(1) • Coil Spanner ( Strange Bedfellows)
Equipment
While at a space mission, each of your Officer personnel present gain Astrometrics and Navigation.
Multipurpose tool used to calibrate, attenuate, balance, and augment linkages in various computer and mechanical systems aboard starships and space stations. Not to be confused with a hyperspanner.
Requires: Gamma-Quadrant mission, space mission.
Card logging info: First edited by Telak at Mar 30th, 2015. Please support openCards and validate game text of this card!
(1) • Hyperspanner ( Strange Bedfellows)
Equipment
While at a planet mission, each of your Engineer personnel present gain Anthropology and Geology.
Internally powered engineer's tool used to repair critical components of communications systems, EPS conduits, and phaser relays. Not to be confused with a coil spanner.
Characteristics: enhance your skills (other cards).
Requires: Gamma-Quadrant mission, planet mission.
Card logging info: First edited by Telak at Apr 7th, 2015. Please support openCards and validate game text of this card!
(2) Field Report ( Strange Bedfellows)
Event
To play this event, you must command three personnel. Plays on your mission. When a dilemma at this mission is about to return to its owner's dilemma pile, you may destroy this event to prevent that and place that dilemma beneath this mission.
"...seventy-seven percent nitrogen, twenty-one percent oxygen, and two percent carbon-dioxide."
Characteristics: place opponent's dilemmas under your mission, plays / place on a mission.
Requires: "return to owner's dilemma pile" dilemma, Deep Space None related, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
(1) • Rule of Acquisition # 75 ( Strange Bedfellows)
Event
Rule. Plays in your core. When your personnel begins a mission attempt at a mission, you may give command of your Commodity event to an opponent.
"Home is where the heart is, but the stars are made of latinum."
Characteristics: event related card, plays in your core, Rule.
Requires: affiliation, Commodity, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 3rd, 2015. Please support openCards and validate game text of this card!
(0) • The Die Is Cast ( Strange Bedfellows)
Event
Plays in your core. When your personnel or personnel is about to be stopped by a dilemma at a mission, you may discard the top two cards of your deck (or an event from hand) to prevent that. You may do this only once each dilemma.
"You're going to attack the Dominion, aren't you? You're going to stage a first strike against them before they can come into the Alpha Quadrant."
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core, manipulate your deck, discard a specific card from hand.
Requires: affiliation, affiliation, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 3rd, 2015. Please support openCards and validate game text of this card!
A Day Long Remembered ( Strange Bedfellows)
Interrupt
When your personnel is attempting a non- mission, he or she is attributes +1 for each Assault or Maneuver event in your core until the end of that mission attempt (limit +5).
"... on this day, we three... together stepped forth into the eye of destiney."
Characteristics: event related card, enhance your personnel attributes (other cards).
Requires: affiliation, Assault, Maneuver, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 6th, 2015. Please support openCards and validate game text of this card!
• Founders' Homeworld, Contingent Refuge ( Strange Bedfellows)
Headquarter Mission
Location: Gamma-Quadrant Span: 2.
You may play cards and equipment at this mission. When you complete a mission, if you do not command another headquarters mission, each opponent loses 5 points.
"... I'm sure you understand my reluctance to reveal the location of our new home."
Characteristics: equipment related card, Founders' homeworld, Gamma-Quadrant mission, headquarters.
Requires: affiliation, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Mar 31st, 2015. Please support openCards and validate game text of this card!
• Mouth of the Wormhole, Deep Space 9 ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 1.
Bajoran/Federation Headquarters: You may play cards, cards, and equipment at this mission.
Region: Bajor System. When any player is about to move a ship between this mission and a mission, do not add 2 to the span total of those missions.
Deep Space 9: "... this has become my home."
Characteristics: equipment related card, Mouth of the Wormhole, Alpha quadrant mission, modify movement between quadrants, Bajor System, headquarters, ship related card.
Requires: "affiliation", Deep Space None related, Gamma-Quadrant mission, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Bejal Otner, Wormhole Theorist ( These Are The Voyages)
Federation Personnel of Trill species.
Icons:
Astrometrics Engineer
Navigation Science
You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a mission, score 5 points. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"We have to be able to send an object through the wormhole to prove that it's stable enough for space travel."
Characteristics: score points, affiliation, Earth related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Trill species.
Requires: Mouth of the Wormhole, Gamma-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Declan Keogh, Veteran Captain ( 20th Anniversary Collection)
Federation Personnel of Human species.
Icons:
Astrometrics Geology Physics
Commander: U.S.S. Odyssey. While this personnel is aboard your ship at a mission, each of your non-unique personnel present is attributes +1.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"All the Maquis had were a pair of lightly armed shuttlecraft. I expect the Dominion to have sharper teeth."
Further game play infos
Declan Keogh, Veteran Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Commander, Human species, ship related card.
Requires: Deep Space None related, Gamma-Quadrant mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) Kamok ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Geology Security
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 7
"They discovered a sacred text. It told them to embark on a journey to a distant region of the galaxy."
Characteristics: affiliation, plays on your ship, reduce your card play cost, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(2) Kar'meth ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Biology Science
Transporters
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"We would find the Kuvah'Magh, the savior of our people. The scrolls instruct us to follow her wherever she goes."
Characteristics: affiliation, plays on your ship, reduce your card play cost, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Nirok ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Archaeology Exobiology Navigation
Physics Security
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 8
"If my people start to believe that the sacred scrolls have led them astray, there may be violence."
Characteristics: affiliation, plays on your ship, reduce your card play cost, personnel who has a cost of 3 or more, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(5) • Opaka, Healer ( Return to Grace)
Bajoran Personnel of Bajoran species.
Icons:
2 Anthropology 2 Diplomacy 2 Honor
2 Leadership
Kai. While this personnel is attempting a mission, each Kai, Prylar, and Vedek at that mission may meet Cunning and Strength requirements of that mission using Integrity.
INTEGRITY: 10 CUNNING: 7 STRENGTH: 2
"My work is here now, Commander."
Characteristics: affiliation, Deep Space None related, modify your mission requirements, Kai, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Bajoran species.
Requires: Gamma-Quadrant mission, Kai, Prylar, Vedek.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(2) • Paxton Reese, Stellar Cartographer ( Return to Grace)
Federation Personnel of Human species.
Icons:
Anthropology Astrometrics Intelligence
Navigation Science
When this personnel uses a skill to complete a mission, each player may download a personnel and place him or her in his or her owner's discard pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
In anticipation of the Dominion threat, Section 31 planted agents throughout the crew of Deep Space 9.
Characteristics: affiliation, "use" your discard pile, download, download - personnel, Deep Space None related, Human species.
Requires: Gamma-Quadrant mission.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
(5) • Aurulent ( Strange New Worlds)
Ferengi Ship (Na'Far Class / Standard Equipment )
Staffing reqirements:
When this ship is about to move between a non- mission and a mission, do not add 2 to the total span of those missions.
RANGE: 7 WEAPONS: 5 SHIELDS: 6
"The Gamma Quadrant, gentlemen. Millions of new worlds on our very doorstep. The potential for Ferengi business expansion is staggering."
Further game play infos
The following personnel cards can be used as "matching commander" for Aurulent:Characteristics: affiliation, span related card.
Requires: Gamma-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Serrola ( Second Edition)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
While your Intelligence personnel is aboard this ship, this ship is attributes +2. While this ship is at a mission, it is Weapons +2 and Shields +1.
RANGE: 6 WEAPONS: 7 SHIELDS: 7
Flagship of the joint Tal Shiar/Obsidian Order fleet that bombarded the Founders' homeworld in the Omarion Nebula.
Further game play infos
The following personnel cards can be used as "matching commander" for Serrola:Characteristics: affiliation, enhance your SHIELDS (this card), enhance your ship attributes (this card), enhance your WEAPONS (this card), D'deridex-class, Cloaking Device.
Requires: affiliation, Gamma-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Defiant, Repurposed Warship ( Reflections 2.0)
Federation Ship (Defiant Class / Cloaking Device )
Staffing reqirements:
Icons:
When you play this ship, if each of your non-headquarters missions is a mission, you may spend 5 additional counters this turn.
RANGE: 8 WEAPONS: 10 SHIELDS: 10
"Despite the continuing threat posed by the Dominion, I've convinced Starfleet that we must continue our exploration of the Gamma Quadrant."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Defiant, Repurposed Warship:Characteristics: affiliation, Deep Space None related, Defiant-class, Cloaking Device, U.S.S. Defiant, ship with four or more staffing icons.
Requires: Gamma-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Odyssey, Gamma Quadrant Vanguard ( 20th Anniversary Collection)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is at a mission, your Danube-class ships are attributes +1 and you may play them at cost -1.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Runabouts: break formation. Attack pattern Delta."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Odyssey, Gamma Quadrant Vanguard:Characteristics: affiliation, enhance your ship attributes (other cards), Deep Space None related, reduce your card play cost, Galaxy-class, ship with four or more staffing icons.
Requires: Gamma-Quadrant mission, Danube-class.
Card logging info: First edited by Telak at Nov 18th, 2014. Please support openCards and validate game text of this card!