma, species related cards (unspecific).
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(2) In Training ( Necessary Evil)
Planet Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped.
"Tighten the back of your tongue. ...Keep trying. You've almost got it."
Characteristics: "randomly select" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Isolated Detachment ( Symbiosis)
Space Dilemma
Randomly select three personnel. Unless those personnel have Diplomacy, Programming, and Cunning > 17 or your unselected personnel have Engineer, Physics, and 2 Security, all your personnel are stopped.
"...we're cut off from that part of the ship."
Characteristics: "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Jul 26th, 2018. Please support openCards and validate game text of this card!
(0) Its Thinking is Chaotic ( This Side of Paradise)
Dual Dilemma
Place this dilemma on this mission. Randomly select a personnel. That personnel and each copy of that personnel loses all skills and abilities and gains the following ability: When this personnel is an eligible target for a random selection, you may choose this personnel instead. These effects last until the end of the mission attempt. At the end of this mission attempt, this dilemma is overcome.
none
Characteristics: "place on mission" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Joint Operation Drills ( Captain's Log)
Space Dilemma
Your opponent names a skill. For each headquarters mission you command, randomly select a person who has that skill to be stopped.
"Look, one of the reasons for these drills is to help our crews learn to work together."
Characteristics: "headquarter related" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Journey to the Past ( Hard Time)
Planet Dilemma
Unless you have Anthropology, Geology, Science, and Cunning > 34 or Diplomacy, Programming, Security, and Strength > 32, randomly select three personnel. Place this dilemma in your core, then place those personnel on this dilemma. At the end of your next turn, remove this dilemma from the game and place all personnel here on a planet or headquarters mission.
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "place in core" dilemma, "randomly select" dilemma, "relocate" dilemma, remove cards from the game (this card).
Requires: headquarters.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(1) Just Following Orders ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Astrometrics, Intelligence, and Treachery or Geology, Honor, and Navigation, randomly select a personnel to be stopped and if this dilemma's owner discards an event from hand, then he or she may destroy an event.
"The cloak failed, and half the ship materialized in solid rock."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, event related card, destroy an event.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Justice or Vengeance ( Call to Arms)
Dual Dilemma
Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity > 32, randomly select a Treachery personnel to be killed.
"A most logical use of violence, to punish the violent. We both know that I am prepared to die. But are you prepared to kill?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Kelvan Show of Force ( Second Edition)
Dual Dilemma
Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed.
"This is the essence of what they were. The flesh, and brain, and what you call personality, distilled down into these compact shapes. Once crushed... this person is dead."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Key to the Alpha Quadrant ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Astrometrics, Diplomacy, and Officer or Leadership, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Mouth of the Wormhole, he or she scores 5 points.
"By putting together a task force comprised of elements from the Second, Fifth and Ninth fleets, I believe that we can take back Deep Space Nine, the most important piece of real estate in the quadrant."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, score points.
Requires: Mouth of the Wormhole.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Klingon Law ( Favor the Bold)
Dual Dilemma
Unless you have Integrity > 40 or Leadership, Programming, and Cunning > 28, randomly select a personnel to be stopped, and your opponent may draw a card for each Chancellor personnel and High Council Member personnel he or she commands.
"D'Ghor, you cannot challenge this man in Council without just cause."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, additional card draws.
Requires: Chancellor, High Council Member.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Know Thy Enemy ( Hard Time)
Planet Dilemma
Reveal your hand and the hand of your opponent on your left. If your opponent reveals personnel with more total Strength than the total Strength of personnel that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped.
"Observe, analyze, remember. ...the lessons you learn here will ensure victory."
Characteristics: "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(1) Kolaran Raiders ( Second Edition)
Planet Dilemma
Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed.
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Last Gasp ( Captain's Log)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead.
"You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Left Behind ( Legacy)
Space Dilemma
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have 2 Biology and 2 Medical or 2 Navigation, Transporters, and Shields > 8, those personnel are stopped, and your opponent places them on a planet mission in the same quadrant as this mission.
"I wanted to exhaust every possibility of finding a cure. ... I regret to inform you that I have been unsuccessful."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Let Them Worry ( Favor the Bold)
Dual Dilemma
Unless you have 3 Honor or Medical, Physics, and Strength > 28, randomly select a personnel to be stopped, and if your opponent commands 3 Shape-shifter personnel, all your personnel are stopped.
"... none of that has anything to do with you. You're a changeling. You're timeless."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Requires: Shape-shifter.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Limited Welcome ( Second Edition)
Dual Dilemma
Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after your opponent draws dilemmas, he or she may take this dilemma and add it to those drawn.
"I hope you'll forgive the darkness. We are not comfortable in the light."
Characteristics: "place on mission" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Losira ( This Side of Paradise)
Dual Dilemma
Your opponent names a personnel. Randomly select three personnel. Each named personnel selected is killed.
"I am for you. I must touch you. I beg it. It is my existence. You are my match."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Macrovirus ( Dead Stop)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Exobiology and 2 Science or Medical, Security, and a Hand Weapon, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an interrupt on his or her turn, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, kill opponent's personnel, Damage, interrupt related card.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(1) Magnetic Field Disruptions ( Second Edition)
Space Dilemma
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.
"Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. ...Stay sharp, everyone."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Maquis Vendetta ( Dangerous Missions)
Planet Dilemma
Randomly select a personnel to be stopped. If that personnel has Officer or Security, randomly select a second personnel to be stopped.
"Hello, captain..."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Mark of Gideon ( These Are The Voyages)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand.
"There is no place ... that is not filled with people."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" personnel cards - return to hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Memory Invasion ( Energize)
Dual Dilemma
Your opponent examines your hand and chooses a card. Unless you choose to discard that card, randomly select three personnel to be stopped.
"...it's a practice that was abolished on our world centuries ago. ... A perverse source of pleasure, perhaps. A way to exercise control over another..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Miner Disagreement ( Call to Arms)
Planet Dilemma
Unless you have Anthropology, Diplomacy, and Cunning > 32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"He wants your obedience to the Brotherhood of Aliens ... and your coat."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Miner Revolt ( Raise the Stakes)
Planet Dilemma
Randomly select personnel until their combined cost is 6 or more. Those personnel are stopped.
"The captain said for you to wait here, and here is where you'll wait."
"That murdering monster's in there and we're going to kill it."
"You're going to stay here."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Misguided Activist ( Second Edition)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead.
"The Prophets spoke. I answered their call... The Prophets spoke. I answered their call."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Moral Choice ( What You Leave Behind)
Dual Dilemma
Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped.
"How many people does it take, Admiral, before it becomes wrong, hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral?"
Characteristics: "randomly select" dilemma.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Mr. Tricorder ( Reflections 2.0)
Planet Dilemma
Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped.
"Data, we don't have time for this!"
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Mugato ( These Are The Voyages)
Planet Dilemma
Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength > 34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck.
Feral beasts with poisonous fangs. Once bitten, a victim's chance for survival is very limited.
Characteristics: "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Murder Investigation ( Call to Arms)
Dual Dilemma
Randomly select three personnel. If any of those personnel has Security, all three are stopped.
"I will be speaking to everyone in Engineering. Perhaps everyone on this ship..."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Nanite Attack ( Second Edition)
Space Dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed."I cannot believe this was an arbitrary attack..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, Damage.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Nausicaan Pirates ( Energize)
Space Dilemma
Unless you have Leadership and 2 Security or 2 Treachery and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
"They've been attacking freighters in this sector for years. My parents had a run-in with them once ... they were lucky to come out of it alive."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Neurogenic Field ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"... I've been successful in reviving the entire crew."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) New Advancements ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two cards.
"She'll be ready to launch in fourteen months."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Night Terrors ( What You Leave Behind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed.
"... if I can't find a way to stop it, we will all go insane."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nonlinear Existence ( Return to Grace)
Space Dilemma
Your opponent chooses a card in his or her discard pile. Unless you discard a card from hand of the same card type, randomly select a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"None of your past experiences helped prepare you for this consequence."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, "use" your discard pile, discard a card from hand.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(0) Nose to Nose ( Captain's Log)
Dual Dilemma
Randomly select two personnel. If they both have the same cost, they are both stopped.
"The resemblance is striking..."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Not Quite Domesticated Pets ( Genesis)
Dual Dilemma
Unless you have Diplomacy, 2 Leadership and Integrity > 28 or Biology, 2 Exobiology and Cunning > 34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarter mission insted and that opponent now commands that personnel.
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, event related card, take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Occupational Hazards ( Raise the Stakes)
Dual Dilemma
Unless you have 2 Acquisition or 2 Treachery, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"My, that is quite toxic, isn't it? … Vorta are immune to most forms of poison. It comes in handy when you're a diplomat."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Old Differences ( What You Leave Behind)
Dual Dilemma
When you reveal this dilemma from the dilemma stack, if this mission is worth 35 or less points, it is cost -1. Randomly select two personnel to be stopped.
"Seven million killed? Not exactly a state secret."
"Especially if you're monitoring communications between Starfleet and the Vulcan High Command."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Ominous Presence ( Lineage)
Dual Dilemma
If you have five or more personnel of the same species attempting this mission, this dilemma is cost -3. Randomly select a personnel with Diplomacy or Security. Then choose a different personnel of the same species. Those personnel are stopped.
"What are all these people still doing here? The evacuation should be well underway by now."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "species related" dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Once More Unto the Breach ( The Undiscovered Country)
Space Dilemma
Your opponent chooses a staffed Cloaking Device ship he or she commands at this mission. That ship is Weapons +1 until the end of this dilemma. Unless you have Shields>that ship's Weapons, randomly select a personnel to be killed and all of your personnel are stopped.
"I can see you Kirk ... Can you see me?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, ship related card.
Requires: Cloaking Device.
Rule hint for this card
This card has an erratum: Lower weapon bonus and different wording.
Taken form Current Errata 2015-04-06.Card logging info: First edited by at . One quality log by eberlems at Jun 10th, 2012. Please support openCards and validate game text of this card a second time!
(2) One to One ( Favor the Bold)
Dual Dilemma
Randomly select two personnel. If they both are or both are , they are stopped.
"You wouldn't hear me out."
"I heard you, Lieutenant. And I rejected your plan."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Opportunity for Profit ( To Boldly Go)
Dual Dilemma
Unless you have Acquisition, Engineer, and Programming or Honor, Officer, and Security, randomly select a personnel to be stopped, and the opponent on your left may discard a card from beneath his or her Ferenginar to randomly select an additional personnel to be stopped.
"You ordered it...you're going to pay for it."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Ornaran Threat ( Second Edition)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You will take us to our planet. Leave us there with our medicine or this person dies."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Overburdened ( Matter of Time)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Reveal the top three cards of your dilemma pile. For each dilemma you reveal that costs 1 or more and down not require a skill, randomly select a personnel to be killed. Then place the revealed cards on the bottom of your dilemma pile in any order.
"...she was still my mother."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, Consume.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(3) Paradan Replicant ( In A Mirror, Darkly)
Dual Dilemma
Randomly select a personnel to be stopped. If that personnel is non-unique, remove all copies of that personnel in hand from the game, search your deck for any additional copies of that personnel, remove them from the game as well, and shuffle and replace your deck.
"There was a rumor you'd been abducted and replaced by a replicant."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Paradise Found ( Star Trek 50)
Planet Dilemma
This dilemma is cost +1 for each interrupt in your opponent's discard pile. Unless you have Anthropology, 2 Honor, and 2 Leadership or 2 Astrometrics, 2 Engineer, and Cunning > 38, randomly select three personnel to be stopped.
"Cup of Earl Grey?"
"That would be perfect."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(2) Parallel Romance ( This Side of Paradise)
Dual Dilemma
Randomly select two personnel to be stopped. For each personnel stopped by this dilemma, each of your personnel is attributes +1 until the end of this mission attempt.
Relationships in parallel universes take different courses.
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "reduce attributes" dilemma, enhance your personnel attributes (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Paranoid Escape ( In A Mirror, Darkly)
Planet Dilemma
Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome.
"So whatever's down there, McCoy's in the heart of it."
Characteristics: dilemma with a cost of 3 or more, "place on mission" dilemma, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Patriotic Spirit ( Favor the Bold)
Planet Dilemma
Unless you have 3 Officer or Honor, Leadership, and Strength > 28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Glinn personnel your opponent commands.
"... I pledge my life to free Cardassia..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Glinn.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Personal Duty ( Second Edition)
Space Dilemma
Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped.
"Data, this is something I have to do."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Pest Control ( Balance of Terror)
Space Dilemma
Unless you have 2 Engineer and 2 Exobiology or Transporters, 2 Treachery, and Cunning > 34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck.
"I want these off the ship. I don't care if it takes every man we've got, I want them off the ship."
Characteristics: "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's deck.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Picking Up the Pieces ( Energize)
Planet Dilemma
Unless you have Geology or Programming, all your personnel are stopped. If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped.
"Fan out. Let's search around."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Pillage and Plunder ( Infinite Diversity)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed.
"These mercenaries use weapons that can activate their transporters."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(2) Pinned Down ( Second Edition)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped.
"Quick! Into the forest!"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Plasma Shock ( Energize)
Dual Dilemma
Randomly select a personnel. If that personnel has Strength > 6, he or she is stopped. Otherwise, he or she is killed.
"You were down for a good thirty seconds."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Precarious Position ( Strange Bedfellows)
Space Dilemma
Unless you have 2 Engineer and Officer or Science and Cunning > 40, randomly select a personnel to be killed and your opponent may destroy up to two events in your core.
"If that thing explodes, the entire ship will be destroyed... maybe we should try and defuse it."
Characteristics: "killer" dilemma, "randomly select" dilemma, event related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Preventative Repercussions ( In A Mirror, Darkly)
Space Dilemma
Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"There's been an attack on Earth. ...A probe. They don't know where it came from."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Profitable Venture ( To Boldly Go)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3.
"I have a business opportunity that might interest you..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Proximity-Actuated Field ( Strange New Worlds)
Dual Dilemma
Unless you have Biology and 2 Security or 2 Physics and Cunning > 35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions.
"I wouldn't try that again. ... Not good for your brainpaths in the long term."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Psionic Attack ( Captain's Log)
Planet Dilemma
Unless you have Medical and Science or 3 Security, randomly select a personnel to place on the bottom of his or her owner's deck. If that personnel has Anthropology, randomly select an additional personnel and place that personnel on the bottom of his or her owner's deck.
"It's a good thing we got him here when we did. His cortex was on the verge of synaptic collapse."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Psychic Receptacle ( Call to Arms)
Dual Dilemma
Your opponent names a skill. Randomly select a personnel who has that skill. While a personnel who has that same card title is facing a dilemma, he or she cannot use his or her skills. This effect lasts until the end of this mission attempt.
"...Alkar is flooding her with this... psychic waste... All these negative emotions pouring into her may have caused a chemical response in her brain."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Psycho-Kinetic Attack ( Call to Arms)
Dual Dilemma
Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed.
"Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Psych Test ( Strange New Worlds)
Dual Dilemma
Your opponent chooses two personnel. Randomly select one of those personnel to be stopped.
"...facing my deepest fear and living through it. I don't even know what it is."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Punishment Box ( Raise the Stakes)
Planet Dilemma
Unless you destroy one of your equipment or have Engineer and a personnel with Honor and Leadership, randomly select an Officer to be stopped and place this dilemma in your core. At the start of each of your turns, choose an Officer personnel to be stopped.
"In time, you'll understand that this is a simple and effective way to maintain law and order in our community."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, equipment related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Pursuit Just Behind ( Second Edition)
Planet Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
"I think it's time to try some 'unsafe velocities'."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Put to the Screws ( Lower Decks)
Dual Dilemma
Your opponent names two different skills. Choose one of the named skills. If you have two or more personnel who have that skills, randomly select all but one of those personnel to be stopped.
"Finding your weakness is only a matter of time."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) Quantum Filament ( Call to Arms)
Space Dilemma
Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields > 8, this dilemma is placed on your ship.
Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped."Most of our systems are down and we haven't been able to contact anybody off the bridge."
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "randomly select" dilemma, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Quarrel ( Strange New Worlds)
Dual Dilemma
Randomly select two personnel. Unless they have Integrity > 11 or Cunning > 11, both are stopped.
"I don't have time to explain everything."
"What, you think I won't be able to understand what you're doing?"
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Racial Tension ( Energize)
Dual Dilemma
Randomly select two personnel. Unless they are the same species, both are stopped.
"This is an Earth vessel. You're in no position to take command."
Characteristics: "randomly select" dilemma, "species related" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Rascals ( Sacrifice of Angels)
Dual Dilemma
Unless your personnel have a total cost < 17, for each headquarters mission you command, randomly select a personnel to be killed.
"They're taking all the adults down to the surface. It looks like they're keeping all the children on board the ship."
Characteristics: "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(0) Rejecting the Past ( Return to Grace)
Dual Dilemma
This dilemma is cost +1 for each card in opponent's discard pile (limit 6). Randomly select two personnel to be stopped.
"I will no longer serve gods who give me nothing in return. I'm ready to walk the path the Pah-wraiths have laid out for me... Those who dare to try, the Federation and its Vedek puppets, the false gods and their precious Emissary, they'll all be swept aside like dead leaves before an angry wind."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(2) Renegade Ambush ( Necessary Evil)
Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If your opponent commands a Jem’Hadar, randomly select a personnel to be killed. Otherwise, choose a personnel to be killed.
"The Jem'Hadar that attacked your station are renegades. They've turned their back on their oath of allegiance to the Dominion..."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma, Consume.
Requires: Jem'Hadar species.
Rule hint for this card
This card has an erratum: New wording.
Game text without errata: "(...) Choose one of your personnel to be killed. If your opponent commands a Jem'Hadar, randomly select that personnel instead.".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Restricted Area ( Call to Arms)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig. If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig.
"Kira to Rom - don't open that hatch!"
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Revelry ( Dangerous Missions)
Dual Dilemma
For each of your headquarter missions, randomly select a personnel to be stopped. You may place to personnel from hand in your discard pile to prevent this.
"The party's just getting started".
Characteristics: "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "use" your discard pile.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) "Rock People" ( Call to Arms)
Planet Dilemma
Unless you have 2 Anthropology and Integrity > 30 or Exobiology, Medical, and Cunning > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
"Listen to me. You've all been exposed to a psychotropic compound. It causes heightened anxiety, hallucinations..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Rogue Borg Ambush ( Call to Arms)
Planet Dilemma
Unless you have Intelligence and Cunning > 35 or a Hand Weapon and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
"They were fast, aggressive, almost vicious. It was more like fighting Klingons than Borg. ... I don't believe they were part of the Borg collective. I think they were acting as individuals."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Savagery to Match Their Numbers ( Favor the Bold)
Dual Dilemma
Unless you have Strength > 40 or Officer, Security, and Cunning > 28, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of Alpha personnel your opponent commands to be killed.
"Two columns? How're we going to hold off two columns?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Alpha.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Security Weapons ( In A Mirror, Darkly)
Dual Dilemma
Randomly select a personnel to be stopped. If that personnel has a cost of 2 or less, kill him or her instead.
"I'm detecting some kind of movement. ...It's heading in your direction. Moving fast."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Setting the Stage ( Infinite Diversity)
Dual Dilemma
Randomly select nine personnel. All your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
“Let him stew for a few minutes, then go in and tell him that you’ve convinced me to meet with him one more time. Tell him I’m a loose cannon, and that he needs to be more reasonable because I’m such an unreasonable man. Lemec will want to bring his own aides aboard... pretend to be worried that I’ll object, and then give grudging permission for two aides, no more.”
Characteristics: "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by Telak at Apr 23rd, 2010 (Q1 by eberlems at Apr 23rd, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(4) Shaken Confidence ( Zero Hour)
Dual Dilemma
When this dilemma is revealed, it is cost -1 for each Paranoia event your opponent commands. Unless you have 2 Intelligence, randomly select three personnel to be stopped.
"...I hadn't even met Beverly... You introduced them"
"My brother introduced them."
"You don't have a brother. Two sisters, Anne and Melissa. What the hell is this all about?"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: Paranoia.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(1) Shattered ( In A Mirror, Darkly)
Space Dilemma
Unless you have Anthropology, Leadership, and Science or Engineer, Transporters, and Cunning > 28, randomly select a personnel to be stopped, and if the opponent on your left does not command a headquarters mission, he or she may take a personnel from his or her discard pile and place him or her aboard a ship at a mission.
"Different areas seem to exist in different time periods."
Characteristics: "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Voyager related, Delta-Quadrant mission, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Sheer Lunacy ( Call to Arms)
Space Dilemma
Unless you have 2 Anthropology and Cunning > 32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
"This thing has been driving me crazy. You said you knew the solution. Prove it."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Shields Up! ( Dangerous Missions)
Space Dilemma
Randomly select a personnel to be stopped. If that personnel has Astrometics or Navigation, randomly select a second personnel to be stopped.
"Full force fields ... invasive maneuvers".
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Show Trial ( The Undiscovered Country)
Dual Dilemma
Randomly select a personnel who has Leadership or Medical to be stopped. If you have more points than each of your opponents, randomly select an additional personnel to be stopped.
"I wish to note for the record that the evidence against my clients is entirely circumstantial. I beg the court to consider this when pronouncing its sentence."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Side by Side ( Necessary Evil)
Dual Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is stopped.
"Synthetic organs are in place. We merely synchronize them with Kirk's autonomic nervous system, duplicating the rhythms of his body. At the same time, we duplicate the mental patterns."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Silent Attack ( These Are The Voyages)
Dual Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are stopped and this dilemma is placed in your core. Otherwise, randomly select one of those personnel to be stopped. When you play a non-unique personnel, he or she is cost +1.
"Kelso is dead. Strangled."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Silent Witness ( Hard Time)
Space Dilemma
Randomly select two personnel. Each of those personnel who does not have Leadership is killed.
"First rule of assassination: kill the assassins."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(4) Simulated Prey ( Lower Decks)
Space Dilemma
Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed.
"What do you expect? They've been stabbed, shot, beaten, phasered, and bat'lethed over the past three weeks. Their bodies weren't designed for this kind of punishment."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Skeptical Superiors ( Favor the Bold)
Space Dilemma
Unless you have 3 Leadership or Astrometrics, Programming, and Cunning > 28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Admiral personnel your opponent commands.
"But what if you're wrong and the Dominion doesn't commit its forces to protect Deep Space Nine? What if they launch a full-scale assault on Earth instead?"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Admiral.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Skullduggery ( Second Edition)
Dual Dilemma
Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed.
"If you stand still, this won't hurt as much."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Small Problems ( Strange New Worlds)
Space Dilemma
Randomly select three personnel. Each of those who is a personnel is stopped.
"Tag!"
"You're it!"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) So Many Enemies ( Call to Arms)
Dual Dilemma
Randomly select three personnel. If any of those personnel has Treachery, all three are stopped.
"I could have been killed. If it hadn't been for Data, and that one, brief delay he created, I would have been gone. No more me. And no one would have missed me, would they? Data may have sacrificed himself for me. Why?"
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Sorting Things Out ( Energize)
Dual Dilemma
If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped.
"I've failed as the Emissary and, for the first time in my life, I've failed in my duty as a Starfleet officer. ... I need time to think... clear my head."
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Soul Searching ( Unnatural Selection)
Space Dilemma
Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your turn, you may place the personnel on this dilemma at your headquarters mission and place this dilemma under your non-headquarters mission. If you do, the dilemma's owner scores 5 points.
"You will find a way... if you honor them both, you must."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "place in core" dilemma, "randomly select" dilemma, score points.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(9) Space Seed ( The Nth Degree)
Planet Dilemma
This dilemma is cost -1 for each Genetically Enhanced personnel this dilemma's owner commands. Unless you have 3 Security and Strength > 40 or 2 Telepathy and Cunning > 40, randomly select two personnel. If this dilemma's owner commands To Rule in Hell, he or she may place those personnel on Ceti Alpha V to take command of them (they become ).
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" dilemma, "specific affiliation related" dilemma, take command (of opponent cards).
Requires: Ceti Alpha V, Genetically Enhanced.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(3) Staffing Shortage ( Unnatural Selection)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)
Randomly select a personnel. Unless that personnel has 2 levels of a skill, that personnel is killed. Otherwise, he or she is stopped.
"...we still need an astrogation plotter, a chief engineer..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Standing Trial ( Matter of Time)
Planet Dilemma
Randomly select a personnel who has Honor or Transporters to be stopped. If you have more points than each of your opponents, randomly select a personnel to be returned to his or her owner's hand.
"My client has the right to face his accuser. And if you do not grant him that right, you have brought us down to the level of the machine!"
Characteristics: "randomly select" dilemma, "relocate" dilemma, "relocate" personnel cards - return to hand.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) Stand-Off ( Captain's Log)
Planet Dilemma
Unless you have Anthropology, Diplomacy, and Honor or Law, Secuirty, and Strength > 28 , randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped.
"You see? Even with a warning, you're not fast enough! We have five times your strength, double your intelligence."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Stay Where Thou Art ( Strange New Worlds)
Dual Dilemma
Unless you have Cunning > 40 or a personne l who has both Diplomacy and Integrity > 7, randomly select three personnel. They cannot use their skills during this mission attempt.
"Now, go back, or thou shalt most certainly die."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Strategic Superiority ( Favor the Bold)
Space Dilemma
Unless you have 3 Diplomacy or Weapons > 8, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of General personnel your opponent commands to be killed.
"Captain, your shields have been weakened, your station boarded... Surrender while you can!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: General.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Subspace Accident ( Energize)
Space Dilemma
Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck.
"I didn't think anything could be worse than losing him that first time on the Defiant... until I was standing there staring down at his empty bed, knowing he was alive, yet trapped somewhere that existed outside time."
Characteristics: "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Subspace Fracture ( Dead Stop)
Planet Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Geology and 2 Transporters or Honor, Officer, and a non-Hand Weapon equipment, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an event that costs 2 or more, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, equipment related card, event related card, kill opponent's personnel, Damage.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(8) Sylvia ( What You Leave Behind)
Planet Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning > 38 or Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig.
"You wanted to know what we did to your men."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "capture" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core, Decay.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Symbalene Blood Burn ( Captain's Log)
Planet Dilemma
Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength > 28, randomly select four personnel to be stopped and place this dilemma on your ship at this mission.
Damage - At the start of each turn, randomly select a personnel on this ship to be killed."Right about now, his extremities feel like they're on fire."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Tactical Disadvantage ( To Boldly Go)
Space Dilemma
Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped.
"Captain! We've lost hull plating."
Characteristics: "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Telepathic Invasion ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Officer and Telepathy or Intelligence, Treachery, and Cunning > 22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards.
"It was as if ... a part of me was stolen."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Romulus.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Temporal Misalignment ( Fractured Time)
Planet Dilemma
Consume: X. (Your opponent chooses a number of cards to take from the top of his or her dilemma pile and places them face up beneath this mission.) Randomly select X personnel to be stopped.
"Only one of us is in the correct time continuum."
Characteristics: "randomly select" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Temptation ( Second Edition)
Dual Dilemma
Randomly select three personnel. Each of those personnel that does not have Honor or Treachery is stopped.
"You come alone... and unarmed... a brave act, Captain."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Big Goodbye ( Unity)
Space Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy, Engineer, and Medical or Anthropology, Leadership, and Strength > 30, that personnel is killed and all your personnel are stopped.
"Tell me something... when you've gone, will this world still exist?"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) The Captain's "Guest" ( This Side of Paradise)
Dual Dilemma
Your opponent names a keyword. Randomly select three personnel. If any of those personnel has that keyword, they are all stopped. Otherwise, choose one of those personnel to be stopped.
"Is this where Jean-Luc sits? ... I can see where being a starship Captain does have its rewards."
Characteristics: "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) The Charismatic Mister Kor ( This Side of Paradise)
Dual Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"... may I present these, uh ... two students of Klingon history."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) The Charming Mister Riker ( This Side of Paradise)
Space Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"Don't fret, Riker. My good fortune is your good fortune."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Clown: Go Away ( Infinite Diversity)
Dual Dilemma
Place this dilemma on this mission. At the start of each of your turns, if you command no personnel or ships at this mission, remove this dilemma from the game. When personnel begin a mission attempt at this mission, randomly select a personnel to be returned to its owner’s hand.
"Well, you certainly know how to bring a party to a halt."
Characteristics: "The Clown" dilemma, "place on mission" dilemma, "randomly select" dilemma, "relocate" dilemma, remove cards from the game (this card), ship related card.
Card logging info: Logged by Telak at Apr 21st, 2010 (Q1 by eberlems at Apr 23rd, 2010 & Q2 by Roga Danar at Feb 7th, 2011)
(2) The Clown: Guillotine ( What You Leave Behind)
Dual Dilemma
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute > 6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile.
"You're next! You're next!"
Characteristics: "The Clown" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Dal'Rok ( In A Mirror, Darkly)
Dual Dilemma
Unless your personnel have a total cost > 17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"Many years ago, this village was deeply divided by hate and mistrust. The first Sirah knew that unless he could find a way to unite the people, the village would destroy itself. So he used the Orb fragment as a catalyst to give their fears a physical form."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The First Duty ( Infinite Diversity)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed.
"If you can't find it within yourself to stand up and tell the truth about what happened, you don't deserve to wear that uniform."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(6) The Gentleman Doctor McCoy ( This Side of Paradise)
Planet Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"Oh. Them. Well, I ... I was thinking about a little cabaret I know on Rigel II, and ... there were these two girls in the chorus line. And well, here they are. Well after all, I am on shore leave!"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) The Moon's a Window to Heaven ( Second Edition)
Planet Dilemma
Unless you have a Leadership personnel who has Cunning > 6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped.
"Hello, boys. I've always wanted to play to a captive audience."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) The Needs of the Many ( Unnatural Selection)
Dual Dilemma
Randomly select a personnel who has or Science to be killed. Then, reveal your hand and choose a personnel to be stopped for each interrupt revealed.
"I never took the Kobayashi Maru test... until now. What do you think of my solution?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) The Phase ( Sacrifice of Angels)
Dual Dilemma
Choose a personnel who has and Officer or an Android or a Hologram to be stopped. If you cannot, randomly select personnel until their total cost is 4 or more. Place those personnel on the bottom of their owner's deck.
"Why would a beautiful high-class lady like yourself want to hook up with a mug like that? You're too good for him, if you ask me."
Characteristics: "randomly select" dilemma, "your choice stopper" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Requires: Android "species", Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) The Secret War ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Honor, Officer, and Integrity > 34 or Security, Treachery, and Strength > 34, randomly select a personnel to be stopped, and if the opponent on your left commands Athos IV, that personnel is returned to his or her owner's hand instead.
"I'm sorry we won't be working together, Benjamin ...like old times."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, "relocate" dilemma, "relocate" personnel cards - return to hand.
Requires: Athos IV.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Weak Will Perish ( Balance of Terror)
Dual Dilemma
Species 8472. Randomly select a personnel. Unless that personnel has Telepathy or Strength > 6, place this dilemma in your core. That personnel is killed.
"It's an invasion. They intend on destroying everything."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place in core" dilemma, "randomly select" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(0) Time for Action ( Favor the Bold)
Dual Dilemma
For each headquarters mission your opponent commands, this dilemma is cost +2. Randomly select a personnel. Unless he or she has at least one skill listed in this mission's requirements, stop that personnel, then for each headquarters mission you command, randomly select another personnel to be stopped.
"Ensign, alert all ships. We're moving out."
Characteristics: dilemma with variable costs, "headquarter related" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Toe to Toe ( What You Leave Behind)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel. Unless you stop that personnel and another personnel with the same cost, he or she is killed.
"So, you need me."
"I can't get back to that computer without you."
Characteristics: "killer" dilemma, "randomly select" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Trabe Grenade ( Second Edition)
Planet Dilemma
Randomly select a personnel who has Leadership or Security. If that personnel has Cunning < 7, he or she is killed.
"You don't know the Kazon. There's no dealing with them. Violence is all they understand."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Tragic Turn ( Fractured Time)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a dilemma is overcome here, if that dilemma killed any of your personnel, randomly select a personnel attempting the mission to be killed. Otherwise, if that dilemma stopped any of your personnel, randomly select a personnel attempting the mission to be stopped.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on mission" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, Consume.
Rule hint for this card
This card has an erratum: Game text before errata: "Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a personnel at this mission is stopped by another dilemma, randomly select a personnel to be stopped. When a personnel at this mission is killed by another dilemma, randomly select a personnel to be killed."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Training Accident ( Energize)
Space Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.
"The holograms. They were malfunctioning. I tried to shut them down, but they got control of the system and they deactivated the safety protocols."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Traitor Exposed ( Energize)
Dual Dilemma
Randomly select a Treachery personnel. If that personnel has Cunning > 6, he or she is stopped. Otherwise, he or she is killed.
"Captain, the spy! It's Michael Jonas! He's the one that sabotaged the ship!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Treachery Running Deep ( Favor the Bold)
Dual Dilemma
Unless you have 3 Anthropology or Physics, Treachery, and Cunning > 28, randomly select a personnel to be stopped, and discard a card from hand for each Praetor personnel and Senator personnel your opponent commands.
"I support all diplomatic overtures. But if you will excuse me, Praetor, I have an appointment with the Tholian ambassador."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, discard a card from hand.
Requires: Praetor, Senator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Trelane's Trial ( These Are The Voyages)
Dual Dilemma
Choose a personnel that does not have an attribute > 6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed.
"Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to forment insurrection.' How do you plead?"
Characteristics: "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Triage ( Second Edition)
Planet Dilemma
Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"Don't be afraid. There's a lot of bleeding, but it's not as bad as it looks."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Trilithium Heist ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Acquisition, Engineer, and Transporters or Medical, Physics, and Science, randomly select a personnel to be stopped and if this dilemma's owner discards a Crime card from hand, then he or she scores 5 points.
"Profit. This is all about profit."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, score points, discard a specific card from hand.
Requires: Crime.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(8) Tsiolkovsky Infection ( Necessary Evil)
Space Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning > 38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.
"Like intoxication but worse. Judgment almost completely impaired..."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Unbelievable Emergency ( Genesis)
Space Dilemma
Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead.
"Energy wave at two-hundred forty degrees port."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Under Pressure ( Captain's Log)
Space Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this.
"I'm going to need your help. Someone's got to defuse this thing."
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unexpected ( Energize)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead.
"I'm not quite sure if congratulations are in order, Commander, but ... you're pregnant."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Unfair Comparison ( Peak Performance)
Dual Dilemma
You and your opponent each reveal the top three dilemmas of your dilemma piles. Unless you revealed dilemmas that have an equal or greater total cost than your opponent, randomly select three personnel to be stopped.
"You weren't programmed to care. You were programmed to hold a scalpel."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Sep 14th, 2010)
(6) Unfair Terms ( Raise the Stakes)
Planet Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Randomly select three personnel. Each of those personnel who has a cost of 2 or less is killed.
"On the contrary, they're extremely fair, since your alternative is death."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unionize ( Favor the Bold)
Dual Dilemma
Unless you have 3 Security or Anthropology, Diplomacy, and Integrity > 24, randomly select a personnel to be stopped, and you must destroy any number of events from your core that have a total cost equal to or greater than the number of Dabo Girl personnel and Waiter personnel your opponent commands.
"... we're all on strike."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: Dabo Girl, Waiter.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unknown Microorganism ( Reflections 2.0)
Planet Dilemma
Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile.
"I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, equipment related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Unorthodox Recruitment ( Hard Time)
Planet Dilemma
Unless you have Intelligence, randomly select a personnel who has Cunning > 6 to be placed in his or her owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...the Tal Shiar will be handling the security arrangements, so we have virtually no chance of using any technical assets to gather intelligence."
Characteristics: "randomly select" dilemma, "relocate" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(1) Warp Bubble Mishap ( To Boldly Go)
Space Dilemma
Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed.
"When Beverly Crusher was caught in the static warp bubble, she created her own reality. ... I cannot enter it, any more than I can enter her thoughts. ... Together, we may be able to open a gateway for her."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Weight of Command ( Zero Hour)
Dual Dilemma
Randomly select three personnel. Each Officer personnel selected is stopped. Then place each unstopped selected at your headquarters mission.
"Obedience. Duty. Death and more death. Soon even enough for the praetor's taste. Centurion, I find myself wishing for destruction before we can return."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "relocate" dilemma, "specific affiliation related" dilemma.
Requires: affiliation, headquarters.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) What Lies Beneath ( The Undiscovered Country)
Space Dilemma
Unless you have Archaeology, Geology, and Honor or Anthropology, Treachery, and Cunning > 32, randomly select a personnel to be placed on the bottom of his or her owner's deck and all your personnel are stopped.
"...it accumulated those frozen gases over time as it travelled through space."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "stop all personnel" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Whisper in the Dark ( Necessary Evil)
Planet Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning > 38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed.
"The Dremans are not a subject for philosophical debate, they are a people. ...We are going to allow her to die, are we not?"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Worn-Out Welcome ( Reflections 2.0)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions.
"I think it's time we left."
"I couldn't agree more."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Xenophobic Outburst ( Shattered Mirror)
Dual Dilemma
Randomly select three personnel. If each personnel is a different affiliation, they are killed. Otherwise, choose one of those personnel to be stopped.
"You are opening the children's minds to blasphemy, and I cannot permit it to continue."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(2) Your Moment is Fading ( Necessary Evil)
Planet Dilemma
Randomly select a personnel. Unless that personnel has an attribute < 6, he or she is stopped. If that personnel also has an attribute < 5, he or she is killed instead of being stopped.
"Time to pray, Captain. Pray to me. ...Pray that you die easily."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.